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Stories - an experience for your audience -
- Everyone - every company, organization has a story. Tell it, we all can learn and benefit from your story but be authentic, real
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Rescooped by Hans Heesterbeek from Transmedia: Storytelling for the Digital Age
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Finding Game Design

Finding Game Design | Stories - an experience for your audience - | Scoop.it

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The Digital Rocking Chair's curator insight, May 27, 2014 12:03 AM


Tadhg Kelly:  '"Game designer" sounds like a cool job, but often game designers actually do a much more ordinary job' ...

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4-Layers, A Narrative Design Approach

4-Layers, A Narrative Design Approach | Stories - an experience for your audience - | Scoop.it

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The Digital Rocking Chair's curator insight, April 30, 2014 6:52 AM


Thomas Grip:  "The approach is primarily meant to suggest a workflow that focuses on the story and makes sure the narrative and gameplay are connected. The end goal is to create games that provide a better interactive narrative."

Henrik Safegaard - Cloneartist's curator insight, May 1, 2014 2:50 AM

It's all about storytelling. Games, movies, presentations,- you name it. They all need to have a goal, and you have to stay focussed on it.

Click to read this interesting article.

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Tapping Into the Emotional Side of Video Games: Developing Hope, Healing and Love

Tapping Into the Emotional Side of Video Games: Developing Hope, Healing and Love | Stories - an experience for your audience - | Scoop.it

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The Digital Rocking Chair's curator insight, April 18, 2014 5:15 AM


Chelsea Stark:  "Journey creator and thatgamecompany co-founder Jenova Chen talks about how video games need to appeal to a broader range of emotions to succeed."

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7 Things Dungeons & Dragons Taught Me About Storytelling

7 Things Dungeons & Dragons Taught Me About Storytelling | Stories - an experience for your audience - | Scoop.it

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Hans Heesterbeek's insight:

At first I thought, again some-one with some home made rules of storytelling. But it seized me. Great simple thoughts about storytelling, we all already know but braught in great way and compared it with a game he like to play. Be the way he writes great. A few quotes: 

"Stories can become a way of learning how to face situations we can't control, grapple with loss, and become resilient.

One of the most important jobs of a storyteller is to prevent their audience from getting bored.

Practice will improve anything

Failure is a part of ths process "

 

Enjoy this article

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The Digital Rocking Chair's curator insight, August 17, 2013 1:56 AM


Robbie Blair:  "A nerdy confessional where I go back through some tabletop RPG experiences that taught me valuable storytelling truths" ...

Henrik Safegaard - Cloneartist's curator insight, August 17, 2013 5:32 AM

Maybe this is a bit nerdy for many readers, but give it a chance. 

 

There have been disqusions about kids and people who spend times as Gamers and if it would harm them or if it was good for anything at all.

 

Well folkes, here is a great example of how gaming can be an asset for communication and storytelling.

 

"Once upon a time (in high school), a classmate bashed on what was then my preferred hobby: Dungeons and Dragons. His main argument was that, while not harmful, playing D&D was ultimately a waste of time. He challenged me to tell him how I benefited in any practical way, and the best response I could make was that enjoyment was an end of its own.

Well, it's a belated addendum, but I want to expand on that now. My years of experience as a Dungeon Master have taught me many valuable lessons, and many of those lessons are specifically applicable to my writing. Here are the seven most significant storytelling lessons I learned from playing Dungeons and Dragons."

click to read the full story.

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A Beginner's Guide To Making Your First Video Game

A Beginner's Guide To Making Your First Video Game | Stories - an experience for your audience - | Scoop.it



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Hans Heesterbeek's insight:

Could be usefull. I'm not experineced in makeing games. But for some projects it could be useful. Wouldn't it be better, smarte and quicker to get somebody involved how knows the busines or are these tools for concepting? 

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The Digital Rocking Chair's curator insight, August 5, 2013 10:44 PM

Zoe Quinn:  "Do you have an idea for a game you wish you could play rolling around in your head? And no one is making it? I've got good news for you: there are more tools and support than ever to help people who have no experience with coding or development start to learn how to create the games of their dreams. If no one is making what you want to play, why not learn how to make it yourself?"

@CotCotCotApps's curator insight, August 6, 2013 9:31 PM

Some good advice: learn by doing, start small and be ready to fail! 

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Exploring SyFy’s Transmedia Project ‘Defiance’

Exploring SyFy’s Transmedia Project ‘Defiance’ | Stories - an experience for your audience - | Scoop.it

Alan Robinson:  "Whether it has been through novels, webisodes, or interactive “alternate reality” games, the concept of transmedia storytelling continues to evolve in news ways as technology becomes more accessible. Nothing has been quite so immersive, however, as the SyFy Channel’s upcoming TV series, Defiance" ...


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The Digital Rocking Chair's curator insight, December 30, 2012 8:45 PM

I'm really hoping Defiance lives up to expectations ... I guess only time will tell.

Jeni Mawter's curator insight, December 30, 2012 11:16 PM

For lovers of Sci Fi everywhere.

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Meteor Entertainment CEO Mark Long Explains Why HAWKEN Is Bypassing Traditional Marketing

Meteor Entertainment CEO Mark Long Explains Why HAWKEN Is Bypassing Traditional Marketing | Stories - an experience for your audience - | Scoop.it

John Gaudiosi:  "[...] one thing that stands out with the approach [Mark] Long is taking with HAWKEN is that he’s bypassing traditional marketing in favor of a transmedia approach. Long talks about this unique strategy in the exclusive interview below" ...


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'Sleep No More' and Storytelling in Games

'Sleep No More' and Storytelling in Games | Stories - an experience for your audience - | Scoop.it

Scott Juster:  "What happens when a production company stages an interactive theater experiment? It starts to resemble a video game."


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Defiance – A Transmedia opportunity that gives a new lease of life to in-game advertising

Defiance – A Transmedia opportunity that gives a new lease of life to in-game advertising | Stories - an experience for your audience - | Scoop.it

Dan Plant (electricginger): "What is really exciting is that this is a truly transmedia project where the layers of the narrative are built up not only between multiple media channels, but where people can engage in different ways with the plot and actually have an effect on how it evolves."


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What Games Are: What Became Of Social Games?

What Games Are: What Became Of Social Games? | Stories - an experience for your audience - | Scoop.it

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The Digital Rocking Chair's curator insight, April 28, 2014 4:38 AM


Tadhg Kelly:  "Remember social games? Remember how they [were] supposed to be the future, how they were transforming the games industry and all that? No?" ...

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What Games Are: What Became Of Social Games?

What Games Are: What Became Of Social Games? | Stories - an experience for your audience - | Scoop.it

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The Digital Rocking Chair's curator insight, April 28, 2014 4:38 AM


Tadhg Kelly:  "Remember social games? Remember how they [were] supposed to be the future, how they were transforming the games industry and all that? No?" ...

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Your Guide to Creating Compelling Newsgames

Your Guide to Creating Compelling Newsgames | Stories - an experience for your audience - | Scoop.it

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roberto gilli's curator insight, September 27, 2013 5:07 AM

Real Newsgames are rare. This is a good introduction on the topic. IMHO newsgames has to mix with mobile nd social to be really attractive.

Normand Miron's curator insight, September 27, 2013 11:42 AM

When journalism meets dataviz and gaming.  One day instead of reading it, we'll play our NY TImes Saturday Edition ;)

Helena Pontes's curator insight, October 3, 2013 6:27 AM

This is an interesting side of advergames that we have not discussed in class in the past two weeks! 

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Creating Games for Journalism

Creating Games for Journalism | Stories - an experience for your audience - | Scoop.it

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Hans Heesterbeek's insight:

Not a mockumentry but a mockreality. 

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The Digital Rocking Chair's curator insight, July 31, 2013 11:01 PM

Sisi Wei:  "Designed well, video games guide players to feel emotion and conflict, as well as learn the intricacies of complex subjects and systems. They engage users in a highly meaningful, memorable, and influential way" ...

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Serious business of gaming

Serious business of gaming | Stories - an experience for your audience - | Scoop.it

"Gamification, gamefullness and alternative reality sound like fun, but as Anna Jackson explains, they are important and serious gaming concepts."


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Gina Anderson CEO Mopi16 's curator insight, May 2, 2013 10:07 AM

I keep reading blogs and white papers about the power of gamification. The researcher in me wants ot pin point the draw and see which use has the most impact for retention and learning. From our initial research, I suspect an element of public recognition may be key.

Gina Anderson CEO Mopi16 's curator insight, May 2, 2013 10:08 AM

I keep reading blogs and white papers about the power of gamification. The researcher in me wants ot pin point the draw and see which use has the most impact for retention and learning. From our initial research, I suspect an element of public recognition may be key.

Danny Ong's curator insight, September 24, 2013 1:26 AM

In this article, it is shown how people applies gaming-related concepts into their daily activities. Therefore, if we could apply the same concepts when it comes to businesses, plenty of improvement will be seen among the people. One of the example is Foursquare giving people achievements if they had logged into several places using Foursquare. If this concept is applied to the business people, there might had a chance they are motivated by the rewards that will be given if they done an excellent job.

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How Video Game Stories Are Written

How Video Game Stories Are Written | Stories - an experience for your audience - | Scoop.it
Having just endured the train wreck that was Far Cry 3's narrative arc, now's the perfect time to look at this guide by GameFront on how to write a story for a video game.

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The Digital Rocking Chair's curator insight, December 19, 2012 12:42 AM

Links to a very fun and somewhat (LOL) insightful infographic.

Jeni Mawter's curator insight, December 19, 2012 8:01 PM

Writing for video games brings its own challenges.

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OFFSHORE: a creative space between serious games and i-docs

OFFSHORE: a creative space between serious games and i-docs | Stories - an experience for your audience - | Scoop.it

Sandra Gaudenzi: "It combines game logic and immersive interface to tackle a serious problem such as offshore oil extraction: its dangers, its economic and ecologic consequences. More than anything it tries to find a new language to engage a web audience that is game savvy, but maybe not energetically engaged" ...


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Transmedia Tuesday: Watching this TED talk [by Jane McGonigal] will let you live 7.5 minutes longer

Transmedia Tuesday: Watching this TED talk [by Jane McGonigal] will let you live 7.5 minutes longer | Stories - an experience for your audience - | Scoop.it

Chaunton: "The speaker is Jane McGonigal, one of the luminaries in the field of transmedia game design who has always focused her work on the power of games to do good—social good, environmental good, and in this instance, personal good" ...


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