What's Happening to College Education in the Digital Era? PopMatters Losh is the director of the Culture, Art, and Technology Program at Sixth College at the University of California, San Diego, and teaches classes like Digital Poetics.
Lucid Chart is another one of those must have accounts for the elearning classroom. If when you sign up you state that you are an … (#elearning Collaborative Inquiry - Lucid Chart - Lucid Chart is another one of those must have accounts for the...
"This animation distils hundreds of years of culture into just five minutes. A team of historians and scientists wanted to map cultural mobility, so they tracked the births and deaths of notable individuals like David, King of Israel, and Leonardo da Vinci, from 600 BC to the present day. Using them as a proxy for skills and ideas, their map reveals intellectual hotspots and tracks how empires rise and crumble. The information comes from Freebase, a Google-owned database of well-known people and places, and other catalogues of notable individuals. The team is based at the University of Texas at Dallas."
Teachers are pairing hardware and software to create lessons that engage students and inspire collaboration. (8 Great Tools for Classroom Presentations: Teachers are pairing hardware and software to create lessons that e...
"Technology integration in instruction is a process that starts with setting out clearly defined objectives and ends with assessing learning outcomes against these objectives, and all along the way several tools and strategies are employed to attend to the overall performance of this process. Hence, the first question teachers need to ponder when thinking about using technology in class is not what kind of technology to use but what do they want to achieve behind using this technology? On a deeper level, they need to find answers to questions such as: Does this technology constitute a a good addition to the learning task ? Can the same learning task be performed without using technology? These and several other questions should come to the forefront when you start planning a technology-based learning activity.
This paper outlines work connected to the successful convergence of digital, pedagogic and physical space. The Sydney Centre for Innovation in Learning (SCIL) has been focusing on the gap that has existed in schools where the physical layout is often stuck in an industrial-era education model, rather than reflecting the possibilities of ICT-enhanced personalised learning. SCIL has been working to create digital spaces so that students can consistently transition from
This post is about investing in the social aspect of learning. There has always been a social aspect to learning (I mean true learning, not … (RT @elearnindustry: #elearning The Rules of e-Learning: Build with the Community of Learners in mind.
Surviving the e-learning Apocalypse Infographic is one of the best Infographics created in the Education category. Check out Surviving the e-learning Apocalypse now! (How to survive the e-learning apocalypse?
The report on “Higher Education in Australia to 2019 – Market Size and Intelligence Report” discusses the current and forecasted market size of the Australia’s higher education sector, along with year–wise growth of the sector till 2019.
"Today I am sharing with you an iPad Bingo card created by iPad Bingo. This card is available for free download from this page. iPad Bingo card is a chart that features 6 iPad apps and with each of these apps is attached a set of activities to be achieved through the use of that app. These activities are divided into three levels with different layers of difficulty."
Although this is a relatively trivial example, the idea of a Bingo approach to skills building is an interesting one - at UQ we're using a passport as part of engagement processes with Aboriginal school students visiting the university. For every activity they participate in, there is a unique stamp for their passport. The bingo card idea is similar so that across a semester, students fill up their bingo card with activities that build their skills in a range of domains, or across a range of technologies or tools.