"ICT impacts on education in many ways. Access to satisfactory ICT infrastructure is of course a pre-requisite. PISA 2009, the Programme for International Student Assessment which evaluates education systems worldwide by testing the skills and knowledge of 15-year-olds, found that at least 50% of students in Europe were in schools where one computer is available for every two students – a significant improvement in comparison to 2000, when there were between 25 and 90 students per computer. Having said that, infrastructure needs a suitable framework and new curricula need to be developed to ensure successful use of the technological means."
"The Flipped Classroom, as most know, has become quite the buzz in education. Its use in higher education has been given a lot of press recently. The purpose of this post is to:
Provide background for this model of learning with a focus on its use in higher education. Identify some problems with its use and implementation that if not addressed, could become just a fading fad. Propose a model for implementation based on an experiential cycle of learning model."
"Sure, there are plenty of apps you can use in education. There are even apps created specifically for use in education. Apple has a whole category dedicated to education in the App store. But how do you really know which ones are worth downloading, or possibly even paying for?
TCEA (Texas Computer Education Association) to the rescue! TCEA regularly tests available apps and recommends apps that teachers should be using.
TCEA maintains a list of recommended apps in a shared document via Google Docs. The list is organized by subject area and free apps are color coded in white.
Click Here To View The Mega Google Doc (H/T Apps In Education):
At the end of 2011, Microsoft quietly launched a social network - http://www.so.cl
"So.cl has been designed for students studying social media to extend their educational experience and rethink how they learn and communicate. They can build posts with many elements—photos, video, text, and more—and share them with colleagues. They also can find students with similar interests and build communities around specific educational goals. So.cl might even give students the ability to create their own social tool, customized for their own community."
It is possible that whilst Google and Facebook destroy themselves fighting to control the whole of the social net, Microsoft has an opportunity to develop strength in a social niche.
Elementary education online degrees prepare you for jobs in education and administration in elementary or primary schools. This page provides information on what is studied and where you can study these programs.
An online newspaper that collects together the week's news relating to teaching and learning - particularly for those interested in finding resources and inspirational stories about education. We'd like to hear your stories. Share them via Adam ...
Serious games, expected to be a US$1.5 billion global market in 2008, are being described by some analysts as the next wave of technology-mediated learning. As organizations intensify their efforts to engage with members of today’s workforce, serious games offer a powerful, effective approach to learning and skills development.
This is part 3 in a 3 part series discussing the concept of 'presence' in online learning communities. I've been writing about online presence in this series and though complex, it is best understood by the Community of Inquiry ...
"Teaching and Learning Weekly" - An online newspaper that collects together the week's news relating to teaching and learning - particularly for those interested in finding resources and inspirational stories about education.