What’s really interesting is that the “game” interface is incredibly simple. No need to learn hundreds of button combinations or rely on lightning-fast reflexes. It provides you with just the right amount of agency needed to make you feel like you have a valid effect on the game’s progression, whilst holding off enough to keep the story moving, relying on its writing, character performances and your own emotions to drive the storytelling home.
It’s truly immersive, which is surely the point of all this digital storytelling malarkey.
The squabbling over formats and devices, models and rights is a sideshow. We have to embrace ways to get us immersed in the storytelling, formats be damned.