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Irakaikasle Enseñaprendiz Lifelong Learning 2.0 3.0
Curated by Jon Altuna
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Rescooped by Jon Altuna from Museos TIC - ICT Museums
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10 Things That Learners Pay Attention To (And How to Use Them in eLearning)

10 Things That Learners Pay Attention To (And How to Use Them in eLearning) | Teachelearner | Scoop.it

"Even more than other types of education, eLearning must struggle to attract learners' attention: the Internet is full of distractions, and adult learners are both busier and more free to indulge in distractions. Helping students to pay attention is a primary concern of training professionals, so here are some optimal methods to win the attention game in eLearning."


Via Beth Dichter, Alfredo Corell, Alazne González
Jon Altuna's insight:

Thank you!!

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Audrey's curator insight, October 3, 2014 1:26 PM

These are certainly true.  Have a look at www.hotmoodle.com

 

Bernard VULLIERME's curator insight, October 20, 2014 5:30 AM

Rien de nouveau sous le soleil du bon e:enseignant, mais plus d'exigences …

clare o'shea's curator insight, February 5, 2015 1:49 PM

and ask indviduals questions every 2-3 minutes - but always label the behaviour first! so it is a positive experience not a catching out!!

Rescooped by Jon Altuna from Maite's eLearning space
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Características de un modelo efectivo de e-Learning

Características de un modelo efectivo de e-Learning | Teachelearner | Scoop.it
Normalmente cuando escuchamos la palabra e-Learning la relacionamos con educación virtual y con ella sus pa

Via Cristóbal Suárez, manuel area, Maite Goñi
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Agora Abierta's curator insight, October 11, 2013 11:16 AM

Interesantes fases para la producción efectiva del elearning.

Saberes Sin Fronteras OVS's curator insight, October 16, 2013 2:07 PM

#e-learning

Rescooped by Jon Altuna from Maite's eLearning space
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2020 Vision: Outlook for online learning in 2014 and way beyond

2020 Vision: Outlook for online learning in 2014 and way beyond | Teachelearner | Scoop.it

Via Maite Goñi
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Rescooped by Jon Altuna from eLearning + TICs + Didáctica Digital
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Compartir contenido con gestos: no es ciencia ficción sino Kinect

Compartir contenido con gestos: no es ciencia ficción sino Kinect | Teachelearner | Scoop.it

Code Space es una nueva interfaz que combina los gestos en el aire y los controles táctiles en equipos como portátiles o teléfonos avanzados con el objetivo de intercambiar información y documentos en entornos como una presentación en una sala.


Via Pablo Torres
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