"To evaluate the bonanza of apps, games, and websites that claim to have educational value, Common Sense Media, a non-profit organization best known for rating commercial media for age-level appropriateness, has developed a new rating system called Graphite. The site provides ratings of products in three categories: pedagogy, engagement, and support. Pedagogy is the highest weighted category, and is based on the depth and quality of content and how well it’s integrated into the mechanics of the reviewed game or website. The highest rated games require players to think critically about how to progress, and help build skills that are transferable. The engagement category measures how well the game grabs and keeps players’ attention, and the support category refers to the quality of tools the product offers to help learners when they get stuck. Support also includes tools for parents or teachers so they can help a learner and gets higher marks if it offers content in a variety of ways, catering to different types of learners. Some examples might be clear tutorials or content offered with both visuals and text. "
" Dr Ian Green from the School of Education here at Adelaide and I [Allan Carrington] have used Padagogy 101 (introduction to iPad in HE) and Padagogy 201 (more advanced use for L&T) to train over 600 faculty from universities in Australia. During my research I saw lots of great work done by others using Bloom’s Taxonomy including the Revised Taxonomy which has now become the Bloom’s Digital Taxonomy. However when I discovered the excellent pioneer work done by Kathy Schrock with “Bloomin’ Apps” I got the idea for the Padagogy Wheel. Dare I say it but it is the next version for mobile learning of the ongoing importance of Bloom’s Taxonomy. Bloom’s is still fundamental to good teaching and learning."
The new version of the Padagogy Wheel tackles a major question that is lurking in the back of everyone’s mind. If it’s not … it should be. It’s about the problem of motivation in education. How do we motivate students, teachers, parents, and everyone else to get excited about learning? How do you stay motivated? What works and what doesn’t?”
"Science is one of the areas where the impact of technology has been markedly observed. It triggered an unprecedented revolution and reshaped people's knowledge about the world. It has also enhanced the way science is being instructed inside schools and colleges. Experimentations are being facilitated by the use of technology and students are able to learn and get engaged in simulated experiments that mimic the real life problems.
This revolution is being carried on to the mobile platforms. There are now several science apps that students and teachers can use to perform a wide variety of science tasks. Below, for instance, is a set of apps that enable students to explore the human body in 3D. Check them out and share with us if you have any additions. Enjoy"
Sharing your scoops to your social media accounts is a must to distribute your curated content. Not only will it drive traffic and leads through your content, but it will help show your expertise with your followers.
How to integrate my topics' content to my website?
Integrating your curated content to your website or blog will allow you to increase your website visitors’ engagement, boost SEO and acquire new visitors. By redirecting your social media traffic to your website, Scoop.it will also help you generate more qualified traffic and leads from your curation work.
Distributing your curated content through a newsletter is a great way to nurture and engage your email subscribers will developing your traffic and visibility.
Creating engaging newsletters with your curated content is really easy.