Production talent — the sort you'd find in a Hollywood film studio — has accumulated over the past couple of years in the top corner of a cold office building in Montreal. Sound engineers, location scouts, writers and tinkerers have remodeled the window-lit rectangle of desks and rooms into a one-stop shop for storytelling. But they're not making movies or television; they're making video games.
For the next generation of video games, Ubisoft, the publisher responsible for franchises like Assassin's Creed, Splinter Cell and Far Cry, wants to change the way we experience story in games. It believes this small chunk of space, dubbed Alice, will be the catalyst.
The space is as unusual as it is ambitious.