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STEM Education models and innovations with Gaming
STEM (Science Technology Education & Mathematics) K-20  education models and innovations
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Going Deep: STEM in the Connected Classroom

Going Deep: STEM in the Connected Classroom | STEM Education models and innovations with Gaming | Scoop.it
Blending STEM with the connected classroom is a powerful learning model, provided we have innovative thinking, teacher autonomy and flexible scheduling.
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Catarina Mota: Play with smart materials | Video on TED.com

Ink that conducts electricity; a window that turns from clear to opaque at the flip of a switch; a jelly that makes music. All this stuff exists, and Catarina Mota says: It's time to play with it.
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Siemens STEM - Dynamic Knowledge: Using Wolfram|Alpha in the Classroom

Siemens STEM - Dynamic Knowledge: Using Wolfram|Alpha in the Classroom | STEM Education models and innovations with Gaming | Scoop.it

Join us to learn more about one of the Internet's most exciting and powerful tools! Wolfram|Alpha introduces a fundamentally new way to get knowledge and answers — not by searching the web, but by performing dynamic computations based on a vast collection of built-in data, algorithms, and methods. We are looking forward to showing you how you can use Wolfram|Alpha in your very own classroom, regardless of your subject matter. Wolfram|Alpha covers subjects from math to chemistry and physics, even history and astronomy!

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Earth Is Warmer Today Than During 70 to 80 Percent of the Past 11,300 Years -NSF

Earth Is Warmer Today Than During 70 to 80 Percent of the Past 11,300 Years -NSF | STEM Education models and innovations with Gaming | Scoop.it

March 7, 2013

With data from 73 ice and sediment core monitoring sites around the world, scientists have reconstructed Earth's temperature history back to the end of the last Ice Age.

The analysis reveals that the planet today is warmer than it's been during 70 to 80 percent of the last 11,300 years.

Results of the study, by researchers at Oregon State University (OSU) and Harvard University, are published this week in a paper in the journal Science.

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Computer science part of EBacc

Computer science part of EBacc | STEM Education models and innovations with Gaming | Scoop.it
Computer science is going to become part of the English Baccalaureate - one of the measures used in school league tables.
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The Ten Principles of 3D Printing | Experts' Corner

The Ten Principles of 3D Printing | Experts' Corner | STEM Education models and innovations with Gaming | Scoop.it
The underlying rules of 3D printing that help innovators get past key cost, time and complexity barriers.
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Snapshot of a Deeper Learning Classroom: Aligning TED Talks to the Four Cs

Snapshot of a Deeper Learning Classroom: Aligning TED Talks to the Four Cs | STEM Education models and innovations with Gaming | Scoop.it

"...this year I have been dedicated to using the 21st Century four Cs. The four Cs are a rubric of sorts that help align lessons to more reality-based learning and assessing.

As I design a lesson or assessment, I ask myself if what I've designed, or what the students must master, correlates to the important skills of:

* Collaboration

* Communication

* Critical Thinking
* Creativity" 


Via Beth Dichter
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Philippe Trebaul's curator insight, February 28, 2013 12:56 AM
Snapshot of a Deeper Learning Classroom: Aligning TED Talks to the Four Cs


"...this year I have been dedicated to using the 21st Century four Cs. The four Cs are a rubric of sorts that help align lessons to more reality-based learning and assessing.

As I design a lesson or assessment, I ask myself if what I've designed, or what the students must master, correlates to the important skills of:

* Collaboration

* Communication

* Critical Thinking
* Creativity" 


Snapshot of a Deeper Learning Classroom: Aligning TED Talks to the Four Cs via @BethDichter http://sco.lt/...

davidconover's curator insight, February 28, 2013 1:28 PM

These are the same skills used when high school students, in teams, design their game documentation, 2D/3D graphic design and programming.

eduPLEX's comment, March 1, 2013 6:38 AM
I think the C's have to be: Creativity, Collaborative, Connected, Contextual - I make sure all the courses I design have all of these C elements.
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NSF & NBC Learn Release New 'Science Behind The News' Videos



Press Release 13-032
National Science Foundation and NBC Learn Release New 'Science Behind The News' Videos

Five original videos explore science behind current events related to mathematical and physical sciences

A theoretical physicist explains the science behind quantum computing in new NSF-NBC Learn video.
Credit and Larger Version

February 27, 2013

The National Science Foundation and NBC Learn, the educational arm of NBC News, released today five new videos in the Science Behind The News series.

Science Behind The News is a relatively new, fast-paced video series supported by NSF that explores the science, technology, engineering and mathematics behind current events. Each video features at least one interview with an NSF-funded scientist or researcher.

The five new videos highlight work funded by NSF's Directorate for Mathematical and Physical Sciences. The scope of scientific and educational activity supported in the directorate is enormous, ranging from phenomena at cosmological distances, to environmental science on the human scale, through quantum mechanical processes in atomic and subatomic physics, to phenomena of the unimaginably small.

There are 12 Science Behind The News episodes available to teachers and students at Science360: The Knowledge Network and for free at NBCLearn.com.

New videos released today include:

1. Predictive Policing

The LAPD is using a new tactic in their fight against crime called "predictive policing." It's a computer program that was originally developed by a team at UCLA, including mathematician Andrea Bertozzi and anthropologist Jeff Brantingham.

2. Impacts on Jupiter

The impacts of comets on the surface of Jupiter are a fairly common experience. At the University of Central Florida, astronomers Joseph Harrington and Csaba Palotai are leading a project that studies precisely how these impacts happen, and also provides valuable information about what might happen if such a comet struck Earth.

3. Drug-Resistant Bacteria

As disease-causing bacteria become increasingly resistant to antibiotics, scientists like Erin Carlson from Indiana University are turning to natural sources to find new medicines.

4. Bio-Inspired Materials

In the search for the next groundbreaking tough material, scientists like David Kisailus from the University of California, Riverside, are looking to nature for inspiration, including under the sea where one little crustacean packs a walloping punch--the peacock mantis shrimp.

5. Quantum Computers

Imagine if engineers could build a computer to be millions of times faster than anything that exists today, yet so small that it's microscopic. John Preskill, a theoretical physicist at the California Institute of Technology, explains the science behind quantum computing, the next great frontier in computer science.

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blender.org - Home

blender.org - Home | STEM Education models and innovations with Gaming | Scoop.it
Blender is the open source, cross platform suite of tools for 3D creation.
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Archive: America's Growing Solar Industry | Department of Energy

Archive: America's Growing Solar Industry | Department of Energy | STEM Education models and innovations with Gaming | Scoop.it

SunShot Initiative and the role solar power is playing in our growing clean energy economy.

During the discussion, U.S. solar industry experts from across the country will share how this domestic renewable energy source is creating jobs, strengthening our nation’s manufacturing capabilities and providing Americans with affordable, clean energy.

We will be taking your questions in advance and during the Hangout. Submit your questions by emailing newmedia@hq.doe.gov, posting comments on the Energy Department’s Facebook page or Google+ event, or tweeting @ENERGY using #askEnergy.

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US NSF - Multimedia Gallery - Bionic Limbs -- Science of Innovation

US NSF - Multimedia Gallery - Bionic Limbs -- Science of Innovation | STEM Education models and innovations with Gaming | Scoop.it
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Producing Solar Energy Materials That Are Affordable, Efficient & Flexible - NSF

Producing Solar Energy Materials That Are Affordable, Efficient & Flexible - NSF | STEM Education models and innovations with Gaming | Scoop.it

Most portable electronic devices need to be charged periodically. Typically, this means plugging them into an electrical source--and being patient. Imagine how convenient it would be if you could just slip that cell phone into your pocket and have it charge every time you went out into the sun.

Jinsong Huang, assistant professor of mechanical and materials engineering at the University of Nebraska-Lincoln, believes that day will come, and he is working to ensure it happens sooner rather than later.

"We really need to increase the availability of renewable energy sources," says the National Science Foundation (NSF) funded scientist. "Fossil fuels are finite, and they aren't good for the environment. We have a never-ending supply of solar energy, which is abundant, free and clean, but we have to use it in ways that are more efficient and more affordable than what is currently available."

His research goal is to ensure that almost any surface, including windows, walls, even computer bags and clothing, will be specially treated and have the ability to tap into the power of the sun, providing energy that is just as efficient and much less expensive than the solar panels in use today.

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Home - IdeasProject

Home - IdeasProject | STEM Education models and innovations with Gaming | Scoop.it
IdeasProject

Welcome to IdeasProject!

IdeasProject is an online global community of people who have a passion for brainstorming and creating innovation. The community enables the exchange of ideas among mobile enthusiasts, designers, developers and incubators. IdeasProject is based on co-creation through Open Innovation and has delivered consumer inspired applications and mobile technologies. Community innovations are powered across 210 countries by Nokia and Ecosystem Collaborators.

IdeasProject is founded on philosophy of democratized innovation.  We believe that users are able to bring novel ideas to innovate products and services in a model of co-creation. User-centered innovation offers great advantages over the manufacturer-centric innovation development systems and there is even greater benefit when we include partners across the whole mobile ecosystem. Users that innovate can develop exactly what they want, rather than relying on manufacturers to act as their, often very imperfect, agents. Moreover, individual users do not have to develop everything they need on their own: they can benefit from innovations developed and freely shared by others, which leads us to open innovation, another principle of IdeasProject. Read more about idea crowdsourcing from a white paper The Promise of Idea Crowdsourcing – Benefits, Contexts, Limitations written by researchers from Stanford University and Imperial College London.

Open innovation encourages companies to embrace ideas from outside to strengthen the viability of its products in the market. We have experienced great benefits by involving partners in the wider ecosystem like partner companies, developers, experts, designers, NGO's, universities, start-ups, incubators and all who can help in realization of ideas. By the same token, ideas developed within the company that are not being used should be shared freely with the public, e.g. with application developers and start-ups.

If you are interested to patent your ideas together with Nokia, with monetary compensation, please visit www.inventwithnokia.nokia.com.  In other cases, our ecosystem collaboration partner AppCampus can also make arrangements around Intellectual Property if you are awarded entrance into their program.

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Video: Inside Small Schools

Video: Inside Small Schools | STEM Education models and innovations with Gaming | Scoop.it
Adlai E. Stevenson High School used to be one of the most dangerous in New York City. Today, it is home to nine small high schools that teach the same people, and each school has different results.
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Algebra I and Geometry Curricula: Results from the 2005 High School Transcript Mathematics Curriculum Study

The Mathematics Curriculum Study explores the relationship between student coursetaking and achievement by examining the content and challenge of two mathematics courses taught in the nation’s public high schools—algebra I and geometry. Conducted in conjunction with the 2005 National Assessment of Educational Progress (NAEP) High School Transcript Study (HSTS), the study uses textbooks as an indirect measure of what was taught in classrooms, but not how it was taught (i.e., classroom instruction). The study uses curriculum topics to describe the content of the mathematics courses and course levels to denote the content and complexity of the courses. The results are based on analyses of the curriculum topics and course levels developed from the textbook information, coursetaking data from the 2005 NAEP HSTS, and performance data from the twelfth-grade 2005 NAEP mathematics assessment.

Highlights of the study findings show that about 65 percent of the material covered in high school graduates’ algebra I was devoted to algebra topics, while about 66 percent of the material covered in graduates’ geometry courses focused on geometry topics. School course titles often overstated course content and challenge. Approximately 73 percent of graduates in “honors” algebra I classes received a curriculum ranked as an intermediate algebra I course, while 62 percent of graduates who took a geometry course labeled “honors” by their school received a curriculum ranked as intermediate geometry. Graduates who took rigorous algebra I and geometry courses scored higher on NAEP than graduates who took beginner or intermediate courses.

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NASA Wavelength Digital Library

NASA Wavelength Digital Library | STEM Education models and innovations with Gaming | Scoop.it
NASA Wavelength is your pathway into a digital collection of Earth and space science resources for educators of all levels – from elementary to college, to out-of-school programs.

Via Anita Harris
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'Dull' computer classes beefed up

'Dull' computer classes beefed up | STEM Education models and innovations with Gaming | Scoop.it
The current information and communications technology (ICT) curriculum in England's schools is a "mess" and must be radically revamped, the education secretary has announced.
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Joan Ganz Cooney Center - Games for a Digital Age: K-12 Market Map and Investment Analysis

Joan Ganz Cooney Center - Games for a Digital Age: K-12 Market Map and Investment Analysis | STEM Education models and innovations with Gaming | Scoop.it
Games for a Digital Age explores the market potential of a fast moving field, tracking innovations from the commercial game industry and academic game labs, and examining pockets of game-based experimentation in the classroom and other learning settings. The authors conclude that current approaches tosolving key educational challenges are ripe for disruption, but that the marketplace is slow to adapt and dominated by forces that may well resist high-quality digital products. Whilegames are by no means a “silver bullet” to the current challenges that roil America’s schools, this report is a timely reminder that our educational institutions would be wise to more robustly leverage the ubiquitous digital media—including digital games—that currently pervadechildren’s lives.
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Techbridge Summer Institute in Oakland, CA July 31- August 2, 2013

Techbridge Summer Institute in Oakland, CA July 31- August 2, 2013 | STEM Education models and innovations with Gaming | Scoop.it

Join us at the Techbridge Summer Institute in Oakland, CA July 31- August 2, 2013. This summer institute focuses on the development of STEM educators and offers strategies and curriculum for engaging girls in science, technology, and engineering. During this workshop we will explore science, technology and engineering through inquiry-based activities.

Techbridge's experienced staff will guide you through:

Recruiting and engaging girls in a STEM program

Training on Techbridge's hands-on curriculum for grades 5-12

Planning field trips and visits with role models

Planning family outreach

Developing STEM facilitation skills

Integrating career exploration into your programming

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stem_film_guidelines_final2.pdf

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Science Niblets

Science Niblets | STEM Education models and innovations with Gaming | Scoop.it
A popular science magazine online.
Short science articles about everyday life and popular science book reviews. The science texts explain everyday topics and are written for non experts.
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Small Solar Electric Systems

Small Solar Electric Systems | STEM Education models and innovations with Gaming | Scoop.it
A small solar electric or photovoltaic (PV) system can be a reliable and pollution-free producer of electricity for your home or office. Small PV systems also provide a cost-effective power supply in
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Finding Solutions to Solar's Soft Cost Dilemma

Finding Solutions to Solar's Soft Cost Dilemma | STEM Education models and innovations with Gaming | Scoop.it
Interested in going solar? In many ways, this is an ideal time to explore the possibility. The U.S. solar industry is stronger than ever with 2012 annual growth expected to top 70 percent over 2011.
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US NSF - Multimedia Gallery - 3-D Printing -- Science of Innovation

US NSF - Multimedia Gallery - 3-D Printing -- Science of Innovation | STEM Education models and innovations with Gaming | Scoop.it


3-D Printing -- Science of Innovation

 

3-D Printing

3-D printing is an innovative manufacturing technique developed by Professors Michael Cima and Emanuel Sachs from the Massachusetts Institute of Technology. Once just used to create working prototypes, 3-D printers are now used by people from engineers to home inventors to make objects from their imaginations.

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Vernier Launches 5 New Sensors for High School and College Labs

Vernier Launches 5 New Sensors for High School and College Labs | STEM Education models and innovations with Gaming | Scoop.it

Vernier Software and Technology has launched five new sensors, including thee designed to provide high school and college science instructors and their students with tools to conduct investigations across many disciplines.

 

The Goniometer lets users measure the angle of a human joint, such as the knee or elbow. The sensor can analyze the range of motion of a limb during different types of physical activity.

The Vernier Optical DO Probe--with plug-and-play functionality--measures the dissolved oxygen concentration in water. This probe is designed for use in the field or in biology, ecology, or environmental science labs and requires no calibration, no filling solution, no warm-up time, and no stirring. .

The Vernier Radiation Monitor detects alpha, beta, gamma, and X-ray radiation. The monitor can be used to explore radiation statistics, measure the rate of nuclear decay, and monitor radon progeny.

The Ethanol Sensor is used to measure the concentration of ethanol in air above an aqueous sample.

The Pyranometer measures the power of electromagnetic radiation in watts-per-square-meter and is sensitive to near infrared, visible, and UV radiation, where 90% of solar energy is concentrated.

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