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"All managers can (and need to) step up to a higher level of information discipline. These five steps can help control that information avalanche"
Paradojas de la vida, cuanto más avanzan las empresas de sistemas de información para la gestión del talento, más me encuentro profesionalmente con grandes organizaciones que siguen o incluso empiezan a llevar a cabo los procesos de gestión del...
Gallup’s latest report on The State of the Global Workplace 2011 identifies the levels of engagement and subsequent wellbeing of workers from over 120 countries. It’s another great report fro...
First of all, social learning pre-dates social media by thousands of years. We have always and always will learn socially. It isn't the only way we learn but it is a highly significant element. Secondly, social media has very many outcomes other than learning. Via Frederic DOMON, Jacques Cool
Tras la primera y segunda entrega, con este post añado 10 infografías más sobre eLearning, educación y aprendizaje, alcanzando un total de 30.
Via Angel Sandoval
SaasS, Externalización, Outsourcing, Cloud Computing, Hosting, BPO y un largo etcétera para rferirnos a la misma cosa…¿o no? ¿Hay realmente tantos tipos dstintos de servicio?
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Cómo encontrar o perder un trabajo en las redes sociales
Social media marketing is dominated by Facebook with research revealing that over 90% of all social marketing endeavours include a Facebook marketing campaign. Here are 6 Facebook marketing infographics to provide some inspiration.
Via Jose H. Flores
Google's Susan Wojcicki shares eight principles of innovation she's picked up between her arrival as employee #16, to the leader of Google's advertising product development.
Via callooh
Maybe you've heard of the termMaybe you've heard of the term "gamification," and perhaps you're wondering what it is and how it can be applied to eLearning. In short, gamification is the use of gameplay mechanics for non-game applications. Almost as important, as a definition of what it is, is a definition of what it's not.
Gamification is not the inclusion of stand-alone games in eLearning (or, whatever gamification is being applied to). It also has very little to do with art-styles, themes, or the application of narrative. Rather, game mechanics are the construct of rules that encourage users to explore and learn the properties of their possibility space through the use of feedback mechanisms. With gamification, these "possibility spaces" have been expanded beyond just games into other areas like marketing, education, the workplace, social media, philanthropy, and the Web, just to name a few.
As a game designer now making eLearning software, I've found that much of what is used to build engagement in games can also be applied to other interactive material such as eLearning. ... Via Gust MEES
Si bien provienen del mundo de la empresa, son en su mayoría perfectamente aplicables a la educación, varias nos parecerán muy comunes, cuando se intenta introducir o incentivas la innovación en las aulas.
Via Salomón Rivero López
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