Stories - an experience for your audience -
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- Everyone - every company, organization has a story. Tell it, we all can learn and benefit from your story but be authentic, real
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Transmedia For the One Percent That Matters? | Antenna

Transmedia For the One Percent That Matters? | Antenna | Stories - an experience for your audience - | Scoop.it

On Friday, conspiracy drama Hunted premiered on Cinemax. The plot of Hunted unfolds in the world of Byzantium, a private security firm which promotes itself by declaring that “we are not for everyone, just for the 1% that matters.” This phrase also plays a key role in Campfire NYC’s elaborate transmedia campaign for Hunted. The phrase evokes associations with the media strategy put forth by Occupy Wall Street—an association that seems anything but accidental. While the Occupy movement uses the 1% metaphor to critique social inequality, the Hunted transmedia campaign finds multiple ways to integrate the metaphor into the system of commercial television.

 

Veteran transmedia storytellers Campfire previously designed campaigns for programs such as Game of Thrones and Bag of Bones. In those campaigns, as in the current one for Hunted, Campfire relies on a multi-pronged strategy to spread word of mouth about the program and increase brand awareness of the channel on which the program airs. As such, the campaigns combine an interactive web-based component, a physical object sent to opinion leaders, and, in the case of Game of Thrones and Hunted, targeted, local events. All elements of the campaign synch to provide potential viewers with an immersive experience of the program’s characters and storyworld.

 

The specific elements that comprise the Hunted campaign have been analyzed by multiple media outlets such as ARG Net, Huffington Post, and by Myles McNutt, so I will highlight only a few relevant features. The online component at ByzantiumTests.com consists of personality tests that supposedly decide if the participant is fit to work for Byzantium Security....


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Rescooped by Hans Heesterbeek from Transmedia: Storytelling for the Digital Age
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Serious business of gaming

Serious business of gaming | Stories - an experience for your audience - | Scoop.it

"Gamification, gamefullness and alternative reality sound like fun, but as Anna Jackson explains, they are important and serious gaming concepts."


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Matmi's curator insight, March 28, 6:55 AM

Like this author states - gaming is a serious business. Games are no longer just a teengage boys hobby - they are a serious revenue generating tool. More and more people from all walks of life are playing casual mobile games so there is even more of a need for businesses to be ahead of the game ( excuse the pun ) and have their own game developed to get customers interacting with their brand.

Gina Anderson CEO Mopi16 's curator insight, May 2, 10:07 AM

I keep reading blogs and white papers about the power of gamification. The researcher in me wants ot pin point the draw and see which use has the most impact for retention and learning. From our initial research, I suspect an element of public recognition may be key.

Gina Anderson CEO Mopi16 's curator insight, May 2, 10:08 AM

I keep reading blogs and white papers about the power of gamification. The researcher in me wants ot pin point the draw and see which use has the most impact for retention and learning. From our initial research, I suspect an element of public recognition may be key.

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How Video Game Stories Are Written

How Video Game Stories Are Written | Stories - an experience for your audience - | Scoop.it
Having just endured the train wreck that was Far Cry 3's narrative arc, now's the perfect time to look at this guide by GameFront on how to write a story for a video game.

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The Digital Rocking Chair's curator insight, December 19, 2012 12:42 AM

Links to a very fun and somewhat (LOL) insightful infographic.

Jeni Mawter's curator insight, December 19, 2012 8:01 PM

Writing for video games brings its own challenges.

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OFFSHORE: a creative space between serious games and i-docs

OFFSHORE: a creative space between serious games and i-docs | Stories - an experience for your audience - | Scoop.it

Sandra Gaudenzi: "It combines game logic and immersive interface to tackle a serious problem such as offshore oil extraction: its dangers, its economic and ecologic consequences. More than anything it tries to find a new language to engage a web audience that is game savvy, but maybe not energetically engaged" ...


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Transmedia Tuesday: Watching this TED talk [by Jane McGonigal] will let you live 7.5 minutes longer

Transmedia Tuesday: Watching this TED talk [by Jane McGonigal] will let you live 7.5 minutes longer | Stories - an experience for your audience - | Scoop.it

Chaunton: "The speaker is Jane McGonigal, one of the luminaries in the field of transmedia game design who has always focused her work on the power of games to do good—social good, environmental good, and in this instance, personal good" ...


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Exploring SyFy’s Transmedia Project ‘Defiance’

Exploring SyFy’s Transmedia Project ‘Defiance’ | Stories - an experience for your audience - | Scoop.it

Alan Robinson:  "Whether it has been through novels, webisodes, or interactive “alternate reality” games, the concept of transmedia storytelling continues to evolve in news ways as technology becomes more accessible. Nothing has been quite so immersive, however, as the SyFy Channel’s upcoming TV series, Defiance" ...


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The Digital Rocking Chair's curator insight, December 30, 2012 8:45 PM

I'm really hoping Defiance lives up to expectations ... I guess only time will tell.

Jeni Mawter's curator insight, December 30, 2012 11:16 PM

For lovers of Sci Fi everywhere.

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Meteor Entertainment CEO Mark Long Explains Why HAWKEN Is Bypassing Traditional Marketing

Meteor Entertainment CEO Mark Long Explains Why HAWKEN Is Bypassing Traditional Marketing | Stories - an experience for your audience - | Scoop.it

John Gaudiosi:  "[...] one thing that stands out with the approach [Mark] Long is taking with HAWKEN is that he’s bypassing traditional marketing in favor of a transmedia approach. Long talks about this unique strategy in the exclusive interview below" ...


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'Sleep No More' and Storytelling in Games

'Sleep No More' and Storytelling in Games | Stories - an experience for your audience - | Scoop.it

Scott Juster:  "What happens when a production company stages an interactive theater experiment? It starts to resemble a video game."


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Defiance – A Transmedia opportunity that gives a new lease of life to in-game advertising

Defiance – A Transmedia opportunity that gives a new lease of life to in-game advertising | Stories - an experience for your audience - | Scoop.it

Dan Plant (electricginger): "What is really exciting is that this is a truly transmedia project where the layers of the narrative are built up not only between multiple media channels, but where people can engage in different ways with the plot and actually have an effect on how it evolves."


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