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From ‘Angry Birds’ to multi-player video games, NASA ramps up investment in educational technology

From ‘Angry Birds’ to multi-player video games, NASA ramps up investment in educational technology | Teaching creative subjects through games | Scoop.it

Forty-three years after putting a man on the moon, NASA sent the “Angry Birds” video game to space. A few months later, the birds traveled to the moon and later to Mars.

 

NASA’s recent collaboration with gamemaker Rovio to create “Angry Birds Space,” in which players use slingshots to launch birds at pigs, is part of a series of computer game projects spearheaded by government agencies to encourage science, technology and math education...


Via Chuck Black
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The Impact Of Creativity On The Brain

The Impact Of Creativity On The Brain | Teaching creative subjects through games | Scoop.it

How do the arts "“increase students’ college-, career-, and citizenship-readiness in all subjects as well as keep them engaged in school and contribute to their social and emotional health"? 


Via Beth Dichter
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Beth Dichter's curator insight, February 14, 2013 8:07 PM

This post looks at what neurologists call executive function and eduation calls higher order thinking. A list of nine "ways to describe some of the executive functions when relating the arts to creativity and the thinking processes" is provided which includes:

* Conceptual thinking and transfer of knowledge

* Judgmen

* Critical analysis

* Induction and deduction

If you are interested in learning more about how creativity correlates with academic achievement as well as social and emotional success and how it helps to develop skills that support higher order thinking (a hot topic with Common Core) click through to the article.

 

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The Female Perspective of Computer Science: How Important is Interactive Storytelling in Educational Games?

The Female Perspective of Computer Science: How Important is Interactive Storytelling in Educational Games? | Teaching creative subjects through games | Scoop.it

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50 Educational Video Games That Homeschoolers Love | OEDb

50 Educational Video Games That Homeschoolers Love | OEDb | Teaching creative subjects through games | Scoop.it
Here are some great games to try out that present educational content in a fun format that any homeschooler will love.

Via Maria Margarida Correia, Rui Guimarães Lima
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What Makes Educational Games Work?

What Makes Educational Games Work? | Teaching creative subjects through games | Scoop.it
As the gaming in education continues to grow, one of the foremost experts in the field, Constance Steinkuehler, makes the case for why it's important to pay att (@stevegallagher TY for the RT: What Makes Educational Games Work?

Via Susan Bainbridge
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10 artists who made art for kids | Timbuktu

10 artists who made art for kids | Timbuktu | Teaching creative subjects through games | Scoop.it
From Mark Twain, to Picasso, to Gertrude Stein, 10 writers, artists and musicians that were inspired to make fantastic art for kids.

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The End of Education As We Know It

The End of Education As We Know It | Teaching creative subjects through games | Scoop.it

Using online media, adventurous educators are engaging students and teachers in fresh ways.


Via Susan Bainbridge, Timbuktu
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Monica S Mcfeeters's curator insight, January 27, 2013 11:22 AM

This is really the way we need to look toward our education future. I mean really have we not done the teach them set information then test them design over and over again? Just switching that to new gadgets really isn't change in a big way that will really inspire learning. Online open access to knowledge o could really inspire everyone to go beyond their set text book limits. Teachers need to be trained and inspired to find ways to implement these many new tools in creative personalized ways.

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From ‘Angry Birds’ to multi-player video games, NASA ramps up investment in educational technology

From ‘Angry Birds’ to multi-player video games, NASA ramps up investment in educational technology | Teaching creative subjects through games | Scoop.it

Forty-three years after putting a man on the moon, NASA sent the “Angry Birds” video game to space. A few months later, the birds traveled to the moon and later to Mars.

 

NASA’s recent collaboration with gamemaker Rovio to create “Angry Birds Space,” in which players use slingshots to launch birds at pigs, is part of a series of computer game projects spearheaded by government agencies to encourage science, technology and math education...


Via Chuck Black
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games-based-learning blog: Ten Reasons why Games Based Learning Works in Education | Virtual University: Education in Virtual Worlds

games-based-learning blog: Ten Reasons why Games Based Learning Works in Education | Virtual University: Education in Virtual Worlds | Teaching creative subjects through games | Scoop.it
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