Teaching in Higher Education
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Focusing on effective teaching practices for the 21st century student
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Rescooped by Rosemary Tyrrell from Digital Presentations in Education onto Teaching in Higher Education
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7 Tips to Beautiful PowerPoint by @itseugenec

Short talk about presentations given at Startup Dynamo, a workshop held by Startup@Singapore NUS using the Learn Startup Methodology. My segment was on Present

Via Baiba Svenca
Rosemary Tyrrell's insight:

Some good tips, but some slides are quite busy. Less is more when it comes to PowerPoint. 

Sandra Carswell's curator insight, February 26, 10:36 PM

Teachers and adults need to heed this advice. 

Elaine Melinda Steyn's curator insight, March 17, 7:19 AM

:)

Nikos Tzindalis's curator insight, April 10, 9:51 AM

add your insight...

 
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Rescooped by Rosemary Tyrrell from E-Learning and Online Teaching
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Kinect in the Classroom

Kinect in the Classroom | Teaching in Higher Education | Scoop.it

One of the most interesting ways game-based learning (GBL) is being implemented is with the use of Microsoft’s Kinect. Kinect specifically is an accessory to the Xbox 360, where motion and gestures control game functions. From sports games, to “hack and slash,” the Kinect physically involves the player in gameplay. But why use it in the classroom? And how should you use it in the classroom? Today I present not only a great rationale for use the Kinect in the classroom, but also some specific ideas and resources for doing so.


Via Dennis T OConnor
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Rescooped by Rosemary Tyrrell from E-Learning and Online Teaching
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The Knowledge Guru- e-learning games

The Knowledge Guru-  e-learning games | Teaching in Higher Education | Scoop.it

We start the design process for each game by defining learning objectives. Then, we find content and create the questions to drive learners to your desired outcomes. Each topic is represented as a “mountain” with three paths. Questions are worded differently on each path so users interact with the material multiple ways. And repetition helps them remember. Leaderboards, badges, points, and a robust admin side with plenty of tracking functionality make Knowledge Guru one of our personal favorite learning solutions.


Via Dennis T OConnor
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Rescooped by Rosemary Tyrrell from 21st Century Learning and Teaching
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Researchers debate gaming's effects on the brain | eSchool News

Researchers debate gaming's effects on the brain | eSchool News | Teaching in Higher Education | Scoop.it
A U.K. study that compared teenage video gamers found that those who played video games frequently have more gray matter in the area of the brain known to be associated with rewards and decision-making, which raises the question of whether gaming...

Via Gust MEES
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Rescooped by Rosemary Tyrrell from E-Learning and Online Teaching
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The Pedagogies in Game Based Learning: A Case Study of Teacher Attitudes & Perceptions | AvatarGeneration

The Pedagogies in Game Based Learning: A Case Study of Teacher Attitudes & Perceptions | AvatarGeneration | Teaching in Higher Education | Scoop.it
I wanted to share my project with the community! I built a serious game using a platform called ThinkingWorlds to showcase the pedagogies in games and to investigate how teacher attitudes and perceptions changed before and after playing the game.

Via Dennis T OConnor
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Rescooped by Rosemary Tyrrell from The 21st Century
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Free Technology for Teachers: 77 Educational Games and Game Builders

Free Technology for Teachers: 77 Educational Games and Game Builders | Teaching in Higher Education | Scoop.it

I've gone through my archives and dug up many of games that I've mentioned over the last four years that are still active online. Consider this my humongous list of educational games.


Via Susan Bainbridge
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