This study was designed as preliminary research into preferences of gamers for theories or studies on gamer classifications. The objective was to develop a psychometric questionnaire that investigates how different aspects of computer games influence the types of games that people play and classify gamers based on the results.
Firstly, one content analysis was undertaken to develop an initial questionnaire including a set of rating questions. Secondly, an online survey was conducted based on the questionnaire and around three hundred participants attended this survey. A psychometric method called factor analysis was used to analyze the results and establish the final scale with 20 questions.
Findings presented all the characteristics of games. Males show more interest in storyline, character development and combat in games than females. Respondents finally were classified into seven groups with four features which could help to identify gamers who plays RPG, ARPG, Action, Puzzle, Board game, Simulation or RTS games and the result also proved preferences on different aspects of games could influence a player's choice of game type.
The implication of these findings are that there should be a way to identify people who are of particular game types in order to test different theories. Also game companies and designers need to know what types of games their target customers enjoy to play. There are some limitations in the study but the methods used in our research are meaningful and creative and they can be improved to develop a sounder scale in further study
"This week our class has been going crazy over board games!
We have been making our own games on the Smart Board. We can make our own paths and there is even a dice that spins. We challenged the Grade 1 students to make games too. On Friday we exchanged games. We had SO much fun playing the game they made for us!"
I just got home from THATCamp Games II at Case Western Reserve University, where we played and made a lot of games. In the past I've talked about making games for the classroom using lots of technologies (Inform 7, ...
See the Glog!Board Games Summer Enrichment Camp : collaboration, education , education, summer camp | Glogster EDU - 21st century multimedia tool for educators, teachers and students (Board Games Summer Enrichment Camp
Chemical Warfare, the game! A Soviet board game from 1925.
Bernie Dodge's insight:
In the Soviet Union, the board games play YOU. Well... they at least served some patriotic purpose, I think, and would thus fit under our broad umbrella of tabletop teaching. I'd love to see these up close.
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