Hybrid learning models, motion-based technology and the use of open resources are all expected to become more prevalent in the coming years, according to a new report.
While this article divides these emerging technologies into three categories based on predicted adoption rates, these are all happening somewhere right now. That leads me to ask, how long can it really be until we find these changes and innovations happening in our students' homes and gaming environments? And once that happens, our traditional classrooms are rendered not only obsolete which they are already--but anachronistic-- which is an embarrassment.---Lou
"Trends expected in five years or more:The rapid acceleration of "intuitive technology" is providing a learning experience where learners interact with devices entirely by using natural movements and gestures, the authors of the report say. Motion-based technology through smartphones, tablets, and even game systems allow learners to engage freely. Examples given in the report refer to children using multi-touch walls and interactive displays at museums, and teachers in Virginia using games with motion-based technology improved social and verbal communication skills of students with autism spectrum disorders. Overall changes in the structure of schools are aimed to create innovative school designs and restructuring school schedules to allow more flexibility and cultivate student creativity. The report notes that the multi-disciplinary nature of project-based learning and other models requires subjects to be linked to one another, without the restriction of bell schedules and classrooms. Students at Venture Academy in Minneapolis go to school in a repurposed printing plant without structured classrooms and at High Tech High in San Diego students work freely throughout the school building, designing structures and producing multimedia..."