STEM Education models and innovations with Gaming
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STEM Education models and innovations with Gaming
STEM (Science Technology Education & Mathematics) K-20  education models and innovations
Curated by Gordon Dahlby
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Urgent: This innovation myth needs to end - eCampus News

Urgent: This innovation myth needs to end - eCampus News | STEM Education models and innovations with Gaming | Scoop.it
First-ever report reveals the most prolific innovators in the U.S. are not young entrepreneurial college dropouts; rather, highly educated immigrants with STEM degrees. It’s the myth that just won’t go away and is, in part, responsible for the current belief amongst Millennials and Gen Z’ers that higher education isn’t relevant: today’s most successful and brilliant
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Coding with the Sphero SPRK Edition Robot | Kids, Code, and Computer Science Magazine

Coding with the Sphero SPRK Edition Robot | Kids, Code, and Computer Science Magazine | STEM Education models and innovations with Gaming | Scoop.it
The new Sphero SPRK Edition updates the cute round robot, making it even easier for teachers, parents, and kids to learn math, robotics, and programming.
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Science Bound celebrates 25th anniversary | College of Human Sciences | Iowa State University

Science Bound celebrates 25th anniversary | College of Human Sciences | Iowa State University | STEM Education models and innovations with Gaming | Scoop.it
Iowa State University’s Science Bound will this week begin celebrating 25 years of empowering thousands of ethnically diverse Iowa students to pursue careers in math and science.
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Mathematics of Machine Learning

Mathematics of Machine Learning | STEM Education models and innovations with Gaming | Scoop.it
Broadly speaking, Machine Learning refers to the automated identification of patterns in data. As such it has been a fertile ground for new statistical and algorithmic developments. The purpose of this course is to provide a mathematically rigorous introduction to these developments with emphasis on methods and their analysis.You can read more about Prof. Rigollet's work and courses on his website.
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govsforcs

govsforcs | STEM Education models and innovations with Gaming | Scoop.it
Through the Governors’ K-12 Computer Science Partnership, we commit to working toward the following policies that will help meet the goal of increasing access to K-12 computer science in our states:
 
Enable all high schools to offer at least one rigorous computer science course;
Fund professional learning opportunities so teachers can be prepared to teach these courses; and,
Create a set of high-quality academic K-12 computer science standards to guide local implementation of courses.
 
The Partnership will also share best practices for computer science education reform, and advocate for federal policies that support the expansion of and access to K-12 computer science, including funding opportunities, flexibility, and policy change.
 
Code.org will provide the Partnership with resources related to best practices in policy and programs, and will facilitate collaboration among Governors and their staff, in person and virtually.
 
 
 
About Code.org
Launched in 2013, Code.org® is a non-profit dedicated to expanding access to computer science, and increasing participation by women and underrepresented students of color. Our vision is that every student in every school should have the opportunity to learn computer science.
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Some of the Code.org contributors:

Platinum Supporters ($3,000,000+ contribution)

 

Ballmer Family Giving

 

 

 

 

 

Gold Supporters ($1,000,000+ contribution)

 

Bill Gates

Bill and Melinda Gates Foundation

Diane Tang and Ben Smith

Drew Houston

Hadi Partovi

John and Ann Doerr

Mark Zuckerberg and Priscilla Chan

Quadrivium Foundation

Reid Hoffman

 

Sean N. Parker Foundation

 

 

Silver Supporters ($500,000+ contribution)

 

Ali Partovi

Feroz and Erica Dewan

 

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Younger generation wants tech, but not a job in IT #STEM

Younger generation wants tech, but not a job in IT #STEM | STEM Education models and innovations with Gaming | Scoop.it
Dive Brief:
Workforce projections show a potential crisis in the IT workforce as this generation of teens and people in their early 20s report little interest in such jobs but high expectations for campus tech support.
According to eCampus News, a recent study by CompTIA, "Managing the Generational Workforce," surveyed more than 1,000 people ages 13 to 24, finding that 21% of those younger than 18 say they are not interested in an IT career, matched by 26% of 18- to 24-year-olds — only 19% of whom say they are interested, which the report says will not be enough.
Some colleges and universities are working to foster interest in the field among their students, including Ohio State University, which is partnering with Hyland Software for internships, and Georgia Southern University, whose campus bookstore’s partnership with a mobile repair company featured special classes for students.
Dive Insight:
The steps that colleges and universities take to make certain degree programs more rewarding for students matter. Many students arrive on campus with undecided majors. They don’t know how they want their careers to start. While the latest CompTIA research is discouraging for the IT field, including CIOs in higher education who already have a hard time staffing their departments, there is certainly time to help young students decide on computer science.

Part of the challenge will be offering more realistic depictions of what an IT career looks like. According to the report, Generation Z thinks IT roles are deeply technical, but hiring managers are increasingly looking for people who can fulfill soft skills that are necessary in our new, service-oriented world.
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Wonder about the similar feelings in the variety of  S's, E's and M's

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Preparing Future Innovators for the IoT Era

Preparing Future Innovators for the IoT Era | STEM Education models and innovations with Gaming | Scoop.it

How do we ready students for STEM jobs we don't yet know?

 

GUEST COLUMN | by Dave Wilson

 

Engineers are innovators.

 

They love to tinker, design, build and make things. They are inspired and they learn by doing. Our future innovators, today’s students, are no different. They will be solving some of the world’s biggest…

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How do we ready students for STEM jobs we don't yet know?

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Engineers Week

Engineers Week | STEM Education models and innovations with Gaming | Scoop.it
Engineers Week - Celebrate how engineers make a difference, increase public dialogue about need for engineers.
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Hack Club! -- THE Journal

Hack Club! -- THE Journal | STEM Education models and innovations with Gaming | Scoop.it
High school students have started taking charge of their own computer science education. One of them, an 18-year-old who was named to Forbes' "30 Under 30" list for 2016, has helped to create a network of "Hack Clubs" that have spread to 12 states so far. The purpose: to get kids coding regardless of background or prior technical knowledge.
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"One of the coolest things is that the entire 'virtual tool box' for coding is almost completely free," adds Latta, a recent winner of the Thiel Fellowship. "Anyone from a student with no money, to a professional at Facebook, has access to the same tools. Ultimately, hacking is about using all the tools at your disposal to build a solution to a problem."

Read our related Q&A with Zach Latta here.

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Developing Games | Xbox One and Windows 10 #STEM #hourofcode

Developing Games for
Xbox One and Windows 10


ID@Xbox for Xbox One

The ID@Xbox program helps qualified game developers self-publish on Xbox One. Developers accepted into the program are provided two Xbox One development kits at no cost, and have access to the Xbox One XDK, developer documentation, private forums, free middleware, and more. ID@Xbox game developers have full access to the Xbox One platform, including Xbox Live, Gamerscore, achievements, challenges, SmartGlass, and Kinect.

Get started with ID@Xbox
Windows 10 game development

Xbox is coming to Windows 10 in a major way with the addition of great gaming features like the Xbox app, cross-device multiplayer, and Xbox Live for Windows apps. With the new Windows universal app platform, game developers can target all Windows 10 devices including phones, PCs, and Xbox One consoles. Windows 10 introduces Direct3D 12, the next version of the Direct3D graphics pipeline. Direct3D 12 enables the performance of a console-like API and is faster and more efficient than ever before. Your game can feature richer scenes, more objects, more effects, and make full use of modern graphics hardware.

Learn more at the Windows Dev Center

Tools and middleware

The Xbox One Tools and Middleware Program licenses Xbox One development kits to professional developers of game tools and middleware. Developers accepted into the program can share and distribute their Xbox One XDK technologies to other licensed Xbox One developers.

Learn more about the Tools and Middleware Program
Kinect for Windows development

The Kinect for Windows sensor and SDK provide the tools you need to develop innovative applications that recognize speech and human motion. Kinect for Windows gives you the power to create entirely new and exciting interactive technologies.

Get started with Kinect for Windows

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Computer science proponents grapple with balancing theory, practice

Computer science proponents grapple with balancing theory, practice | STEM Education models and innovations with Gaming | Scoop.it
News, voices and jobs for education professionals. Optimized for your mobile phone.
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computer/tech literacy vs mastery?

 

 

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Harvard CS50 AP - Introduction to the intellectual enterprises of computer science and the art of programming


CS50 is Harvard University's introduction to the intellectual enterprises of computer science and the art of programming for students less comfortable and more comfortable alike. CS50 AP is a free adaptation for high schools that satisfies the new AP CS Principles curriculum framework (that officially debuts in Fall 2016).

 The latest updates to the CS50 AP Curriculum are always available on this page. CS50 in the News

 

February 9, 2016 -- featuring Marcus Twyford and Cincinnati Country Day School on cincinnati.com: http://www.cincinnati.com/story/news/local/indian-hill/2016/02/09/country-day-students-part-pilot-study/80061258/February 8, 2016 -- featured in Katie O'Shaughnessey's blog: http://codingisexploding.com/2016/02/08/microsoft-cs50-hackathon-nyc/

 

Hello, world!


This wiki will be the home of CS50 AP's teacher-facing materials. Over the coming weeks, we will be posting all the curricular resources we can for you in advance of the first day of the school year. Please don't hesitate to email Doug (lloyd@cs50.harvard.edu) for requests for new materials and/or feature requests, if you don't see what you're looking for, and we'll do our best to get things up as quickly as we can.

Additionally, we will assist you in creating a space on this wiki where you can post your own materials as well to share with your fellow teachers.

Important LinksThe latest updates to the curriculum are available in the navigation bar.You can also find the CS50 AP Updates in the navigation bar.If you are a pilot teacher, click here for information about the CS50 AP Teacher Community. (Must be logged in to access.)


We recommend that you ask your school's IT department to whitelist the following domains, so students have access to our online help communities!

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New Round of 100Kin10 Fellowship Brings New Opportunity for BIF SXL | Business Innovation Factory

New Round of 100Kin10 Fellowship Brings New Opportunity for BIF SXL | Business Innovation Factory | STEM Education models and innovations with Gaming | Scoop.it
We are excited to announce that the BIF Student Experience Lab has just launched a new project with our partners, 100Kin10! 100Kin10 unites the nation’s top academic institutions, nonprofits, foundations, companies, and government agencies to train and retain 100,000 excellent STEM teachers to educate the next generation of innovators and problem solvers. Last year, we helped 100Kin10 design and implement the first round of the 100Kin10 Fellowship, a new model designed to bring together Partner organizations to collaboratively design and test prototypes that focus on K-12 engineering education.  We co-designed a blended experience, including in-person and virtual learning and collaboration experiences for a cohort of around 30 Fellows.  Over the course of three months, Fellows explored challenges related to increasing the breadth and depth of engineering education, and then used human-centered design processes to develop and prototype new solutions to these challenges.  Watch this video to hear last year’s Fellows describe the process and its impact on their work.  We look forward to working on the next iteration of the Fellowship, which will focus on Supporting active STEM learning in early childhood.
 
100Kin10 shares BIF’s approach of engaging in cycles of design, real world testing, design iteration, and re-testing to develop transformative new models.  In this spirit, we will work together to build on all that we learned from the first round of the Fellowship in order to increase this emerging model's impact on the experiences of participating 100Kin10 Partners and, ultimately, on the future of STEM education!  
 
To learn more about our first round of work with 100Kin10, check out the project page on the BIF Student Experience Lab website.  
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So You Wanna Be A Podcaster? Helpful Tips and Tricks from 5 Years of Podcasting

So You Wanna Be A Podcaster? Helpful Tips and Tricks from 5 Years of Podcasting | STEM Education models and innovations with Gaming | Scoop.it
I promise this won’t be a rant on the podcasting world.  I promise this will not be negative sounding in any way.  I do promise that if you are interested in taking your podcast to the next level, you will need to seriously consider some of these points as sage advice from a guy who has recorded literally hundreds of podcasts,  and I assure you… I have broken all of these “rules” throughout my years as a podcaster.

Lets face it, podcasting isn’t easy.  You need to learn how be a presenter, a listener, an audio engineer, a web designer, a booker, and so much more.  I often tell new podcasters that it takes at least 50-100 episodes to really learn the craft.  My big advice to anyone looking at starting their own show is to simply listen to podcasts.  Listen to shows in your field and listen to shows outside of your field.  Listen to shows from celebrities and search out those podcasts that you see with only a handful of shows that podfaded years ago.  The more you listen to, the more ideas you will have when crafting your own show.

Recently, I was working with a group of new podcasters and they asked me about some of the things that should be avoided when creating podcasts.  It turned into a very healthy conversation about how to and how not to record podcasts.  It turns out that the best way to build a healthy podcasting network, podcasting audience, and podcast recording … sometimes has nothing to do with the question “What microphone do I buy?”

Here are some things to avoid when creating your podcast … in no particular order.

The Universal Rule: Technology Breaks… Don’t Apologize For It On Your Podcast

Have you ever listened to a podcast on the way to work and the first 10-15 minutes was dedicated to the host sharing that this was the second or third time that the recording was done because during the first recording the file was messed up?  I recently was a guest on a new podcast.  We recorded for more than an hour and it was a REALLY good conversation.  Sadly after we left our microphones and migrated back to our real lives, I received a phone call from the host apologizing for not having a complete recording.  Long and short, we decided to record again the following week, but the one thing we agreed on for the second recording was to not speak of the original recording.  Sharing your mistakes, where it does tell your audience that you are human, also points out your mistakes.  It’s important to know the difference.  Just some friendly advice … don’t apologize for a bad recording and a missed show. If you feel the need to, simply address it and move on. Don’t dwell on it.

Record … EDIT … and Post

I recently spoke with a podcaster about their editing techniques.  I was sharing some of my methods for breaking down long audio and then was stopped by the podcaster who told me that they don’t edit their material.  I asked about the times where something slips during a conversation and I was shocked by the response.  I was told that this podcaster accepts that a recording is recorded interview and that anything said during the podcast should be known by both parties that it will be posted and distributed world wide.  This was a new podcaster and I tried to drive this person away from this philosophy but then this actually happened to me.  I was a guest on a recent podcast and in the middle of the conversation I said the word PAUSE.  This is a universal statement by most podcaster which is equilivant to “Off The Record” in the print world.

Something happened during the show, and I said pause to have a brief conversation and then I said UNPAUSE and we kept going.  It wasn’t more than 10 minutes after we ended the recording that I received an email telling me that the show was up on iTunes to download.  I thought about it … and checked out the downloadable file to find that our side conversation was left in and that the audio was put up unedited.  When I emailed this host asking about the full recording, explaining how the word “pause” works, I was told that the shows are never edited, but if I would like, I could edit the show however I wished and repost it on my site.  Long and short, although I will not expose this podcast or podcaster, when asked, I will not be recommending any one to be a guest on this show.

It’s always important to edit shows. It’s always important to gain and keep the trust of your guests, It’s always important to put your best show out for all to hear and subscribe to.

Set Up Your Feed …  BEFORE Submitting to iTunes

I recently published a few blog posts about how a podcast feed gets into iTunes.  These are important reads for anyone looking to setup a podcast for the first time because, where it’s not impossible, it’s not the easiest thing to recalibrate.  iTunes recently came out with several new requirements for podcasts and podcasters.  I would highly suggest taking a look at these before sending your show into iTunes.

Here are two articles for consideration.

How to submit your show into the new Podcast Connect
What Path should your podcast RSS feed take before submitting to iTunes.
Whenever Possible … Have The Same, Or Similar Equipment As Your Cohost

We all listen to the radio in our cars.  We know that these professionals are working in large multi-million dollar studios with sound proofing on the  walls and professional quality microphones.  Everyone in the studio has headsets and there is a crew of engineers to make sure that the radio host has everything he needs for a great interview.  Now… who’s podcasting studio looks like this?

There are many responsibilities that we have while we record our podcasts.  When we have guests on the show, these responsibilities exponentially go up as things get complicated.

While we listen to these radio programs, we completely understand that not all audio is equal and when the radio station takes callers (which is happening less and less these days) we understand that the caller is on a phone and that their sound quality won’t be as professional as the studio mic’s.

Where does this come in with our podcasting?  Several of us have cohosts.  It’s important that all of the members of our podcasting team sound the same.  This, understandably is difficult to fully put into play, but understand where this is coming from.  Recently, I listened to a podcast with two cohosts.  One was working off of a studio mic that costs approx. $50 and he sounded just fine.  His cohost was using a microphone that was a blue-tooth mic that sits above the ear and extends only a few inches.  It wasn’t long into the podcast that I wanted to give up and change shows.  It is very difficult to listen to a show, episode after episode, when the hosts do not sound the same.  I totally understand when a guest is coming on the program over Skype, or through a phone connection, but there really isn’t much of an excuse when your long term show hosts do not have at least a tiny investment in proper gear.
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11 Lessons About Game-based Learning and STEM Education

11 Lessons About Game-based Learning and STEM Education | STEM Education models and innovations with Gaming | Scoop.it
11 lessons about game-based learning to develop STEM skills, based on the STEM-connector townhall "Leveraging Game-based Learning for STEM Engagement."
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How the Coding Craze Could Lead to ‘Technical Ghettos’

How the Coding Craze Could Lead to ‘Technical Ghettos’ | STEM Education models and innovations with Gaming | Scoop.it
The emphasis on knowing Java and JavaScript could put students of color on the bottom rung of the tech workforce.
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professionals are voicing concerns about the singular focus on coding—for all students, whether learning coding is enough to build computational thinking and knowledge, and for students of color in particular, whether the emphasis on knowing Java and JavaScript only puts them on the bottom rung of the tech workforce.
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Computer Games and Simulations for Education and Exploration

Computer Games and Simulations for Education and Exploration | STEM Education models and innovations with Gaming | Scoop.it
This course immerses students in the process of building and testing their own digital and board games in order to better understand how we learn from games. We explore the design and use of games in the classroom in addition to research and development issues associated with computer–based (desktop and handheld) and non–computer–based media. In developing their own games, students examine what and how people learn from them (including field testing of products), as well as how games can be implemented in educational settings.
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@mitocw

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Rutgers launches data analytics/big data certificate - eCampus News

Rutgers launches data analytics/big data certificate - eCampus News | STEM Education models and innovations with Gaming | Scoop.it
The Center for Innovation Education at Rutgers University recently launched a 44-week skills-based technology career program, beginning March 29th, 2016.
Rutgers University has partnered with Experiential Teaching Online (XTOL Corp.) to offer a remote, collaboration-driven course focused on big data and data analytics to recent graduates and professionals in New Jersey and throughout the United States.
Graduates of the Data Analytics/Big Data program will:
Gain a broad range of job-ready skills (technical and business) in numerous fields
Receive a Certificate of Completion
Complete a portfolio of professional-quality work to present to prospective employers
Leave with end-to-end project experience working on real life challenges
The certificate was developed using XTOL’s proven Story-Centered Curriculum approach — an approach in which students are placed in authentic, team-based, professional roles that incorporate knowledge and skill-based tasks. In the program, faculty members mentor the students and evaluate student performance on work produced.
Rutgers University will offer the following courses, which when taken sequentially, comprises the Data Analytics/Big Data Certificate:
Data Analytics – Discovering and Exploiting Patterns in Data
Understanding Customers: 4 weeks (30 hours per week); 8 weeks (15 hours per week)
Predicting Profitability and Customer Preferences: 4 weeks (30 hours per week); 8 weeks (15 hours per week)
Big Data – Advanced Skills
Web Mining: 8 weeks (30 hours per week); 16 weeks (15 hours per week)
Deep Analytics and Visualization: 6 weeks (30 hours per week); 12 weeks (15 hours per week)
“Utilizing XTOL’s proven Story-Centered Curriculum approach, the Rutgers certificate program provides critical skills to individuals who don’t necessarily have a computer science background,” said Stephen Carter, director of the Center for Innovation Education at Rutgers University. “Students acquire authentic experience at a more realistic pace conducive to learning and at a cost that they can afford.”
The university certificate program also will provide student mentoring from faculty members. The programs offer an entirely online curriculum as well as individual and team-based faculty mentorship. Designed and delivered by current and former faculty of Carnegie Mellon, Northwestern, and Yale Universities, subject matter experts bring extensive experience to the programs.
“We are excited about this innovative program and believe it to be a valuable option for professionals who wish to expand their skill-set in the areas of data analytics and big data. In partnership with XTOL, we are responding to the growing demand for highly skilled analytical employees in New Jersey and beyond,” said Carter.
For more information and to request an information packet about the Data Analytics/Big Data certificate program, visit http://bit.ly/RutgersBigData. A live information session will be held on campus on March 1st at 6pm, with online information sessions taking place on February 22nd at 7pm and March 12th at 10am. Individuals can register for information sessions at http://bit.ly/RutgersBigDataWebinar and http://bit.ly/RutgersBigDataInfoSession.
Material from a press release was used in this report.
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Good certificate-badge for HS CS and web business instructors?

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Top 4 open source issue tracking tools

Top 4 open source issue tracking tools | STEM Education models and innovations with Gaming | Scoop.it
Explore these four excellent open source options for keeping track of bugs and issues, for software developers and anyone who needs to manage a complex project.
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Global Day

Global Day | STEM Education models and innovations with Gaming | Scoop.it

Pledge to celebrate and share how engineers make a world of difference.

Global Day of the Engineer brings together the international community to:

Celebrate the accomplishments of engineersGive students around the world a chance to experience engineeringShare the amazing innovations engineers create every day

Be part of the movement that celebrates this amazing group of people and helps grow our next generation innovations.

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Girl Day

Girl Day | STEM Education models and innovations with Gaming | Scoop.it
Girl Day is a movement that shows girls how creative and collaborative engineering is and how engineers are changing our world.
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NSF 2016 STEM For All Video Showcase

NSF 2016 STEM For All Video Showcase | STEM Education models and innovations with Gaming | Scoop.it
Advancing STEM Learning for All:
Sharing cutting edge work and community discourse

On May 17th – 23rd, 2016, more than one hundred projects advancing STEM teaching and learning will showcase three-minute videos of their cutting-edge work. They will discuss strategies for broadening access and participation with researchers, practitioners, administrators, policy makers and the general public.

REGISTER by March 15th to be a presenter.

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ANNOUNCING MINECRAFT: EDUCATION EDITION - Minecraft Education Edition

ANNOUNCING MINECRAFT: EDUCATION EDITION - Minecraft Education Edition | STEM Education models and innovations with Gaming | Scoop.it

At its core, Minecraft is an open world that promotes creativity, collaboration, and problem solving. It’s enjoyed by a worldwide community of over 100 million players who constantly inspire us with their creations.
Many of the skills required to enjoy Minecraft to its fullest are important to educators who might be searching for inventive ways to engage their students. By bringing Minecraft into the classroom, we are empowering educators and students to teach and learn through building and exploring within a fun, familiar environment.
We’ve already seen it transform classrooms and curriculum. Since 2011, MinecraftEDU from TeacherGaming LLC from Finland – a version of Minecraft built especially for the classroom – has reached thousands of classrooms in more than 40 countries around the world, all reporting wild success. We don’t want to stop there. We believe this is just the beginning.
Today, we’re excited to announce Microsoft is acquiring MinecraftEdu and investing in a new and expanded version of Minecraft for the classroom called Minecraft: Education Edition. This new title – available as a free trial this summer – will build on the learnings from MinecraftEdu while offering an expanded set of features. And in support of MinecraftEdu customers, they can continue to use MinecraftEdu and we will offer the first year of Minecraft: Education Edition for free.
In the spirit of the Minecraft community, we are dedicated to making sure Minecraft: Education Edition is shaped in the coming months by a growing community of educators online at education.minecraft.net. We’re also excited to also share that these community pages will host a variety of resources like lesson plans and a new Minecraft Mentors page that allows educators experienced in Minecraft to connect with those interested in trying it for the first time.
“One of the reasons Minecraft fits so well in the classroom is because it’s a common, creative playground,” said Vu Bui, COO of Mojang. “We’ve seen that Minecraft transcends the differences in teaching and learning styles and education systems around the world. It’s an open space where people can come together and build a lesson around nearly anything.”
Since the introduction of Minecraft to the classroom, educators around the world have been using Minecraft to effectively teach students everything from STEM subjects to art and poetry. It’s this versatility that excites many educators about the potential.
“In education, we are constantly seeking pathways to explore learning beyond the confines of a textbook. Minecraft allows us that opportunity,” said Rafranz Davis, Executive Director of Professional Development and Learning, Lufkin ISD. “When we see our kids enjoying the process of learning in this way, it’s a game changer.”
For more information about Minecraft: Education Edition check out our FAQ at education.minecraft.net and sign up to be a part of our educator community.

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Build your own robot car.

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We’ve discovered educators all over the world using our robot kits in the classroom. These pioneers have developed their own curriculums, but now we’re working to put together the right set of hardware, software and projects! Check out our DexterEd page for more information and to sign up for our Teacher Trial Kits!
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Shape-shifting tech will change work as we know it

Shape-shifting tech will change work as we know it | STEM Education models and innovations with Gaming | Scoop.it
What will the world look like when we move beyond the keyboard and mouse? Interaction designer Sean Follmer is building a future with machines that bring information to life under your fingers as you work with it. In this talk, check out prototypes for a 3D shape-shifting table, a phone that turns into a wristband, a deformable game controller and more that may change the way we live and work.
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