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Web Tools to Use with Bloom's Digital Taxonomy ~ Educational Technology and Mobile Learning

Web Tools to Use with Bloom's Digital Taxonomy ~ Educational Technology and Mobile Learning | study | Scoop.it

Via Dr. Susan Bainbridge
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Raquel Oliveira's curator insight, August 22, 2013 2:11 PM

tenho usado bloom para desenvolvimento das atividades on line e estou urtindo os resultados.

Dr. Laura Sheneman's curator insight, August 22, 2013 2:35 PM

Great updated list of tools supporting Blooms.

Dr Weimar's curator insight, August 23, 2013 10:39 AM

Helpful information on locating web tools matched to Bloom's

Rescooped by Michelle West from Interactive Teaching and Learning
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A Simple Guide To 4 Complex Learning Theories - Infographic

A Simple Guide To 4 Complex Learning Theories - Infographic | study | Scoop.it
Do you know the actual theories of learning? A learning theory is an attempt to describe how people learn, helping us understand this inherently complex process.

Via Ana Cristina Pratas, Anne Whaits
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Hein Holthuizen's curator insight, July 15, 2013 6:20 AM

a few years of study in 1 sheet ;-)

Maru Gutierrez's curator insight, September 27, 2013 5:47 AM

A great tool!

Miguel Angel Gutierrez Andrade's curator insight, December 6, 2013 12:26 PM
Muy interesante presentación, sobre los enfoques de las teorías de aprendizaje.
Rescooped by Michelle West from Interactive Teaching and Learning
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Confused About Ed Tech Tools? New Rating Site for Apps and Games

Confused About Ed Tech Tools? New Rating Site for Apps and Games | study | Scoop.it

"To evaluate the bonanza of apps, games, and websites that claim to have educational value, Common Sense Media, a non-profit organization best known for rating commercial media for age-level appropriateness, has developed a new rating system called Graphite. The site provides ratings of products in three categories: pedagogy, engagement, and support. Pedagogy is the highest weighted category, and is based on the depth and quality of content and how well it’s integrated into the mechanics of the reviewed game or website. The highest rated games require players to think critically about how to progress, and help build skills that are transferable. The engagement category measures how well the game grabs and keeps players’ attention, and the support category refers to the quality of tools the product offers to help learners when they get stuck. Support also includes tools for parents or teachers so they can help a learner and gets higher marks if it offers content in a variety of ways, catering to different types of learners. Some examples might be clear tutorials or content offered with both visuals and text. "


Via Anne Whaits
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Rescooped by Michelle West from Interactive Teaching and Learning
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The Padagogy Wheel ... it's a Bloomin' Better Way to Teach

The Padagogy  Wheel ... it's a Bloomin' Better Way to Teach | study | Scoop.it

" Dr Ian Green from the School of Education here at Adelaide and I [Allan Carrington] have used Padagogy 101 (introduction to iPad in HE) and Padagogy 201 (more advanced use for L&T) to train over 600 faculty from universities in Australia. During my research I saw lots of great work done by others using Bloom’s Taxonomy including the Revised Taxonomy which has now become the Bloom’s Digital Taxonomy. However when I discovered the excellent pioneer work done by Kathy Schrock with “Bloomin’ Apps” I got the idea for the Padagogy Wheel. Dare I say it but it is the next version for mobile learning of the ongoing importance of Bloom’s Taxonomy. Bloom’s is still fundamental to good teaching and learning."


Via Anne Whaits
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Elena Keating's curator insight, August 15, 2013 7:12 PM

A good starting point for I-pad apps and usage for educational purposes. Great to have the links. As always the first step in a journey that has many twists and turns. It takes you where you want to go but there are many pathways you can take and who knows where they will lead you!Sometimes it's the journey that is important not just the destination.

Audrey's comment, August 16, 2013 8:05 AM
This is so helpful. As a visual learner I can see how the wheel can be used for home schooling. It is a fantastic resource for contextualising learning.
Mary Coghlan's comment, August 19, 2013 8:11 PM
I really like how this is presented. A great approach that presents a number of choices to be used for teaching and learning. Being a visual learner, I find this very accessible.
Rescooped by Michelle West from iGeneration - 21st Century Education (Pedagogy & Digital Innovation)
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A Wonderful Wheel featuring iPad Apps for Autistic Students

A Wonderful Wheel featuring iPad Apps for Autistic Students | study | Scoop.it

Via Tom D'Amico (@TDOttawa)
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In Afghanistan, women and girls strive to get an education | UN Women

In Afghanistan, women and girls strive to get an education | UN Women | study | Scoop.it
Only 12% of women are literate in #Afghanistan. Learn about our work there to help girls get an education http://t.co/T4Uy7NwPpR
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Rescooped by Michelle West from iGeneration - 21st Century Education (Pedagogy & Digital Innovation)
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9 Great Back to School Resources for Teachers

9 Great Back to School Resources for Teachers | study | Scoop.it

Via Tom D'Amico (@TDOttawa)
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Andrew Aker's curator insight, August 6, 2013 1:44 AM

Back to school?  Our team provides inspirational quality education all year!

Rescooped by Michelle West from Interactive Teaching and Learning
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46 Education App Review Sites For Teachers And Students

46 Education App Review Sites For Teachers And Students | study | Scoop.it
Katie and I can't cover the entire education app industry by ourselves. Luckily, there are dozens of other sites specifically devoted to education app reviews for teachers and students.

Via Anne Whaits
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Anne Whaits's curator insight, May 19, 2013 1:14 PM

With the profileration of educational apps and web tools available, and new start ups almost daily, these review sites may be useful in identifying the best/most effective for the purpose intended.

Gustavo DieguezSilva's curator insight, July 21, 2013 5:00 PM

Para aprender a enseñar ya....................

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Developing 21st Century Critical Thinkers - Infographic

Developing 21st Century Critical Thinkers - Infographic | study | Scoop.it
Download an 11X17 version of the Developing 21st Century Critical Thinkers Infographic by Mentoring Minds.com.

Via Tom D'Amico (@TDOttawa) , Anne Whaits
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Maria Lopez Alvarado, MBA's comment, September 26, 2013 9:05 PM
Mathy: Definitely the time to make some changes...
Maria Lopez Alvarado, MBA's comment, September 26, 2013 9:08 PM
Diane: I agree, the Flipped Classroom is a great strategy to engage the students!
Maria Lopez Alvarado, MBA's comment, September 26, 2013 9:08 PM
Diane: I agree, the Flipped Classroom is a great strategy to engage the students!
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At The Padagogy Wheel Core: Immersive Learning Targets Engagement

At The Padagogy Wheel Core: Immersive Learning Targets Engagement | study | Scoop.it

The new version of the Padagogy Wheel tackles a major question that is lurking in the back of everyone’s mind. If it’s not … it should be. It’s about the problem of motivation in education. How do we motivate students, teachers, parents, and everyone else to get excited about learning? How do you stay motivated? What works and what doesn’t?”

Jeff Dunn: Editor Edudemic Blog Post:

"Updated Padagogy Wheel Tackles The Problem Of Motivation in Education" (http://tinyurl.com/edudemicpadwheel2)


Via Allan Carrington, Anne Whaits
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Catalina Elena Oyarzún Albarracín's comment, September 29, 2013 12:43 AM
I repeat.it is great.
Rob Hatfield, M.Ed.'s curator insight, September 29, 2013 4:14 AM

Three key components for Motivation: Autonomy, Purpose and Mastery .

Susanna Lavialle's curator insight, February 17, 5:44 PM
Simulations rock - so much more effective than just communication or training
Rescooped by Michelle West from iPads, MakerEd and More in Education
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5 Great iPad Apps to Explore Human Body in 3D ~ Educational Technology and Mobile Learning

5 Great iPad Apps to Explore Human Body in 3D ~ Educational Technology and Mobile Learning | study | Scoop.it

"Science is one of the areas where the impact of technology has been markedly observed. It triggered an unprecedented revolution and reshaped people's knowledge about the world. It has also enhanced the way science is being instructed inside schools and colleges. Experimentations are being facilitated by the use of technology and students are able to learn and get engaged in simulated experiments that mimic the real life problems.

 This revolution is being carried on to the mobile platforms. There are now several science apps that students and teachers can use to perform a wide variety of science tasks. Below, for instance, is a set of apps that enable students to explore the human body in 3D. Check them out  and share with us if you have any additions. Enjoy"


Via John Evans
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Rescooped by Michelle West from iGeneration - 21st Century Education (Pedagogy & Digital Innovation)
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A comprehensive Resource Guide about Learning Disabilities for the Pediatric community and Parents


Via Tom D'Amico (@TDOttawa)
Michelle West's insight:

may be useful later

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