George Siemens and Stephen Downes developed a theory for the digital age, called connectivism, denouncing boundaries of behaviorism, cognitivism, and constructivism. Their proposed learning theory has issued a debate over whether it is a learning theory or instructional theory or merely a pedagogical view.
SchoolsWorld is a brand-new, multimedia platform, providing innovative and informative content for everyone involved with or wanting to be involved in schools. Besides all the content from Teachers TV, there is something for everyone: videos, interactive games, work sheets, fact sheets, information and latest education news.
Blended learning means rethinking how class is structured, how time is used, and how limited resources are allocated. Compared to high-access environments, which simply provide devices for every student, blended learning includes an intentional shift to online instructional delivery for a portion of the day in order to boost learning and productivity. Productivity in this sense includes improvements to teacher access of data and its potential to inform instruction. Greater student productivity includes less time wasted on skills already mastered. Increased learning opportunities and improved student outcomes enhance overall system productivity.
Fun Games for ESL Teachers and Students, Powerpoint Games, Games for Kids, Printable Board Games and Poker Card Games, Interactive Games and Game Templates for ESL Lesson Plans, Snakes and Ladders, ESL Hangman Games, Wheel of Fortune, TEFL Games, ...
Picadilo is a 100% free online photo editor that's both easy to use and powerful. Transform your photos using eye catching effects, versatile editing tools and classy textures - plus the flexibility of multiple editing windows.
As the traditional lecture has come increasingly under fire for being completely out of touch with modern teaching and learning methods, there has been a move by many teachers, conference presenters and lecturers to make their teaching techniques more modern and interactive. One of the key technologies for enabling this has been a range of audience response systems that provide real time responses to polls, questions and surveys while the speakers is actually presenting.
The data set, reports, analysis, practical insights and tools that were developed throughout the course of the project has been shared to research and practitioner community as well as policy makers. The easy access to data and practical insights provided through this project are helping to support teachers and students in classrooms today.
Technology is changing not only how people write, but also how they learn to write. These profound changes require teachers to reconsider their pedagogical practices in the teaching of writing. This books shares instructional approaches from experienced teacher educators in the areas of writing, teacher education, and technology.