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STEM Education models and innovations with Gaming
STEM (Science Technology Education & Mathematics) K-20  education models and innovations
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Want Microsoft's Imagine Cup Grant? Combine Devices, Sensors And The Cloud

Want Microsoft's Imagine Cup Grant? Combine Devices, Sensors And The Cloud | STEM Education models and innovations with Gaming | Scoop.it
Microsoft's Imagine Cup Grants reward promising student innovators with cash - and this year the company is funding startups that combine phones, sensors and the cloud.
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Creativity Should Be Taught Like Math or Science (Adobe Featured Blogs)

Creativity Should Be Taught Like Math or Science (Adobe Featured Blogs) | STEM Education models and innovations with Gaming | Scoop.it

Around the world, educators are fostering creative thinking with their students. We see this every day across both K-12 and higher education in compelling, engaging ways. I remember a 4th grade reading class that I attended where the teacher read aloud to students while sitting around a “virtual campfire” she’d created with iMovie – the students loved it. At the same time, we hear a lot about a growing emphasis on, “teaching to the test” that can sometimes result in a decreased focus on creativity – we think this is a huge problem for our students and for the global economy. College-educated professionals agree. I wanted to share newly-released results of what more than 1000 college graduates say about the importance of creativity in education.

According to Creativity and Education: Why it Matters, a study* produced by research firm Edelman Berland, 88% of the U.S. professionals surveyed believe that creativity should be built into standard curricula. While 78% say it is important in their career, 32% don’t feel comfortable thinking creatively in their work, and a large majority (78%) wishes they had more creative ability.

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circuits.io, Accelerating electronics innovation

Design a circuit and PCB

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#STEM Ed: CodeHS Wants To Teach Every American High Schooler How To Code | TechCrunch

#STEM Ed: CodeHS Wants To Teach Every American High Schooler How To Code | TechCrunch | STEM Education models and innovations with Gaming | Scoop.it
In the Silicon Valley Distortion Field, it can seem like everyone is learning to code -- that coding has become cool.
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ASCD Express 8.04 - Girls and Physics: It's Essential to Go Beyond the Textbook

Girls and Physics

It's Essential to Go Beyond the Textbook

Ang Joo Liak

I teach physics at an all-girl high school in Singapore. Traditionally, girls encounter more challenges in this subject than boys because of this discipline's development from the male-dominated perspective of scientists and engineers. This is why going beyond the traditional textbook becomes a necessity to cater to girls' learning needs.

First, I believe in giving students a voice... 

 

Moving Beyond the Textbook
November 21, 2012 | Volume 8 | Issue 4

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Study calls for stronger focus on IT and entrepreneurial skills in schools

Study calls for stronger focus on IT and entrepreneurial skills in schools | STEM Education models and innovations with Gaming | Scoop.it

I don't like these "homo economicus" arguments for edcuation, but the point is taken all the same.

 

European Commission - Press Release - European Commission Press release Brussels, 19 November 2012

 

The teaching of IT, entrepreneurial and citizenship skills is fundamental for preparing young people for today's job market, but, in general, schools are still paying insufficient attention to these transversal skills compared with basic skills in literacy, mathematics and science, according to a new European Commission report. Part of the problem is rooted in difficulties with assessment.

 

http://europa.eu/rapid/press-release_IP-12-1224_en.htm?locale=en

 


Via Gust MEES, Jenny Smith, Brad Ovenell-Carter, Julie Lindsay
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research-based evidence supporting the value of probeware as part of effective science instruction

Vernier Software & Technology is an innovator of data-collection technology for over 30 years. Creating easy-to-use and affordable science interfaces, sensors, and software, their products can be found in education from elementary school to college.
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Leah Buechley: How to “sketch” with electronics | Video on TED.com

TED Talks Designing electronics is generally cumbersome and expensive -- or was, until Leah Buechley and her team at MIT developed tools to treat electronics just like paper and pen.
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Reframing the Debate about the Future of Our Energy Supply | SRI International

Reframing the Debate about the Future of Our Energy Supply | SRI International | STEM Education models and innovations with Gaming | Scoop.it

Our energy problems will continue to be a prominent but unfortunately neglected issue.

o date, the political debate has been oversimplified and presented as a battle between the moral imperatives of protecting the environment and the critical need to preserve our economic interests. Too often, our difficult energy challenges are portrayed as a choice between making a profit and reducing carbon dioxide emissions. In truth, it is a complex issue as it also involves the needs of the public, including their need and right to lead healthy and productive lives.

My colleagues and I have attempted with our book, A Cubic Mile of Oil, to provide an unvarnished look at different energy sources so that we can all engage in an informed dialog about the choices we make.

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WV Study of PBL Impacts on 21stC Skills Teaching & Student Achievement | BIE

WV Study of PBL Impacts on 21stC Skills Teaching & Student Achievement | BIE | STEM Education models and innovations with Gaming | Scoop.it

West Virginia Study of PBL Impacts on 21st Century Skills Teaching and Student Achievement

 

Nate K. Hixson, Jason Ravitz, & Andy Whisman

From 2008 to 2010, project-based learning (PBL) was a major focus of the Teacher Leadership Institute (TLI), undertaken by the West Virginia Department of Education (WVDE), as a method for teaching 21st century skills. Beginning in January 2011, a summative evaluation was conducted to investigate the effect of PBL implementation on teachers’ perceived ability to teach and assess 21st century skills and on student achievement.

A research brief and the full report are available for download below, or from the West Virginia Department of Education website.

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Constructor Theory | Conversation with David Deutsch | Edge

Constructor Theory | Conversation with David Deutsch | Edge | STEM Education models and innovations with Gaming | Scoop.it

There's a notorious problem with defining information within physics, namely that on the one hand information is purely abstract, and the original theory of computation as developed by Alan Turing and others regarded computers and the information they manipulate purely abstractly as mathematical objects. Many mathematicians to this day don't realize that information is physical and that there is no such thing as an abstract computer. Only a physical object can compute things.

...

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Verizon funds iPad training for high school science students - Boston Business Journal

Verizon funds iPad training for high school science students - Boston Business Journal | STEM Education models and innovations with Gaming | Scoop.it

The Verizon Foundation has donated about $40,000 to a high school in Marlborough, Mass. to train teachers and students in the use of mobile devices for their science classes, one of a dozen such schools nationwide that Verizon is supporting in their science, technology, education and math (STEM) instruction.

Eight teachers at Assabet Valley High School – primarily 10th grade biology teachers, some of whom also teach advanced placement physics and chemistry – attended a three-day workshop this summer and will participate in monthly online programs, learning how to use mobile devices for their science classes. The donation from Verizon Foundation mainly goes toward stipends to compensate the teachers for the additional time the training requires and for peripheral tools, such as microscopes and probes, to maximize the use of mobile devices in science teaching.

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Verizon Innovative App Challenge

Verizon Innovative App Challenge | STEM Education models and innovations with Gaming | Scoop.it
Gather your team, dream up your idea, develop your app and win big in the Verizon Innovative App Challenge.
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How Liquid Crystal Displays Work in an eWriter -NSF

How Liquid Crystal Displays Work in an eWriter -NSF | STEM Education models and innovations with Gaming | Scoop.it

Electronic tablets are all the rage, including one that eschews apps and graphics to simply capture text and doodles--the Boogie Board writing tablet, or eWriter.

One of several applications Kent Displays Incorporated developed from two decades of materials and manufacturing research, the Boogie Board eWriter relies on advanced liquid crystal technology.

Liquid crystal displays, also known as LCDs,...

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Computer Science Education Week 12/9-15

Computer Science Education Week 12/9-15 | STEM Education models and innovations with Gaming | Scoop.it

Activities/resources for students, educators, parents, admin, college/univ. and private companies.  Join

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CodeHS

CodeHS | STEM Education models and innovations with Gaming | Scoop.it

The Best Online Computer Science Class for High Schools.

 

CodeHS has everything you need to teach CS in your high school.

We've been teaching at Stanford for the last 3 years, and we're creating the best possible online learning experience inspired by our work there.

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#STEM Students Must Be Taught to Fail

#STEM Students Must Be Taught to Fail | STEM Education models and innovations with Gaming | Scoop.it
They must know how to fail so they can get back up again and learn from their failure.
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Middle schoolers to explore sky with robotic telescopes | UChicago News

Middle schoolers to explore sky with robotic telescopes | UChicago News | STEM Education models and innovations with Gaming | Scoop.it
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Edheads - Activate Your Mind!

Edheads - Activate Your Mind! | STEM Education models and innovations with Gaming | Scoop.it

Welcome to Edheads!

 

Edheads is an online educational resource that provides free science and math games and activities that promote critical thinking. Choose from Simple Machines, Virtual Knee Surgery or Stem Cell Heart Repair, among others. All activities meet state and national standards.

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5 Driving Forces That Shape the Future of Work | World Future Society

5 Driving Forces That Shape the Future of Work | World Future Society | STEM Education models and innovations with Gaming | Scoop.it

Posted on June 2, 2012

 

An enjoyable experience of scanning more than 70 trends related to work and entrepreneurship made me conclude that there are five driving forces shaping the future of work: technological developments, globalization, demographic shifts, social trends, and paradigmatic changes.

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Monitoring Progress Toward Successful K-12 STEM Education: A Nation Advancing?

Monitoring Progress Toward Successful K-12 STEM Education: A Nation Advancing? | STEM Education models and innovations with Gaming | Scoop.it
Monitoring Progress Toward Successful K-12 STEM Education: A Nation Advancing?

 

Free E-version

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(NSF) News - NSF Launches Online Newscast

(NSF) News - NSF Launches Online Newscast | STEM Education models and innovations with Gaming | Scoop.it

National Science Foundation launched NSF Science Now, an online weekly video news brief that highlights NSF science and engineering research and discoveries. The brief will be available on NSF's Science360 News Service every Wednesday.

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100K in 10 STEM teacher Initiative

100K in 10 STEM teacher Initiative | STEM Education models and innovations with Gaming | Scoop.it

Together, providing America’s classrooms with 100,000 excellent Science, Technology, Engineering, and Math (STEM) teachers over the next decade.

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:: The Arts in STEM: STEAM

:: The Arts in STEM: STEAM | STEM Education models and innovations with Gaming | Scoop.it

Arts funding has been under attack for years as schools look for ways to increase funding for the core subjects. Want another science teacher? We’ll have to cut an art teacher. Or the music teacher. But there is growing evidence that the arts are a necessary part of education, and STEM education in particular. In elementary school, regular class work and enrichment programs for students routinely combine the arts with math and science....

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Victoria Brandon's curator insight, January 18, 1:50 PM

I love when they change STEM to STEAM, I think that incorporating the arts is so important in schools.

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STEM Equity | National Alliance for Partnership in Equity

STEM Equity | National Alliance for Partnership in Equity | STEM Education models and innovations with Gaming | Scoop.it
NAPE and its Education Foundation believes that if women, underrepresented minorities, and persons with disabilities were prepared to work in science, technology, engineering, and mathematics (STEM) careers in proportion to...
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