STEM Education models and innovations with Gaming
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STEM Education models and innovations with Gaming
STEM (Science Technology Education & Mathematics) K-20  education models and innovations
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Hack Club! -- THE Journal

Hack Club! -- THE Journal | STEM Education models and innovations with Gaming | Scoop.it
High school students have started taking charge of their own computer science education. One of them, an 18-year-old who was named to Forbes' "30 Under 30" list for 2016, has helped to create a network of "Hack Clubs" that have spread to 12 states so far. The purpose: to get kids coding regardless of background or prior technical knowledge.
Gordon Dahlby's insight:

"One of the coolest things is that the entire 'virtual tool box' for coding is almost completely free," adds Latta, a recent winner of the Thiel Fellowship. "Anyone from a student with no money, to a professional at Facebook, has access to the same tools. Ultimately, hacking is about using all the tools at your disposal to build a solution to a problem."

Read our related Q&A with Zach Latta here.

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Developing Games | Xbox One and Windows 10 #STEM #hourofcode

Developing Games for
Xbox One and Windows 10


ID@Xbox for Xbox One

The ID@Xbox program helps qualified game developers self-publish on Xbox One. Developers accepted into the program are provided two Xbox One development kits at no cost, and have access to the Xbox One XDK, developer documentation, private forums, free middleware, and more. ID@Xbox game developers have full access to the Xbox One platform, including Xbox Live, Gamerscore, achievements, challenges, SmartGlass, and Kinect.

Get started with ID@Xbox
Windows 10 game development

Xbox is coming to Windows 10 in a major way with the addition of great gaming features like the Xbox app, cross-device multiplayer, and Xbox Live for Windows apps. With the new Windows universal app platform, game developers can target all Windows 10 devices including phones, PCs, and Xbox One consoles. Windows 10 introduces Direct3D 12, the next version of the Direct3D graphics pipeline. Direct3D 12 enables the performance of a console-like API and is faster and more efficient than ever before. Your game can feature richer scenes, more objects, more effects, and make full use of modern graphics hardware.

Learn more at the Windows Dev Center

Tools and middleware

The Xbox One Tools and Middleware Program licenses Xbox One development kits to professional developers of game tools and middleware. Developers accepted into the program can share and distribute their Xbox One XDK technologies to other licensed Xbox One developers.

Learn more about the Tools and Middleware Program
Kinect for Windows development

The Kinect for Windows sensor and SDK provide the tools you need to develop innovative applications that recognize speech and human motion. Kinect for Windows gives you the power to create entirely new and exciting interactive technologies.

Get started with Kinect for Windows

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Computer science proponents grapple with balancing theory, practice

Computer science proponents grapple with balancing theory, practice | STEM Education models and innovations with Gaming | Scoop.it
News, voices and jobs for education professionals. Optimized for your mobile phone.
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computer/tech literacy vs mastery?

 

 

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Harvard CS50 AP - Introduction to the intellectual enterprises of computer science and the art of programming


CS50 is Harvard University's introduction to the intellectual enterprises of computer science and the art of programming for students less comfortable and more comfortable alike. CS50 AP is a free adaptation for high schools that satisfies the new AP CS Principles curriculum framework (that officially debuts in Fall 2016).

 The latest updates to the CS50 AP Curriculum are always available on this page. CS50 in the News

 

February 9, 2016 -- featuring Marcus Twyford and Cincinnati Country Day School on cincinnati.com: http://www.cincinnati.com/story/news/local/indian-hill/2016/02/09/country-day-students-part-pilot-study/80061258/February 8, 2016 -- featured in Katie O'Shaughnessey's blog: http://codingisexploding.com/2016/02/08/microsoft-cs50-hackathon-nyc/

 

Hello, world!


This wiki will be the home of CS50 AP's teacher-facing materials. Over the coming weeks, we will be posting all the curricular resources we can for you in advance of the first day of the school year. Please don't hesitate to email Doug (lloyd@cs50.harvard.edu) for requests for new materials and/or feature requests, if you don't see what you're looking for, and we'll do our best to get things up as quickly as we can.

Additionally, we will assist you in creating a space on this wiki where you can post your own materials as well to share with your fellow teachers.

Important LinksThe latest updates to the curriculum are available in the navigation bar.You can also find the CS50 AP Updates in the navigation bar.If you are a pilot teacher, click here for information about the CS50 AP Teacher Community. (Must be logged in to access.)


We recommend that you ask your school's IT department to whitelist the following domains, so students have access to our online help communities!

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New Round of 100Kin10 Fellowship Brings New Opportunity for BIF SXL | Business Innovation Factory

New Round of 100Kin10 Fellowship Brings New Opportunity for BIF SXL | Business Innovation Factory | STEM Education models and innovations with Gaming | Scoop.it
We are excited to announce that the BIF Student Experience Lab has just launched a new project with our partners, 100Kin10! 100Kin10 unites the nation’s top academic institutions, nonprofits, foundations, companies, and government agencies to train and retain 100,000 excellent STEM teachers to educate the next generation of innovators and problem solvers. Last year, we helped 100Kin10 design and implement the first round of the 100Kin10 Fellowship, a new model designed to bring together Partner organizations to collaboratively design and test prototypes that focus on K-12 engineering education.  We co-designed a blended experience, including in-person and virtual learning and collaboration experiences for a cohort of around 30 Fellows.  Over the course of three months, Fellows explored challenges related to increasing the breadth and depth of engineering education, and then used human-centered design processes to develop and prototype new solutions to these challenges.  Watch this video to hear last year’s Fellows describe the process and its impact on their work.  We look forward to working on the next iteration of the Fellowship, which will focus on Supporting active STEM learning in early childhood.
 
100Kin10 shares BIF’s approach of engaging in cycles of design, real world testing, design iteration, and re-testing to develop transformative new models.  In this spirit, we will work together to build on all that we learned from the first round of the Fellowship in order to increase this emerging model's impact on the experiences of participating 100Kin10 Partners and, ultimately, on the future of STEM education!  
 
To learn more about our first round of work with 100Kin10, check out the project page on the BIF Student Experience Lab website.  
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Move Your Labs Online -- Campus Technology

Move Your Labs Online -- Campus Technology | STEM Education models and innovations with Gaming | Scoop.it
As more classes go online, schools need a workable approach for giving students access to high-demand software. Virtual desktops provide the answer.
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Track Internet Dropouts and Notify Your ISP with RPi | Make:

Track Internet Dropouts and Notify Your ISP with RPi | Make: | STEM Education models and innovations with Gaming | Scoop.it
Outages with your broadband can drive you to frustration, but you can use the Raspberry Pi, and command line scripting to monitor it.
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“With Math I Can” Initiative Unveiled to Change Student Mindsets about Math

“With Math I Can” Initiative Unveiled to Change Student Mindsets about Math | STEM Education models and innovations with Gaming | Scoop.it

Click here to edit the 

Amazon Education, ASCD, Character Lab, Common Sense Education, National Council of Teacher Mathematics (NCTM), Project for Education Research That Scales (PERTS), ClassDoJo, and Teaching Channel join together for campaign

 

Internationally recognized math education expert and Stanford University professor Jo Boaler brings “growth mindset” approach to initiative .

 

School districts around the nation are joining the movement to encourage a growth mindset about math and stop the statement, “I’m not good at math”

 

SEATTLE--(BUSINESS WIRE)--Feb. 2, 2016-- (NASDAQ:AMZN)—Today, a coalition of non-profit education and education technology organizations launched a national initiative to transform student attitudes about math. Developed under the leadership of Amazon Education and TenMarks, “With Math I Can” challenges the nation’s more than three million teachers and their students to take the pledge to replace the notion of “I’m not good at math” with “I am working to get better at math” by embracing a “growth mindset,” the belief that abilities and intelligence can be developed, which leads to an increased focus on the process of learning rather than the outcome. Supporters of the “With Math I Can” movement include Stanford University Professor of Mathematics Education Jo Boaler, Character Lab, Common Sense Education, National Council of Teachers of Mathematics (NCTM), Stanford University’s Project for Education Research that Scales (PERTS), ClassDoJo, ASCD, and Teaching Channel. Teachers and students can learn more, watch a video, access resources, and take the pledge at www.withmathican.org.

This Smart News Release features multimedia. View the full release here: http://www.businesswire.com/news/home/20160202005555/en/

More than 50 percent of young adults report that they say, “I’m not good at math,” according to a survey by Change the Equation. Yet, the same study reports that nearly all Americans (93 percent) agree that developing good math skills is essential to success in life. This attitude is particularly perilous in lower income communities where scores from the most recent Nation’s Report Card showed that 71 percent of average-income students achieved a basic understanding of math, while only 44 percent of low-income students achieved the same level.

“Students need math for many reasons—from college readiness to career and everyday life, like keeping score at a basketball game or figuring out how much money to save to buy something. Students become discouraged and feel they aren’t good at math as soon as they encounter challenges or struggle with solving problems, and this is precisely what we want to change,” said Rohit Agarwal, General Manager of Amazon K-12 Education. “By collaborating with the education community, we are taking a bold step to transform society’s approach and mindset toward math so all students can reach their full potential and have equal access to career and economic opportunities. Our ambitious goal is to drive a change in attitude—from ‘I can’t’ to ‘I can and I will’—for every student in the country.”

“With Math I Can” asks teachers and students who take the pledge to replace saying, “I’m not good at math” with statements like, “I will learn from my mistakes” or “I will persevere through challenges in math.” The initiative is supported by a website (www.withmathican.org), a video that highlights the need for a growth mindset around math, and a powerful set of free resources for teachers to use with their students to make a change.

A key supporter of the campaign is internationally recognized math education expert Jo Boaler, Ph.D., professor of mathematics education at Stanford University and author of the new book, Mathematical Mindsets. She was one of the first education researchers to apply growth mindset to math achievement, discovering that more children have a fixed mindset toward math than any other subject. She is also the co-founder of youcubed.org, a Stanford website dedicated to providing free resources to teachers, parents, and students to help students develop mathematical mindsets.

Boaler said, “If you ask most students what they think their role is in math classrooms, they will tell you it is to get questions right, and when they inevitably struggle, most decide they are not a ‘math person.’ When students are in math classrooms where they are given growth mindset messages, as well as encouraged to appreciate the beauty of mathematics, to ask deep questions, and to explore the rich set of connections that make up the subject, they develop a growth mindset. ‘With Math I Can’ is an extraordinary opportunity to help students all around the country transform their thinking about math and develop a growth mindset.”

New Jersey’s Edison Township Public Schools is one of the first districts in the country to join this national movement. Tara Beams, Assistant Superintendent, Curriculum and Instruction for Elementary Schools, said, “Across the entire district, teachers are changing students’ math mindsets. Everyday students are celebrating their math accomplishments, big and small, and are changing the way they talk and think about math because we are promoting growth mindset. The result, when we all—teachers and students—change the way they think and feel about learning math, students change the way they learn math! We are excited to be growing and nurturing all of our genius mathematicians and to be part of ‘With Math I Can,’ a movement to change math mindsets around the country.”

Across the country, California’s Beaumont Unified School District is taking the “With Math I Can” pledge as well. Commenting on her district’s commitment to help its students build their “math esteem,” Assistant Superintendent of Instructional Services, Christina Goennier, Ed.D. said, "Beaumont Unified School District is honored to be a part of the ‘With Math I Can’ campaign. We believe all students and adults can learn to embrace the process of math. Through the variety of free resources offered on this site and the voice of a growth mindset from our mentors, we now say failing is our ‘first attempt in learning.’”

Neighboring California district Encinitas Union School District is also one of the first districts to commit to the “With Math I Can” pledge. Leighangela Brady, Ed.D., Assistant Superintendent, said, "’With Math I Can’ harnesses the power of math. Encinitas Union School District is committed to encouraging perseverance and a growth mindset, and we are thrilled to have access to so many resources at WithMathICan.org to help us support students to develop these skills. The ‘With Math I Can’ pledge is a perfect way for our students’ voices to be heard. With math, our students can, and will, become what they want to be.”

Teachers and students can take the pledge and get more information at www.WithMathICan.org.

About Amazon K-12 Education

Amazon Education’s goal is to improve learning outcomes with solutions that help teachers focus on what they do best—teach, engage and motivate students to learn. Solutions include rigorous content and curriculum resources for differentiated instruction and personalized learning, and a learning resource portal that specifically supports the discovery, curation, creation, and distribution of digital education resources for every educator across the country.

About Amazon

Amazon.com opened on the World Wide Web in July 1995. The company is guided by four principles: customer obsession rather than competitor focus, passion for invention, commitment to operational excellence, and long-term thinking. Customer reviews, 1-Click shopping, personalized recommendations, Prime, Fulfillment by Amazon, AWS, Kindle Direct Publishing, Kindle, Fire tablets, Fire TV, Amazon Echo, and Alexa are some of the products and services pioneered by Amazon. For more information, visit www.amazon.com/about.

 

View source version on businesswire.com: http://www.businesswire.com/news/home/20160202005555/en/

Source: Amazon.com, Inc.

Amazon.com, Inc.
Media Hotline, 206-266-7180
Amazon-pr@amazon.com
www.amazon.com/pr

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Girls and Coding: Seeing What the Future Can Be | ED.gov Blog

Girls and Coding: Seeing What the Future Can Be | ED.gov Blog | STEM Education models and innovations with Gaming | Scoop.it

“You can’t be what you can’t see.”

This is a common expression that, perhaps like me, you’ve heard many times. For the girls at the Young Women’s Leadership school where I teach in New York City, this is – sadly — the case. My students couldn’t see themselves as women in STEM careers, and in fact, knew little about the opportunities offered within the field.

That’s why I made it my mission to bring computer science to our school.

My principal was excited at the idea of incorporating computer science (CS), but took me by surprise when she said I would have to teach it. As a certified Spanish teacher, I had no background in CS other than being digitally competent. But, after starting to learn through an online training program, I decided to blend computer science into my advanced Spanish speakers class because I figured why not have students learning Spanish dive into coding, too.

 

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You can’t be what you can’t see.

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With Math I Can - Growth Mindset Tools

With Math I Can - Growth Mindset Tools | STEM Education models and innovations with Gaming | Scoop.it
Take the With Math I Can growth mindset pledge and access worksheets, lesson plans and other growth mindset resources for use at home, in your classroom and in your district. From Amazon Education, TenMarks, Common Sense Education, ClassDojo, PERTS, Jo Boaler and more. Stop saying I’m not good at math.
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Nanotechnology: Super Small Science

NBC Learn K-12 offers unique collections of video resources, primary sources, historic footage, images, mini-documentaries and text resources designed for use in the K-12 classroom.
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The Misappropriation of Cognitive Science Principles in EdTech - Forbes

The Misappropriation of Cognitive Science Principles in EdTech - Forbes | STEM Education models and innovations with Gaming | Scoop.it
While discoveries in the learning sciences hold tremendous potential to impact education, edtech entrepreneurs must study and appropriately apply them them in order for this impact to be realized. Otherwise, technologies will continue to deliver only marginal results in improving student learning, no matter how impressive the marketing scheme.
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IDEO’s Employee Engagement Formula

IDEO’s Employee Engagement Formula | STEM Education models and innovations with Gaming | Scoop.it
Four elements that make workers happier.

 

IDEO’s origin story sometimes sounds like a myth or a fable, but it’s actually true. David Kelley founded the company with a simple goal: to create a workplace made up of his best friends. In the beginning he did, in fact, bring in some of his closest buddies to launch the Silicon Valley firm that would become IDEO. More than 30 years later, we’re a global design company that employs more than 650 people. Obviously, we didn’t get to that size by hiring only our friends. But David’s early intention still greatly informs the way we work. There are, in fact, four elements of our culture that came directly from his founding statement. We think they’re essential factors in keeping employees engaged — not just at our company, but at any company.

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NSF 2016 STEM For All Video Showcase

NSF 2016 STEM For All Video Showcase | STEM Education models and innovations with Gaming | Scoop.it
Advancing STEM Learning for All:
Sharing cutting edge work and community discourse

On May 17th – 23rd, 2016, more than one hundred projects advancing STEM teaching and learning will showcase three-minute videos of their cutting-edge work. They will discuss strategies for broadening access and participation with researchers, practitioners, administrators, policy makers and the general public.

REGISTER by March 15th to be a presenter.

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ANNOUNCING MINECRAFT: EDUCATION EDITION - Minecraft Education Edition

ANNOUNCING MINECRAFT: EDUCATION EDITION - Minecraft Education Edition | STEM Education models and innovations with Gaming | Scoop.it

At its core, Minecraft is an open world that promotes creativity, collaboration, and problem solving. It’s enjoyed by a worldwide community of over 100 million players who constantly inspire us with their creations.
Many of the skills required to enjoy Minecraft to its fullest are important to educators who might be searching for inventive ways to engage their students. By bringing Minecraft into the classroom, we are empowering educators and students to teach and learn through building and exploring within a fun, familiar environment.
We’ve already seen it transform classrooms and curriculum. Since 2011, MinecraftEDU from TeacherGaming LLC from Finland – a version of Minecraft built especially for the classroom – has reached thousands of classrooms in more than 40 countries around the world, all reporting wild success. We don’t want to stop there. We believe this is just the beginning.
Today, we’re excited to announce Microsoft is acquiring MinecraftEdu and investing in a new and expanded version of Minecraft for the classroom called Minecraft: Education Edition. This new title – available as a free trial this summer – will build on the learnings from MinecraftEdu while offering an expanded set of features. And in support of MinecraftEdu customers, they can continue to use MinecraftEdu and we will offer the first year of Minecraft: Education Edition for free.
In the spirit of the Minecraft community, we are dedicated to making sure Minecraft: Education Edition is shaped in the coming months by a growing community of educators online at education.minecraft.net. We’re also excited to also share that these community pages will host a variety of resources like lesson plans and a new Minecraft Mentors page that allows educators experienced in Minecraft to connect with those interested in trying it for the first time.
“One of the reasons Minecraft fits so well in the classroom is because it’s a common, creative playground,” said Vu Bui, COO of Mojang. “We’ve seen that Minecraft transcends the differences in teaching and learning styles and education systems around the world. It’s an open space where people can come together and build a lesson around nearly anything.”
Since the introduction of Minecraft to the classroom, educators around the world have been using Minecraft to effectively teach students everything from STEM subjects to art and poetry. It’s this versatility that excites many educators about the potential.
“In education, we are constantly seeking pathways to explore learning beyond the confines of a textbook. Minecraft allows us that opportunity,” said Rafranz Davis, Executive Director of Professional Development and Learning, Lufkin ISD. “When we see our kids enjoying the process of learning in this way, it’s a game changer.”
For more information about Minecraft: Education Edition check out our FAQ at education.minecraft.net and sign up to be a part of our educator community.

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Home - Dexter Industries

Build your own robot car.

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Equipping educators every step of the way.

We’ve discovered educators all over the world using our robot kits in the classroom. These pioneers have developed their own curriculums, but now we’re working to put together the right set of hardware, software and projects! Check out our DexterEd page for more information and to sign up for our Teacher Trial Kits!
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Shape-shifting tech will change work as we know it

Shape-shifting tech will change work as we know it | STEM Education models and innovations with Gaming | Scoop.it
What will the world look like when we move beyond the keyboard and mouse? Interaction designer Sean Follmer is building a future with machines that bring information to life under your fingers as you work with it. In this talk, check out prototypes for a 3D shape-shifting table, a phone that turns into a wristband, a deformable game controller and more that may change the way we live and work.
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Amazon's new cloud engine has a zombie apocalypse clause | ZDNet

Amazon's new cloud engine has a zombie apocalypse clause | ZDNet | STEM Education models and innovations with Gaming | Scoop.it
Earlier this week Amazon Web Services unveiled Lumberyard, a free, open-source 3D engine for building cloud-powered games. And hidden away in the terms and conditions is an unusual get-out clause related to the rise of the living dead.

 

Under section 57.10 of the AWS service terms, it notes that Lumberyard is not intended for use with life-critical or safety-critical systems, "such as use in operation of medical equipment, automated transportation systems, autonomous vehicles, aircraft or air traffic control, nuclear facilities, manned spacecraft, or military use in connection with live combat".

But if a zombie outbreak outbreak occurs, then all of that changes -- perhaps because when the dead come back to life, what you really need is a cloud-based gaming engine to lead the fightback.

As the service terms continue, somewhat tongue in cheek: "However, this restriction will not apply in the event of the occurrence (certified by the United States Centers for Disease Control or successor body) of a widespread viral infection transmitted via bites or contact with bodily fluids that causes human corpses to reanimate and seek to consume living human flesh, blood, brain or nerve tissue and is likely to result in the fall of organized civilization".

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FY 2017 Budget Request by NSF subsumes CS4ALL under Workforce Development | @NSF

FY 2017 Budget Request by NSF subsumes CS4ALL under Workforce Development | @NSF | STEM Education models and innovations with Gaming | Scoop.it

...



Develops a Highly Talented Workforce through All Phases of Education
NSF funds activities that support students, teachers, researchers, and the public, as well as education research that is critical to building the Nation's knowledge base for improving learning in science, technology, engineering, and mathematics (STEM). The Budget provides a total of $1.2 billion for STEM education activities, including for:

CyberCorps: Scholarships for Service, a program that supports cybersecurity education and research at higher education institutions. FY 2017 funding will begin laying the groundwork for SFS program scholarship alumni to serve as a national resource over the course of their careers.

Computer Science for All, which will accelerate NSF's ongoing efforts to enable rigorous and engaging computer science education in schools across the Nation.

Improving Undergraduate STEM Education to accelerate the quality and effectiveness of undergraduate education in all STEM fields by using research on STEM learning to address crosscutting challenges and discipline-specific issues.

Advanced Technological Education that supports technicians in undergraduate programs preparing for the high-technology fields that drive our Nation's economy.

NSF Research Traineeships that identify priority research themes that both align with NSF initiatives and have strong potential for the development and testing of innovative practices in graduate education.

Graduate Research Fellowships that recognize students with high potential in STEM research and innovation and provide support for them to pursue multidisciplinary research.

Advancing Informal STEM Learning that provides design, implementation, and testing of new approaches to STEM learning opportunities for the public in informal environments; the creation of multiple pathways for broadening access to and engagement in STEM learning experiences; and research on and assessment of STEM learning in informal environments.
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add your insight... Computer Science for All, which will accelerate NSF's ongoing efforts to enable rigorous and engaging computer science education in schools across the Nation.

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Webinars | Professional Development

Webinars | Professional Development | STEM Education models and innovations with Gaming | Scoop.it
Find upcoming and past webinars to help you in the chemistry classroom.
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How should we spend $4 billion on computer science education? Get experts involved | Christensen Institute

This week, President Obama announced that he would call for a $4 billion dollar commitment in his 2017 budget to bring computer science education to K-12 schools nationwide. If approved, the investment would mark an opportunity not only to invest in bringing a high leverage skillset to today’s students, but also to fundamentally rethink teaching and learning, with the potential to bring industry experts to bear in classrooms. This would depend, of course, on how states allocate the funding and the underlying educational models that they choose to fund. Were these dollars spent across traditional education categories, we’d likely see most dollars go to computer labs and recruiting and training more computer science teachers (which we currently sorely lack). Although these investments might be good for students in the short term, we would miss an opportunity to use computer science as a starting point to rethink a new model for managing human capital in education. Specifically, computer science is clearly a subject where industry professionals possess a huge reservoir of up-to-date know-how from which K–12 classrooms could benefit. This does not mean developers and software engineers should all become classroom teachers. But rather than investing solely in training new teachers, we should unlock the existing computer science talent awash in our tech industry and invest in building channels that bring outside experts into classrooms to supplement what teachers are doing. - See more at: http://www.christenseninstitute.org/how-should-we-spend-4-billion-on-computer-science-education-get-experts-involved/#.dpuf

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Data-collection possibilities expanded in the science classroom

Data-collection possibilities expanded in the science classroom | STEM Education models and innovations with Gaming | Scoop.it
Vernier Software & Technology has developed LabQuest Stream. This wireless and USB sensor interface allows students to collect scientific data from multiple sensors with a mobile device, Chromebook or computer.
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Boys, girls, schools, clubs: New ways to build and sustain interest in learning about sciences and technology - The Hechinger Report

Boys, girls, schools, clubs: New ways to build and sustain interest in learning about sciences and technology - The Hechinger Report | STEM Education models and innovations with Gaming | Scoop.it
In an effort to scale up improvements in the way American schoolchildren learn science, technology, engineering and mathematics, subjects jointly known as STEM education, the University of San Diego­ will expand a national initiative through a $12 million dollar gift, announced Thursday, from the Noyce Foundation. The initiative, called STEM Next, is meant to target …
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Bootstrap to train 300 additional educators

Bootstrap to train 300 additional educators | STEM Education models and innovations with Gaming | Scoop.it
In support of the White House initiative to bring computer science education to all students, the creators of Bootstrap—a Worcester Polytechnic Institute and Brown University computer science curriculum—are also using the program to help train math teachers in computer science education.
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Dear parents: Let your kids use open source software

Dear parents: Let your kids use open source software | STEM Education models and innovations with Gaming | Scoop.it
Jim Salter addresses concerns about FOSS in an open letter to parents.
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