You know how science works: some studies say that video games are bad and some studies say that playing games "drastically improve the reading abilities of children with dyslexia." Who can you trust?
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Kamakshi Rajagopal's comment,
April 12, 1:18 PM
Hi Kathy, we are conducting an experiment on Scoop.IT pages on education at the Open Universiteit (NL). Would you like to participate? Sign up here: http://bit.ly/14QR9oa
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jillyfrees's curator insight,
May 6, 3:15 AM
This ia a neat checklist to assess whether the project you set is worth the effort. Delete the scoop?
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Gust MEES's curator insight,
February 16, 1:02 PM
3. Educational institutions around the world are not keeping up with teaching styles and general skill needs of the 21st century workforce. This is a very complex problem to fix, but at least the issues are on the table. Educationproviders and leaders have to visit corporate recruiters and learn about the needs of business.
Allan Shaw's curator insight,
February 17, 12:38 AM
Perhaps our time, the here and now is redolent of times gone past where education had to face significant public criticism and attempt significant adjustments. The early 20th sentury in the USA was such a time. Educators need to lead from a firm values base and in line with what is best for students. Delete the scoop?
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Caution needed here! Who was it that said that to every complex problem there was a solution that was simple, inexpensive, easy to implement and wrong? If it seems to good to be true--it probably is!
Lou
"The University of Padua published a paper on Thursday entitled, "Action Video Games Make Dyslexic Children Read Better." The study claims to "demonstrate that only 12 hr of playing action video games—not involving any direct phonological or orthographic training—drastically improve the reading abilities of children with dyslexia."
In the experiment, kids between 7-13 were separated into two groups. The first group had nine 80-minute sessions with Rayman Raving Rabbids, while the second group played a more subdued game. After this, the kids' reading skills were tested and those who played Rayman Raving Rabbids were able to read faster and more accurately than the other group. This certainly does seem like a strange correlation, but we're interested to learn more about how games might help kids with reading problems."