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Smarter Curation, Awesome Content. — Spundge

Smarter Curation, Awesome Content. — Spundge | Teaching and Learning in HE | Scoop.it
Spundge is the end-to-end tool for today's power curator. Connect with the best content creators on the web. Collaboratively curate the web and create relevant, influential content.

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Nik Peachey's curator insight, December 24, 2012 9:28 AM

This is a very handy new content curation site which allows users to generate 'notebooks' from collections of articles that are generated based around feed and search terms. Very handy for keeping up to date with various study topics.

Craig Silverman's comment, December 24, 2012 11:37 AM
Thanks for checking out, Spundge! I'm part of the team, so let me know if I can be of help or answer any questions.
academiPad's curator insight, January 2, 2013 10:25 PM

mmh look, another curation site. Better than Scoop.it? You decide.

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Integrating virtual experiments into the students’ laboratory experience | STEM Blog

Integrating virtual experiments into the students’ laboratory experience | STEM Blog | Teaching and Learning in HE | Scoop.it
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Donald Clark Plan B: Spaced practice – 8 practical ways to make it happen

Donald Clark Plan B: Spaced practice – 8 practical ways to make it happen | Teaching and Learning in HE | Scoop.it
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How Video Production Affects Student Engagement

edX recently commissioned a study of nearly 1,000 videos, segmenting them out by by video type and production style, and discovered this among their other findings:

Shorter videos are more engaging. Engagement drops after 6 minutes.Videos with a more personal feeling are more effective than high-fidelity studio recordings.
Videos in which the instructor speaks quickly and with high enthusiasm are more engaging.Khan-style tablet drawings are more engaging than power point slides.


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Nevermore Sithole's curator insight, September 3, 2:30 AM

Research: How Video Production Affects Student Engagement

Rosemary Tyrrell's curator insight, September 4, 4:23 PM

An interesting study from the EdX people on using videos in an online course. 

KB...Konnected's curator insight, September 6, 12:49 AM

Good to know.

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Jorum: C Programming

Jorum: C Programming | Teaching and Learning in HE | Scoop.it
TODO: ADD CONTENT
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Scott Turner's curator insight, August 11, 11:35 AM

In this material you will be introduced to some of the principles of programming, and specifically learn to write fairly simple programs using a programming language called C. An idea central to this material is that programming is about problem solving; you write a program to solve a particular problem. It is hoped that at the end of the material you should see that there is nothing magical or mysterious about programming. One of the features some people like about programming is you are making the computer do what you want. During the programming exercises, do not worry about making mistakes. In this material you will be expected to try out programs and eventually write your own. The target audience is anyone who wants to learn a programming language or is looking for some assessment questions around programming. The material was originally aimed at second year engineering students at the University of Northampton.

Published: 11 August 2014, by School of Science and Technology, University of Northampton

Keywords: C Programming; Programming; Problem solving; Computer science; Computing 

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Jisc Digital Student | Investigating students' expectations of the digital environment

Jisc Digital Student | Investigating students' expectations of the digital environment | Teaching and Learning in HE | Scoop.it
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The 6-step guide to flipping your classroom

The 6-step guide to flipping your classroom | Teaching and Learning in HE | Scoop.it

The handy graphic below synthesizes the overwhelming to-do list of flipping your classroom into 6 easy steps that make the whole process a little less daunting


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Andrea Stewart's curator insight, July 27, 12:12 AM

Helpful, though I don't quite follow the traditional flip.

Daniel Compton's curator insight, August 13, 6:55 AM

Flipped classroom in a simple step-by-step chart

ManufacturingStories's curator insight, October 9, 9:33 AM

For more resources on STEM Education visit http://bit.ly/1640Tbl

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Why Apple’s Swift Language Will Instantly Remake Computer Programming | Enterprise | WIRED

Why Apple’s Swift Language Will Instantly Remake Computer Programming | Enterprise | WIRED | Teaching and Learning in HE | Scoop.it
Chris Lattner spent a year and a half creating a new programming language—a new way of designing, building, and running computer software—and he didn’t mention it to anyone, not even his closest friends and colleagues. He started in the summer of 2010, working at night and on weekends, and by the end of the following…
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Games In The Classroom: What the Research Says

Games In The Classroom: What the Research Says | Teaching and Learning in HE | Scoop.it
The way we understand the expectations and promises of today’s game-based approaches will have a long-term impact on how we imagine and implement them in the future.
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7 E-learning Design Elements that will Make a Difference

7  E-learning Design Elements that will Make a Difference | Teaching and Learning in HE | Scoop.it
This blog shares seven elearning design elements that helps instructional designers to make an effective eLearning course.Read more ›
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3 Ways to Get Faculty Up to Speed With Technology

3 Ways to Get Faculty Up to Speed With Technology | Teaching and Learning in HE | Scoop.it
Centers for teaching and learning share how they help faculty retool for technology-enabled teaching.

 

When it comes to teaching with technology, or even teaching in general, most faculty could use a little support. To provide the resources, ideas and inspiration faculty need to become better instructors, higher education institutions typically create some form of Center for Teaching and Learning (CTL), devoted to fostering teaching excellence across the board.


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Rosemary Tyrrell's curator insight, June 6, 5:10 PM

1) Provide self-service resource library

2) Give training in course design

3) Build a community of practice 

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Could Minecraft Be the Hook to Get Girls Interested in Coding?

Could Minecraft Be the Hook to Get Girls Interested in Coding? | Teaching and Learning in HE | Scoop.it
Could Minecraft Be the Hook to Get Girls Interested in Coding?
KQED (blog)
“A hundred students were on ThoughtSTEM's waiting list for its first Minecraft class two months ago.

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David W. Deeds's curator insight, June 5, 10:28 AM

Why, yes, now that you mention it. ;)

Scott Holcomb's curator insight, June 5, 10:49 AM

I know my 11 year old daughter loves it!!!

Barbara Bray's curator insight, June 5, 11:29 AM

Interesting! It's a matter of rethinking instructional design and allowing gaming  and coding in the classroom.

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IEEE Xplore: Education, IEEE Transactions on - (Current Issue)

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IEEE Special issue on Open Education Resources

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The corridor of uncertainty: Can open badges become educational hard currency?

The corridor of uncertainty: Can open badges become educational hard currency? | Teaching and Learning in HE | Scoop.it
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Role-Playing Game Upends College Lecture and Ignites Fire in Students

Role-Playing Game Upends College Lecture and Ignites Fire in Students | Teaching and Learning in HE | Scoop.it
A complicated role-immersion game has a few college professors handing over control of the classroom to students who are suddenly showing more passion and interest than ever before.
[[ This is a content summary only.
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Seven Web-based Tools for Delivering Flipped Lessons

Seven Web-based Tools for Delivering Flipped Lessons | Teaching and Learning in HE | Scoop.it

"This fall there will be teachers trying the flipped classroom approach to lessons for the first time. In the right setting the flipped classroom model can work well. My favorite tools for creating flipped lessons include the option to insert questions for students to answer while watching the video instead of waiting until the end to answer a series of questions. I also like tools that provide students with the opportunity to submit questions to their teachers while they are watching videos. These tools offer those options."


Via Beth Dichter, Rosemary Tyrrell
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Kelly Christopherson's curator insight, August 18, 1:41 AM

Thinking about doing some changes to what you do in the classroom? Looking for ways to differentiate for students? Maybe going to try "flipping" things a bit? Here are seven tools that you can use to make some changes to engage students in different ways. 

Kevin Atkins's curator insight, August 18, 6:03 AM

Some great tools in this article!

Ness Crouch's curator insight, September 1, 5:55 AM

There are a couple of tools here I haven't tried. 

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Blackboard Learn

Blackboard Learn | Teaching and Learning in HE | Scoop.it

designed to improve the academic skills and confidence of students new to, or preparing for, Higher Education. The course is eight weeks long and requires approximately three study hours per week. The course is run by The Centre for Achievement and Performance at The University of Northampton.

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10 Things That Learners Pay Attention To (And How to Use Them in eLearning)

10 Things That Learners Pay Attention To (And How to Use Them in eLearning) | Teaching and Learning in HE | Scoop.it

t id"Even more than other types of education, eLearning must struggle to attract learners' attention: the Internet is full of distractions, and adult learners are both busier and more free to indulge in distractions. Helping students to pay attention is a primary concern of training professionals, so here are some optimal methods to win the attention game in eLearning."


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Mark Treadwell's curator insight, July 27, 3:47 PM

A great list of elements that contribute to a good prompt. Prompts initiate curiosity via the stimulation of the release of hormones that trigger astrocytic cells (75% of all brain cells) in the brain to trigger neurons to map and automate complex neural patterns we call ideas and concepts. MT

Audrey's curator insight, October 3, 1:26 PM

These are certainly true.  Have a look at www.hotmoodle.com

 

Bernard VULLIERME's curator insight, October 20, 5:30 AM

Rien de nouveau sous le soleil du bon e:enseignant, mais plus d'exigences …

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Enhancing student employability skills through partnership working in…

Northampton Learning & Teaching Conference 2014 Northampton 2018: Planning, Designing and Delivering Student Success
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Breathe New Life into Your eLearning Courses: 5 Helpful Mantras to Live By

Breathe New Life into Your eLearning Courses: 5 Helpful Mantras to Live By | Teaching and Learning in HE | Scoop.it
The following five helpful mantras provide refreshing ideas for creating eLearning courses that go beyond a conventional approach.
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bubbl.us | brainstorm and mind map online

bubbl.us | brainstorm and mind map online | Teaching and Learning in HE | Scoop.it
Brainstorm online with bubbl.us. Easily create colorful mind maps to print or share with others. Almost no learning curve. Businesses, universities, and other schools are using bubbl.us worldwide to generate ideas, map out processes and create presentations.
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Preprint: Computer Science Courses Using Laptops

Scott Turner's insight:

Traditionally computer sciences courses have been taught using laboratories full of expensive desktop computers. Although this approach may have been valid in the 80, 90s and even the early part of this decade, this paper suggests that buying, maintaining and replacing laboratories full of computers is no longer required. This paper raises the issues associated with attempting to use laptops – as thin/thick clients using virtual machines – to deliver the computer science curriculum and offers potential solutions that, in some cases, may make computer science courses at such ‘brave’ institutions more appealing.


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Immersive technology devices and field work: Oculus Rift

Immersive technology devices and field work: Oculus Rift | Teaching and Learning in HE | Scoop.it

The aim was to investigate the potential use and the student experiences of using virtual reality (Oculus Rift) devices for field trips. Virtual reality field trips have been used by a number of HE institutions for a number of reasons:

  • To give students the opportunity to prepare for a ‘real-life’ field trip (risk assessments, kit selection, project preparation etc)
  • To allow students to reflect on a recent field trip
  • To provide an additional field trip experience without incurring extra costs for the student or institution
  • To improve accessibility to field work experiences
  • To allow distance learning students to participate in field work

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