Digital Citizenship is a professional learning community (PLC) that provides ideas and discussions about how to help kids be safe, responsible, and respectful participants in a digital world. This community will help you stay connected, share ideas, and get support from colleagues
Connecting Online (CO15) - Connecting Online for Instruction and Learning #CO15 6-8 Feb 2015
You’re invited to join the 5th annual Connecting Online CO15.
Book your slots for CO15, as a presenter or as a participant. We only accept 30 presenters, so connect with us now. The proposal form is now available. http://bit.ly/1kWMU2F ;
For further queries or feedback, please feel free to e-mail at firstname.lastname@example.org or write directly to Dr. Nellie Deutsch at email@example.com.
The theme of the current (2014) free conference was connecting for learning.
* Connecting Online to Improve Instruction and Learning: Online Learning and Instructional Experiences * Experiences with technology in face-to-face and online classes. What worked and what didn't work for you? * How do you use technology to promote your online workshops, consultation, and communities? * Research conducted on e-learning * Books written on e-learning
Join us in Bangkok for the THIRD annual Google in Education Bangkok Summit September 27 and 28, the event for International School educators in Thailand and across SE Asia. Bigger and better in 2014. Can't wait!
Featuring sessions by favourites +Lee Webster +James Sayer +Sarah Woods +Ken Shelton +Rowland Baker Plus hear Google Success stories from International Schools in Thailand +Guen Sayson +Brian Yeomans +Patrick Green +John Mikton ISP +John M. Mikton +Richard Poth
We are pleased to announce the fourth annual Global Education Conference, a free week-long online event bringing together educators and innovators from around the world, held Monday, November 17 through Friday, November 22, 2014 (November 23rd in some time zones).
The entire conference will take place online in webinar format.
The Global Education Conference is a collaborative, inclusive, world-wide community initiative involving students, educators, and organizations at all levels. It is designed to significantly increase opportunities for connecting classrooms while supporting cultural awareness and recognition of diversity and educational access for all. Last year’s (2013) conference featured 300 general sessions and 20 keynote addresses from all over the world with over 13,000 participant logins.
At the beginning of each month, we start a new series of online teacher camps in 3D GameLab.
Each camp lasts three weeks, start and work at your own pace. Attend optional synchronous events tied to quests, check the Guild Calendar. Your Legendary 3D GameLab account gives you ongoing access to all camps throughout the year.
Professional development credit is available through Boise State University.
Topics offered are (were)
Digging into Game-based Learning through Minecraft, Bron Stuckey Virtual Goods and Gaming Economies, Kae Novak Google Apps for Education, Sean O’Neil Digital Storytelling Using Scratch, Joanna Marcotte Information Literacy for Middle School, Heidi Roycroft We Want You to Use Open Content, Shelley Rodrigo Basic Guide to Math, Stats and Strategy of WoW Characters, Kae Novak 21st Century Tech Integration, Mark Suter Make Your Own App, Yu Chang Hsu World of Warcraft In School, Peggy Sheehy Tech Integration for Elementary Teachers, Kim Dinsmore
Opensimulator Community Conference 8-9 Nov 2014 #OSCC #opensim
The OpenSimulator Community Conference is an annual conference that focuses on the developer and user community creating the OpenSimulator software. Organized as a joint production by AvaCon and the Overte Foundation, the virtual conference features two days of presentations, workshops, keynote sessions, and social events across diverse sectors of the OpenSimulator user base.
All webcast sessions will be immediately available in the platform archive with access for a year to registered attendees. Special pricing exists for groups or institutional access to the online conference and archive platform.
The Learning Revolution Conf 21-25 April #learning14.
We are pleased to announce the Learning Revolution Conference, online and free, April 21 - 25, 2014.
The first three days of the event will have evening (US Time) keynote speakers. The final two days of the conference will include as well a full set of traditional conference sessions during the day.
The conference will be held in multiple languages and time zones. Everyone is invited to participate in this FREE event designed to foster conversations about learning from often-separate fields: school, library, museum, work, adult, online, non-traditional, and home education.
Participants will become acquainted with Moodle as a course and learning management system. They will learn how Moodle can be used in fully online, blended learning, and the flipped class.
The course will only include asynchronous (not dependent on time) element on a Moodle site called Moodle for Teachers. The course is self-paced with ongoing discussions (facilitator and technical support available), live online classes (recordings), videos, and other relevant content. - See more at: http://moodle4teachers.org/#sthash.o30mGQby.dpuf ;
The Moodle courses are free and are suitable to anyone interested in teaching, organizing conferences, conducting research studies, writing collaborative books, or organizing MOOCs. The courses will take place in the month of February 2014. The MOOC is in the spirit of open education and is completely free. - See more at: http://moodle4teachers.org/#sthash.o30mGQby.dpuf
Virtual Worlds Best Practices in Education 2013 From April 9-12, 2014
This year the conference is being held from April 9-12th, 2014 using three immersive environments including Second Life, OSGrid, and CloudParty.
The main conference will be followed up by a 3-week Massively Open Online Course (MOOC) which will highlight examples of educational design from a myriad of other immersive environments. Past presentations have included environments such as Club Penguin, Eve Online, World of Warcraft, Spot on 3D, inWorldz, Sococo, and a host of other virtual platforms.
The Virtual Worlds Best Practices in Education Conference is a grass-roots, community lead conference which is organized by educators, for educators.
The conference attracts between 2000-2400 people annually from over 90 countries around the world. With 250 presenters each year, a small army of over 60 volunteers help make this conference possible.
The DEN Fall VirtConDate: October 19th | Time: 9am-4pm ET [Eastern USA Time)
Free Teacher CPD
Combining the Best of Virtual and Face-to-Face Events
The DEN Fall Virtual Conference is a free professional development event for educators to learn about the most effective ways to integrate digital media into their instructional practices. It is unique because of its blended environment.
The sessions will be broadcast online, but you can attend either from your own home or at one of the many face-to- face (F2F) events around the world. By attending an event in your area, you get that buzz that can only be experienced by being face to face with others.
If you have anything to do with Language teaching then I'd highly recommend attending future conferences .. or at least cherry picking from the recordings. I understand that IH run two conferences a year ... so keep an eye on their websites or follow the Twitter accounts https://twitter.com/IHworld
Teacher Teaching Teachers about Technology #4T2014 Online conference University of Michigan 17-21 May 2014 The 4TVirtualCon is an opportunity for educators from across the globe to connect, network, and learn from each other about issues in technology education. The conference is FREE and OPEN to all educators. Most sessions will be targeted to K-12 practicing and preservice teachers. Practical live sessions on technology integration in K-12 schools.
To keep up to date follow the conference on Twitter at https://twitter.com/4tvirtualcon or visit http://4tvirtualcon.com