Students with dyslexia & ADHD in independent and public schools
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Jane Mcgonigal on Gaming as School Assessment

Jane Mcgonigal on Gaming as School Assessment | Students with dyslexia & ADHD in independent and public schools | Scoop.it

"What can schools learn from why millions of people of all ages are turning to online gaming and online virtual environments? I’ve been reading this book by Jane Mcgonigal on the effect of and reasons why millions of people of all ages are turning to online gaming and online virtual environments. Here’s Jane at TED http://ow.ly/fr2Ag ; summarizing the book in 15 minutes. The basic premise is that the continuous feedback and desire for self-improvement becomes the drive to continue."

 

It goes as far as to say that games that have a definitive end and can be won are less appealing. A classic example is “Tetris” which became one of the most popular games in history regardless of not being able to win it! It never ends, you just continue to challenge yourself to last longer each time, whilst receiving continuous visual and sound feedback.


Via John Evans
Benjamin Johnson's comment, March 21, 9:46 PM
I really feel that gaming and interactive technology is being overlooked to the point of ignorance. So refreshing to hear that this way of thinking is slowly changing.
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The Concept of UDL | National Center On Universal Design for Learning

The Concept of UDL | National Center On Universal Design for Learning | Students with dyslexia & ADHD in independent and public schools | Scoop.it

Universal Design for Learning is a set of principles for curriculum development that give all individuals equal opportunities to learn. UDL provides a blueprint for creating instructional goals, methods, materials, and assessments that work for everyone--not a single, one-size-fits-all solution but rather flexible approaches that can be customized and adjusted for individual needs.


Via Smaragda Papadopoulou
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