Teaching and Learning in HE
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OER and the possibilities TED Video

OER and the possibilities TED Video | Teaching and Learning in HE | Scoop.it
SWEDISH OER or open educational resources are digital materials that can be reused in learning and freely available with open licenses for use. They are based on the materials and software that nee...

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Will the Teaching Excellence Framework be sexist?

Will the Teaching Excellence Framework be sexist? | Teaching and Learning in HE | Scoop.it
The Tef plans to use student evaluation as a key metric in measuring teaching quality. But studies show students are biased towards male lecturers
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How is Technology Transforming Education? Sir Ken Robinson Video Series from Adobe Education

Technology is changing the world rapidly, impacting the way students learn and opening new possibilities for educators. Take a look what Sir Ken Robinso

Technology is changing the world rapidly, impacting the way students learn and opening new possibilities for educators. Take a look what Sir Ken Robinso

 

Via Rosemary Tyrrell, Ed.D.
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Always worth a second look. 
 
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elearning at eCampus ULg's curator insight, March 22, 7:31 PM
Ken Robinson is always someone we should listen to ! Education and all the possibilities allowing us to make it better is even more important in days like today !
 
online4ed's curator insight, March 22, 7:51 PM
One of my go-to favorites!  
 
Jose Erigleidson's curator insight, March 23, 9:43 PM
A
Always worth a second look. 
 
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16 skills students need to learn today to thrive tomorrow

16 skills students need to learn today to thrive tomorrow | Teaching and Learning in HE | Scoop.it
Will classes in curiosity, problem-solving and creative thinking soon be on the curriculum? Our latest report thinks it should.
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Creative Computational Thinking: Teaching social AI with robots and chatbots

Creative Computational Thinking: Teaching social AI with robots and chatbots | Teaching and Learning in HE | Scoop.it
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Your Computer Can Build a Sweet City From Scratch

Your Computer Can Build a Sweet City From Scratch | Teaching and Learning in HE | Scoop.it
Procedural cities are a computational method used by videogame designers, architects, and computer hobbyists to create on the fly urban landscapes.
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Making online learning even easier with a re-envisioned Course Builder

Making online learning even easier with a re-envisioned Course Builder | Teaching and Learning in HE | Scoop.it
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The Ultimate Guide to Gamifying Your Classroom | Edudemic

The Ultimate Guide to Gamifying Your Classroom | Edudemic | Teaching and Learning in HE | Scoop.it
Gamification is the process by which teachers use video game design principals in learning environments. The effects are increased student engagement, class wide enjoyment of academic lessons, and high levels of buy-in, even from your most reluctant learners.

When gamifying a classroom there are several things you’ll need to consider. The first is content, as in what are you trying to teach? Like any lesson or unit plan, you’ll need to figure out how to organize and assess new material. You’ll also need to consider your students. What kind of learners are they? What information do they already know? You’ll need to have a basic understanding of your students’ technology skills and how much support each student may need. You’ll want to consider putting together a training manual or some other support system for students who may need extra help. You’ll also need to consider your own comfort level with technology and the actual technology available to you. These considerations may lead you to designing your own game, or relying one a template or already built quest.

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Ricard Garcia's curator insight, August 4, 2015 3:33 AM

A good summary with everything there is to know about gamification.

Mª Jesús García S.M.'s curator insight, October 2, 2015 1:37 AM

#Gammification

Very interesting considerations

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The Top 7 Benefits Of Using Branching Scenarios In eLearning - eLearning Industry

The Top 7 Benefits Of Using Branching Scenarios In eLearning - eLearning Industry | Teaching and Learning in HE | Scoop.it
Wondering about the of Branching Scenarios Benefits in eLearning? Check the 7 Benefits Of Branching Scenarios In eLearning.
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11th China – Europe International Symposium on Software Industry Orientated Education

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This conference moves between Europe and China alternatively. I have been  to (and even chaired one of the local organising committee) several of these and it is a very welcoming conference.

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Resources for Getting Started With Project-Based Learning

Resources for Getting Started With Project-Based Learning | Teaching and Learning in HE | Scoop.it
Explore Edutopia's curated compilation of online resources for understanding and beginning to implement project-based learning.
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Creative Computational Thinking: Problem Solving with Robots in Computing

Creative Computational Thinking: Problem Solving with Robots in Computing | Teaching and Learning in HE | Scoop.it

Lawhead et al (2003) stated that robots “…provide entry level programming students with a physical model to visually demonstrate concepts” and “the most important benefit of using robots in teaching introductory courses is the focus provided on learning language independent, persistent truths about programming and programming techniques. Robots readily illustrate the idea of computation as interaction”. Synergies can be made with our work and those one on pre-object programming and simulation of robots for teaching programming as a visual approach to the teaching of the widely used programming language  Java.


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IEEE Xplore: Education, IEEE Transactions on - (Current Issue)

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IEEE Special issue on Open Education Resources

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The corridor of uncertainty: Can open badges become educational hard currency?

The corridor of uncertainty: Can open badges become educational hard currency? | Teaching and Learning in HE | Scoop.it
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Science Education Is Woefully Uncreative. That Has to Change

Science Education Is Woefully Uncreative. That Has to Change | Teaching and Learning in HE | Scoop.it
Is science a creative endeavor? Yes! However, most people don't think so, so our science classes are typically deficient in creativity.
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Computing in Northamptonshire: Over 6000 downloads of Computing Open Educational Resources (OERs)

Computing in Northamptonshire: Over 6000 downloads of Computing Open Educational Resources (OERs) | Teaching and Learning in HE | Scoop.it
A selection of the open educational resources that have been released from the Department of Computing and Immersive Technologies, School of Science and Technology at the University of Northampton.
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Watching the heavens: The female pioneers of science - BBC News

Watching the heavens: The female pioneers of science - BBC News | Teaching and Learning in HE | Scoop.it
Why the forgotten women of astronomy are being celebrated 100 years on.
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Gamification – First Things First - eLearning Industry

Gamification – First Things First - eLearning Industry | Teaching and Learning in HE | Scoop.it
Wondering about Gamification in eLearning and how to Build A Gamified Environment? Check the Gamification – First Things First!
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Jisc at BETT 2015: developing pedagogy | Jisc

Jisc at BETT 2015: developing pedagogy | Jisc | Teaching and Learning in HE | Scoop.it
We're at BETT 2015 this week chairing the Technology in Higher Education Summit - a space for higher education professionals to share ideas, future-gaze and streamline technology decision-making. In this podcast, Jisc's Sarah Davies discusses the findings from a day of sessions on the topic of 'Developing pedagogy', and Esther Barrett tells us what caught her eye around the exhibition.
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How to Use Social Media as a Learning Tool in the Classroom | Edudemic

How to Use Social Media as a Learning Tool in the Classroom | Edudemic | Teaching and Learning in HE | Scoop.it
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Like most things on this site, there is a lot that is transferrable to HE.

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Integrating virtual experiments into the students’ laboratory experience | STEM Blog

Integrating virtual experiments into the students’ laboratory experience | STEM Blog | Teaching and Learning in HE | Scoop.it
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