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STEM Education models and innovations with Gaming
STEM (Science Technology Education & Mathematics) K-20  education models and innovations
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3D Printers - MakerBot Industries

3D Printers - MakerBot Industries | STEM Education models and innovations with Gaming | Scoop.it
Welcome to the future. Here at MakerBot Industries we make the things that make the things that make cool things for you! We hope to build a bright and awesome future together.
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Google Students

Google Students | STEM Education models and innovations with Gaming | Scoop.it

Student opportunities

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Design Principles for Effective STEM Philanthropy | Change the Equation

Design Principles for Effective STEM Philanthropy | Change the Equation | STEM Education models and innovations with Gaming | Scoop.it
Change the Equation aligns corporate efforts in science, technology, engineering and mathematics (STEM) education to ensure that they add up to real, measurable growth in the achievement and STEM fluency of U.S.
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P21 Common Core Toolkit - The Partnership for 21st Century Skills

P21 Common Core Toolkit - The Partnership for 21st Century Skills | STEM Education models and innovations with Gaming | Scoop.it

A Guide to Aligning the Common Core State Standards with the Framework for 21st Century Skills Get the P21 COMMON CORE TOOLKIT

 

* Designed to support efforts of all state & district education leaders who are implementing CCSS within P21’s comprehensive 21st century skills framework and are committed to preparing young people to succeed in college and today’s challenging workforce.

* Provides a necessary overview of how P21 framework & CCSS align and support each other

* Shows what aligning P21 skills and CCSS looks like through examples & sample lessons

* Complies and identifies useful resources and links for education leaders currently working to implement CCSS

 

Copyright © 2011, The Partnership for
21st Century Skills. All rights reserved.

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The Program for Women in Science and Engineering: IOWA STATE UNIVERSITY

The Program for Women in Science and Engineering: IOWA STATE UNIVERSITY | STEM Education models and innovations with Gaming | Scoop.it
Iowa State University's Program for Women in Science and Engineering.

High School Conference (Grades 9-12): April 12, 2012- Conference
Middle School Conference (Grades 6-8): April 19, 2012-Conference
Middle School Conference (Grades 6-8): April 26, 2012 Conference

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Digital Textbook Playbook | FCC.gov and Department of Education

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Program Overview - Android Camp 2012 - Google

Program Overview - Android Camp 2012 - Google | STEM Education models and innovations with Gaming | Scoop.it

Program Overview

At Google, we are committed to helping the innovators of the future make the most of their gifts. We also believe open source development is a very useful and accessible way for passionate students to get involved with Computer Science in a practical and rewarding manner.

With this in mind, Google is excited to launch the Android Camp 2012 program! Up to 30 current freshmen students will be selected to attend the all-expense-paid Android Camp at Google’s headquarters in Mountain View, California, from July 22 - July 28, 2012. The Android Camp will include interactive and collaborative curriculum focusing on a practical introduction to developing applications for Android and will explore the concepts behind Android, the framework for constructing an application, and the tools for developing, testing, and publishing software for the platform. Students will also get the opportunity to enjoy technical talks by Googlers, and social activities around the Bay Area.

Program Goals:

Provide top freshmen students with exciting and interactive courses in Android development to build development competencies in the Android platform, culminating in application development at the end of the program.Allow students to get an inside look into the culture and work of Google.Facilitate connections between students and Googlers that will allow students to discover career paths and create meaningful academic experiences.

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Google RISE Awards (#STEM)

Google RISE Awards (#STEM) | STEM Education models and innovations with Gaming | Scoop.it

For the 2012 Google RISE season, we received over 400 applications from the US, EMEA and SSA programs and awarded 26 organizations. All of the recipient organizations are doing incredible work to increase access and interest in STEM fields and CS with diverse student populations, and Google is proud to partner with them to reach these deserving students.

 

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NATIONAL (US & Candada) GRANTS | State Farm Youth Advisory Board

NATIONAL (US & Candada) GRANTS | State Farm Youth Advisory Board | STEM Education models and innovations with Gaming | Scoop.it

To receive a grant from the State Farm Youth Advisory Board, organizations/institutions must be located in the United States or Canada. Primary applicant can be anyone involved with a public K-12, public charter, or higher education institution. Teachers or school-based service-learning coordinators whose primary role is to coordinate service-learning projects in a public, charter, or higher education institution are excellent applicants. Non-profit organizations are also eligible if they are able to demonstrate how they plan to actively interact with students in public K-12 schools.
Applicants must also have 501(c) 3 federal tax status and a demonstrated capacity to effectively manage grant funds. Organizations may also serve as the site’s designated lead partner with primary responsibility for program implementation.

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Blue Marble Next Generation : Feature Articles

Blue Marble Next Generation : Feature Articles | STEM Education models and innovations with Gaming | Scoop.it

high-resolution global true color satellite imagery

 

The Blue Marble: Next Generation is a series of images that show the color of the Earth’s surface for each month of 2004 at very high resolution (500 meters/pixel) at a global scale. This image shows South America from September 2004

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Programming With Scratch Jr: When it Comes to Screen Time and Young Kids, Content and Context | Spotlight on Digital Media and Learning

Programming With Scratch Jr: When it Comes to Screen Time and Young Kids, Content and Context | Spotlight on Digital Media and Learning | STEM Education models and innovations with Gaming | Scoop.it
1.31.12 | Since MIT’s Lifelong Kindergarten group released Scratch in 2007, kids ages 8 to 13 have built more than 2.2 million animations, games, music, videos and stories using the kid-friendly programming language.
Scratch allows kids to snap together graphical blocks of instructions, like Lego bricks, to control sprites—the movable objects that perform actions. Sprites can dance, sing, run and talk.
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