Basically, Pearltrees allows users to collaborate on just about anything that exists online. I've found everything on there from beauty tips to nude photography, to political debate, all available to be updated in real time by multiple users. So it should be fairly simple to adapt as a way of telling a story online, in the same way you can use Prezi for visualisations.
Long before the invention of photography and motion pictures, artists strove to tell stories visually. This was particularly true in the Middle Ages, when artists often took inspiration from written narratives. In illuminated manuscripts, texts and images are closely interwoven, appearing in many creative combinations.
“Stories are a collective memory of who we are at a point in time,” Gittins observed. She decided to assemble the pictures and stories into a book, but found the personalized publishing options available at the time to be lacking. “I wanted to make a book of great beauty, a real book like you would buy in a bookstore,“ she explained. “I couldn’t be the only person out there with that desire.”
While the world continues to learn much from Gandhi in regards to nonviolent strategy and living, little attention has been paid to the skillful storytelling that taught us in the first place. A group called SmartMeme, however, is working to change that. Since 2002, it has trained over 2,000 activists and worked with 100 organizations, promoting what it calls a “story-based strategy” that uses “the power of narrative to advance a holistic vision of grassroots social change.”
Adam began by saying that many at the BBC were beginning to doubt that the web was something you could use to tell stories effectively. He seemed to feel that we hadn’t reached a point where we understood the web well enough to talk about it, to tell stories about it and with it.
Gregg's Note: It's rare that I'll post something this old but...
Boyd considers storytelling a human adaptation, in the Darwinian sense. It derives from play, which itself is an adaptation observed among intelligent animals, from gorillas to dolphins. More important, storytelling carries with it crucial advantages for human survival. It sharpens our skills in human interaction (“social cognition” is the term Boyd uses). It encourages cooperation. It fosters creativity. Had humanity been consciously looking for an intellectual device to encourage it on the way to evolutionary success, we couldn’t have done better than invent that endlessly prolific form we call narrative.
We all have experiences, and some of us have had similar experiences. The challenge for me as a storyteller is to find and create the scraps that will seem familiar to someone else (because I want to know that I can reach my audience emotionally and culturally), and to combine the scraps into a collage of pieces that says these things to my reader: you may know this story, my friend.
Dan Le Batard, a sports writer for the Miami Herald, sparked wide-spread discussion in media circles around the country when he spoke out against “new journalism” in his most recent column for the newspaper.
ARTISTS routinely deride businesspeople as money-obsessed bores. Or worse. Every time Hollywood depicts an industry, it depicts a conspiracy of knaves. Think of “Wall Street” (which damned finance), “The Constant Gardener” (drug firms), “Super Size Me” (fast food), “The Social Network” (Facebook) or “The Player” (Hollywood itself). Artistic critiques of business are sometimes precise and well-targeted, as in Lucy Prebble’s play “Enron”. But often they are not, as those who endured Michael Moore’s “Capitalism: A Love Story” can attest.
Many businesspeople, for their part, assume that artists are a bunch of pretentious wastrels. Bosses may stick a few modernist daubs on their boardroom walls. They may go on corporate jollies to the opera. They may even write the odd cheque to support their wives’ bearded friends. But they seldom take the arts seriously as a source of inspiration.
When you have a point of view, it's much easier to tell your story. Although it takes time and effort to figure out what you stand for, what you believe in, once you get there, it becomes incredibly easy to stand by your story. And that will help you stand out.
It will also help those who want to stand alongside your product and service.
Another perspective on storytelling came from game designer Paul Bennun and sound designer and composer Nick Ryan, who collaborated most recently on the intriguing iPhone game, Papa Sangre. They set out to discuss the “special relationship between sound and storytelling”.
Until recently, stories have only been told. And rewritten or adapted or rephrased to be told again. We were told the story and we took it for what it was, a piece of news, a wives’ tale, some juicy gossip. We were passive aspects to what had happened and not what was happening. However, this is all slowly changing.
I think the takeaway from what Boyle is saying is that storytellers — artists — have a giftedness that goes beyond the painstaking re-creation of an event or a life. Storytellers and artists have the ability to uncover truths that hide beneath the surface of a narrative. The historian and the biographer miss out on the truths that go unspoken or unrealized, but the storyteller lays them bare for her audience.
You want to understand how bad things are in Hollywood right now—how stifling and airless and cautious the atmosphere is, how little nourishment or encouragement a good new idea receives, and how devoid of ambition the horizon currently appears—it helps to start with a success story.
One of the most important yet often overlooked aspects of storytelling, and ultimately presentation design, is the role of the storyteller. In most stories, the storyteller is NOT the hero of the story. They’re a mentor — someone guiding us (and the hero) along the hero’s journey. This subtle yet important difference is what makes storytelling so powerful. It gives the audience an opportunity to see themselves as the hero, and see you, the presenter/storyteller, as their mentor.
I do not profess to be a transmedia expert. I will say I don’t see it as a marketing tool, I see it as a way to tell a story in general. I don’t believe it should be used to sell a feature film, I think transmedia IS the project and it is the future of storytelling.
Last night, WH and I sat down, turned off our mutual internets and watched INCEPTION. This was a big deal for us. Normally, no matter WHAT we're watching, we're both clicking away, him in a game and me on Twitter. But we had both heard so much about INCEPTION, and we were in a snuggly mood thanks to the rainy weather, so we decided to devote our full attention to a movie for once. And I'm so glad we did.
“I think storytelling is becoming one of the new frontiers,” said Luke Lonergan, co-founder of Greenplum, now part of EMC Corp. But beyond that, “it really matters a lot to bring the brain to the problem in a way that you can untangle the complexities.” “The data that’s coming in is being generated not by human beings very much but by machines. And machines are very like reality TV stars: they’re fast, they’re cheap and they’re plentiful.”
I know that there are countless young people out there with their own stories about Dementia Second Hand that may be very similar to this one. This is my story. This website may be a part of a project requirement for school, but it is also an opportunity for me to try to reach out and help people who are in similar situations. The main goal of this site is to provide a place where people can read stories like mine and relate to them.
Sepinwall-style criticism has obvious strengths. Week-to-week coverage reflects how people actually watch their favorite shows—we rehash the best lines, parse the meaning of weighty moments, and anticipate plot twists. At its best, new-school TV writing is brainy and inquisitive, thoughtful commentary borne out of a fanatical attention to detail. But hypervigilant criticism, written by obsessive fans for obsessive fans, isn't necessarily an unmitigated force for good. Is it possible that today's TV writers are sitting too close to the screen?