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Biggest Interactive Wall in the U.S. Invites Visitors To Touch It

Biggest Interactive Wall in the U.S. Invites Visitors To Touch It | Teaching and Learning in HE | Scoop.it

The latest addition to the Cleveland Museum of Art is an interactive wall display—the biggest in the US—that merges art and technology. 

Gallery One is a dynamic and evolving piece of wall art created by forward-thinking design firm Local Projects—is the first of its kind to encourage engagement from museum-goers. 
Measuring 40-feet in length, this multi-touch screen is the largest in the US and is capable of displaying over 3,500 items—including masterpieces by Pablo Picasso. 
Synced with an iPad app, the wall guides visitor through the art and provides multiple perspectives on the collections. 

Learn more about this cutting-edge new exhibit in a short video at the article link...


Via Lauren Moss
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Apps in Education: SAMR Model Using iPad Apps Poster

Apps in Education: SAMR Model Using iPad Apps Poster | Teaching and Learning in HE | Scoop.it

If the SAMR model is new to you here is a brief explanation of the four letters that make it up:

S- Substitution - Tech acts as a direct tool substitute, with no functional change.
A - Augmentation - Tech acts as a direct tool substitute, with functional improvement.
M- Modification - Tech allows for significant task redesign.
R - Redefinition - Tech allows for the creation of new tasks, previously inconceivable.

The SAMR Model begins with Substitution (as in read the poster from the bottom up to more clearly understand the model), moving to Augmentation, then Modification and finishing with Redefinition. 

The SAMR model is the work of Ruben R. Puentedura, Ph.D. from M.I.T. For more information on the SAMR model check out his website at http://hippasus.com/rrpweblog/.

For an indepth look you may want to check out the presentation from August 23, 2012 with the title "The SAMR Model: Background and Exemplars."


Via Beth Dichter, Laura Conley, academiPad
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iVelvet's curator insight, April 8, 2013 10:51 AM

SAMR model list of suggested apps...

Shannon Soger's curator insight, January 7, 2014 7:46 PM

Great poster, but it's important to note that what you're doing with the app will depend what SAMR level the lesson is. Keynote CAN be at Modification, but it can also be used as Substitution. For example, if a student is typing an "About Me" slide in Keynote, the technology is simply acting as a direct tool with no functional change in the task. However, if a student created an "About Me" presentation in Keynote that contained Photo Booth pictures of his/her family, and video of a family tradition that would bring the lesson to Modification. The student could not have "brought his/family" into his presentation without the use of the technology. 

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20 Apps (Games) for Play-based Learning

20 Apps (Games) for Play-based Learning | Teaching and Learning in HE | Scoop.it

Via Gust MEES, Yashy Tohsaku
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Gust MEES's curator insight, January 21, 2013 3:11 PM

A MUST have for 21st Century Learning with fun...

 

I still remember Teachers saying "Learning doesn't have to be FUN" :((( OLD Mentality guys and some are even sitting on decisive positions in the communes!!! :((( Back2School ;)