Studying Teaching and Learning
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Resources for students and practitioners in the field of education.  [ Also see: http://www.bestonlinecourses.info ]
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Four Types of Group Work Activities to Engage Students

Four Types of Group Work Activities to Engage Students | Studying Teaching and Learning | Scoop.it

"Collaboration helps to develop many of the key skills that will be required of students for their future success. Students can develop many of these so-called “soft skills,” or Essential Employability Skills, by engaging in group work and other forms of collaboration (Ontario Ministry of Advanced Education and Skills Development 2005)."


Via Dennis T OConnor
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Nevermore Sithole's curator insight, May 2, 10:22 AM
Four Types of Group Work Activities to Engage Students
Rosemary Tyrrell, Ed.D.'s curator insight, May 2, 10:54 AM
Good article on working with groups in your course. 
 
Sam Stephenson's curator insight, June 3, 9:09 AM
A nice clear quick outline of useful group work activities
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Sir Ken Robinson: How to Create a Culture For Valuable Learning

Sir Ken Robinson: How to Create a Culture For Valuable Learning | Studying Teaching and Learning | Scoop.it
that it’s important for young people to become economically independent and self-sufficient. But to do that, he argues, they shouldn’t all learn the same thing. Instead, they should be learning to be adaptable, to be innovative, to flow with change, to collaborate and other globalized skills that will apply to whatever area of work they are passionate about pursuing. An education can help expose students to different life paths and support them in finding their passions, while giving them the transferable skills to attack any problem.

 

Learn more / En savoir plus / Mehr erfahren:

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?tag=Sir-Ken-Robinson

 


Via Gust MEES
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Walter Gassenferth's curator insight, August 16, 2016 7:29 AM
Very interesting subject to be considered and discussed. I will disclose the post to my contacts and subscribers in http://www.quanticaconsultoria.com
David W. Deeds's curator insight, August 20, 2016 6:49 PM

Good stuff! Thanks to Jim Lerman.

Nevermore Sithole's curator insight, February 6, 1:44 AM
Learning
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Connectivism: Learning as a Community - Designed 2 Learn | Learning To Learn | Collaboration

Connectivism: Learning as a Community - Designed 2 Learn | Learning To Learn | Collaboration | Studying Teaching and Learning | Scoop.it

In a modern world where knowledge objects are ubiquitous and openly accessible, the roles of educators and learners must evolve to meet the growing needs of the resulting high-paced, digital society. Connectivism is an emergent, net-enabled learning theory that suggests the most important result of a learning situation is the ability of the learner to make connections between distinct ideas using social capital and the affordances of digital networks.

 

Learn more:

 

https://gustmees.wordpress.com/2015/03/04/learning-to-learn-preparation-for-better-learning-how-to/

 


Via Lisa Durff, THE *OFFICIAL ANDREASCY*, Ennio Martignago, Ines Bieler, Gust MEES
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Alfio Gangemi's curator insight, May 24, 2015 8:05 PM

This article talks about how educators roles have to evolve to meet the growing needs of a high paced digital society as well as Connectivism and how important it is in a modern day classroom to help students develop better understanding of distinct ideas using social capital and capabilities of digital networks. 

Heraclio Muñoz Cruz's curator insight, May 25, 2015 8:14 AM

Conectivismo: Aprendizaje en comunidad.

Carlos Silva's curator insight, August 30, 2015 1:57 PM

añada su visión ...

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Howard Rheingold: The Peeragogy Handbook


Via Dennis T OConnor, nicolaperry
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Angela Hoistion, PMP's curator insight, January 7, 2015 8:21 PM

Interesting ideas!

María Dolores Díaz Noguera's curator insight, January 8, 2015 8:44 AM

Rheingold, H. ..una historia de Trabajo Conjunta ... Howard Rheingold: El Manual Peeragogy |scoopit travéslgaretio http: //sco.lt / ...

nicolaperry's curator insight, January 10, 2015 7:48 AM

Not keen on the title but it is a good resource.

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Sir Ken Robinson: How to Create a Culture For Valuable Learning

Sir Ken Robinson: How to Create a Culture For Valuable Learning | Studying Teaching and Learning | Scoop.it
that it’s important for young people to become economically independent and self-sufficient. But to do that, he argues, they shouldn’t all learn the same thing. Instead, they should be learning to be adaptable, to be innovative, to flow with change, to collaborate and other globalized skills that will apply to whatever area of work they are passionate about pursuing. An education can help expose students to different life paths and support them in finding their passions, while giving them the transferable skills to attack any problem.

 

Learn more / En savoir plus / Mehr erfahren:

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?tag=Sir-Ken-Robinson

 


Via Gust MEES
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Walter Gassenferth's curator insight, August 16, 2016 7:29 AM
Very interesting subject to be considered and discussed. I will disclose the post to my contacts and subscribers in http://www.quanticaconsultoria.com
David W. Deeds's curator insight, August 20, 2016 6:49 PM

Good stuff! Thanks to Jim Lerman.

Nevermore Sithole's curator insight, February 6, 1:44 AM
Learning
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Stretch student collaboration skills with Breakout EDU

Stretch student collaboration skills with Breakout EDU | Studying Teaching and Learning | Scoop.it
There is a new platform for immersive learning games that’s taking classrooms across the world by storm. Based on the same principles as interactive Escape The Room digital games — which challenge players to use their surroundings to escape a prison-like scenario — Breakout EDU is a collaborative learning experience that enhances critical thinking and creativity while fostering a growth mindset in students.

There are two types of games available for teachers to run in their classrooms: the physical games (which are the main games) use the Breakout EDU box (or any box with a hasp that can be locked) with a set of locks, and the digital games which only need internet-connected devices.

Gameplay revolves around a Breakout EDU box that has been locked with multiple and different locks including directional locks, word locks, and number locks. After listening to a game scenario read by the teacher, students must work together to find and use clues to solve puzzles that reveal the various lock combinations before time expires (usually 45 minutes). Teachers can either purchase the Breakout EDU kit, which includes a plastic or wooden box and a set of locks, or the individual pieces of the kit can be ordered from Amazon directly. Either way, it takes about $100 to get started with the physical games; the digital games are free.

 

Learn more / En savoir plus / Mehr erfahren:

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?tag=Gamification

 


Via Gust MEES
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Gust MEES's curator insight, August 10, 2016 8:10 AM
There is a new platform for immersive learning games that’s taking classrooms across the world by storm. Based on the same principles as interactive Escape The Room digital games — which challenge players to use their surroundings to escape a prison-like scenario — Breakout EDU is a collaborative learning experience that enhances critical thinking and creativity while fostering a growth mindset in students.

There are two types of games available for teachers to run in their classrooms: the physical games (which are the main games) use the Breakout EDU box (or any box with a hasp that can be locked) with a set of locks, and the digital games which only need internet-connected devices.

Gameplay revolves around a Breakout EDU box that has been locked with multiple and different locks including directional locks, word locks, and number locks. After listening to a game scenario read by the teacher, students must work together to find and use clues to solve puzzles that reveal the various lock combinations before time expires (usually 45 minutes). Teachers can either purchase the Breakout EDU kit, which includes a plastic or wooden box and a set of locks, or the individual pieces of the kit can be ordered from Amazon directly. Either way, it takes about $100 to get started with the physical games; the digital games are free.

 

Learn more / En savoir plus / Mehr erfahren:

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?tag=Gamification

 

 

Alex's curator insight, August 17, 2016 7:15 PM
good news for teens! Some gaming skills are useful :)
Claudia Estrada's curator insight, August 26, 2016 10:18 AM
Another way to motivate and engage students and make learning interesting.  
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How The Activity Learning Theory Works

How The Activity Learning Theory Works | Studying Teaching and Learning | Scoop.it
How The Activity Learning Theory Works 

Vygotsky’s earlier concept of mediation, which encompassed learning alongside others (Zone of Proximal Development) and through interaction with artifacts, was the basis for Engeström’s version of Activity Theory (known as Scandinavian Activity Theory). Engeström’s approach was to explain human thought processes not simply on the basis of the individual, but in the wider context of the individual’s interactions within the social world through artifacts, and specifically in situations where activities were being produced.

In Activity Theory people (actors) use external tools (e.g. hammer, computer, car) and internal tools (e.g. plans, cognitive maps) to achieve their goals. In the social world there are many artifacts, which are seen not only as objects, but also as things that are embedded within culture, with the result that every object has cultural and/or social significance.

Tools (which can limit or enable) can also be brought to bear on the mediation of social interaction, and they influence both the behavior of the actors (those who use the tools) and also the social structure within which the actors exist (the environment, tools, artifacts). For further reading, here is Engeström’s own overview of 3 Generations of Activity Theory development. The first figure shows Second Generation AT as it is usually presented in the literature.

Via Gust MEES
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manukadroopy's comment, August 30, 2016 5:36 AM
Thats interesting
Dr. Theresa Kauffman's curator insight, August 30, 2016 8:46 PM
This is a fascinating take on Vygotsky's work applied to modern technology. What do you think?
Jaydin Nies's curator insight, September 19, 2016 2:47 PM

Many times when we learn we use many tools. They may be our minds or they may be outside objects. This is how we put them together and use it for the better. 

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Six Keys to Effective Teacher Collaboration by @cteduonline

Six Keys to Effective Teacher Collaboration by @cteduonline | Studying Teaching and Learning | Scoop.it
Teacher collaboration can be an extremely effective way to both share and receive innovative teaching tips, strategies and information.

 

According to the Teacher Leaders Network, the following have been identified as six of the key attributes of effective collaboration:

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