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Systems Theory
theoretical aspects of (social) systems theory
Curated by Ben van Lier
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Rescooped by Ben van Lier from Le pouvoir du transhumanisme
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Humans 2.0: Seeing Ourselves Anew in ‘ #Algorithmic Cascades of #Data’ | #PostHumanism

Humans 2.0: Seeing Ourselves Anew in ‘ #Algorithmic Cascades of #Data’ | #PostHumanism | Systems Theory | Scoop.it

Via luiy, JP Fourcade
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luiy's curator insight, December 26, 2014 5:58 PM

Sensors are cheap and abundant. They’re already in our devices, and soon enough, many of us may elect to carry sensors in and on our bodies, and embed them in our homes, offices, and cities. This terrifies people, Jason Silva says in a new video.

 

Who hasn’t heard of Big Brother or feared the rise of the surveillance state? But Silva says there’s an upside.

 

As the world is reduced to “algorithmic cascades of data” he thinks we’ll get what Steven Johnson calls the “long view,” like a microscope or telescope for previously invisible information and datasets.

 

Billions of sensors measuring location, motion, orientation, pressure, temperature, vital signs and more—each of these will be like a pixel. Seen up close, a modestly flashing primary color. But at a distance, individual pixels dissolve. Discrete points will smooth out into a contiguous image no one could have guessed by looking at each pixel alone.

 

Exactly what image will our sensors reveal?

Rescooped by Ben van Lier from Cyborgs_Transhumanism
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20 Crucial Terms Every 21st Century Futurist Should Know | #posthumanism

20 Crucial Terms Every 21st Century Futurist Should Know | #posthumanism | Systems Theory | Scoop.it
We live in an era of accelerating change, when scientific and technological advancements are arriving rapidly. As a result, we are developing a new language to describe our civilization as it evolves. Here are 20 terms and concepts that you'll need to navigate our future.

Via luiy
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luiy's curator insight, March 30, 2014 9:42 AM

1. Co-veillance

 

2. Multiplex Parenting 

 

3. Technological Unemployment

 

4. Substrate-Autonomous Person

 

5. Intelligence Explosion 

 

6. Longevity Dividend 

 

7. Repressive Desublimation  

 

8. Intelligence Amplification 

 

9. Effective Altruism 

 

10. Moral Enhancement 

 

11. Proactionary Principle

 

12. Mules 

 

13. Anthropocene

 

14. Eroom's Law

 

15. Evolvability Risk 

 

16. Artificial Wombs

 

17. Whole Brain Emulations 

 

18. Weak AI

 

19. Neural Coupling

 

20. Computational Overhang 

 

 

 

Rescooped by Ben van Lier from Cyborgs_Transhumanism
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#Robots with "soul" | #posthumanism

What kind of robots does an animator / jazz musician / roboticist make? Playful, reactive, curious ones. Guy Hoffman shows demo film of his family of unusual robots -- including two musical bots that like to jam with humans.

Via Claude Emond, luiy
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Claude Emond's curator insight, January 19, 2014 10:46 AM

Real robots enjoying music and interacting with the public. Very cool. Shape of things to come in posthumanity :)

Claude Emond's comment, January 19, 2014 5:40 PM
Bienvenu, Luis
luiy's comment, January 19, 2014 5:41 PM
Thanks Claude,
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The Inside Story of #OculusRift and How Virtual Reality Became Reality | #cyborgs #VR

The Inside Story of #OculusRift and How Virtual Reality Became Reality | #cyborgs #VR | Systems Theory | Scoop.it
Oculus has found a way to make a headset that does more than just hang a big screen in front of your face. By combining stereoscopic 3-D, 360-degree visuals, and a wide field of view—along with a supersize dose of engineering and software magic—it hacks your visual cortex. As far as your brain is concerned, there’s no difference between experiencing something on the Rift and experiencing it in the real world.

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luiy's curator insight, May 27, 2014 12:32 PM

ANATOMY OF THE RIFT

 

The Brain.

The biggest challenge in creating realistic VR is getting the image to change with your head movements, precisely and without any perceptible lag. The Rift fuses readings from a gyroscope, accelerometer, and magnetometer to evaluate head motion. Even better, it takes 1,000 readings a second, allowing it to predict motion and pre-­render images, shaving away precious milliseconds of latency.

 

The Display.

Even the best LCD can take 15 milliseconds for all its pixels to change color. The Rift uses AMOLED screens, which can switch color in less than a millisecond. Oculus also figured out how to deactivate those pixels rapidly so the image doesn’t smear or shake when you whip your head around.

 

The Optics.

You want an image that fills your entire field of vision without distortion. Typically that requires heavy, expensive lenses. The Rift uses a pair of cheap magnifying lenses, and Oculus developers distort their games so they look right when viewed through the optics.

 

Positional Tracking.

Previous VR headsets let you look around but not move around. The Rift’s small exter­nal camera monitors 40 infrared LEDs on the headset, tracking motion and letting you crouch, lean, or approach an in-game object.

Mlik Sahib's curator insight, May 27, 2014 8:39 PM

"Beyond that, though, the company and its technology herald nothing less than the dawn of an entirely new era of communication. Mark Zuckerberg gestured at the possibilities himself in a Facebook post in March when he announced the acquisition: “Imagine enjoying a courtside seat at a game, studying in a classroom of students and teachers all over the world, or consulting with a doctor face-to-face—just by putting on goggles in your home.” That’s the true promise of VR: going beyond the idea of immersion and achieving true presence—the feeling of actually existing in a virtual space."

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Beyond #Posthumanism? | #cyborgs #enhanced


Via Claude Emond, luiy
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Claude Emond's curator insight, January 11, 2014 8:02 PM

«We are already Posthuman»

                                                      Andy Miah

 

Amen ! :)