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STEM (Science Technology Education & Mathematics) K-20  education models and innovations
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Five Amazing Videos That Show Why Science is Awesome | MindShift

Five Amazing Videos That Show Why Science is Awesome | MindShift | STEM Education models and innovations with Gaming | Scoop.it

Science teachers looking for fun videos to show how shockingly exciting science can be, look no further. Molly Michelson, who produces the Science in Action videos for the California Academy of Sciences, has seen a lot of videos explaining the science in everyday life. She’s put together her top five favorite science videos.

1. This Science Friday video, Where’s the Octopus, explains how cephalopods like squid and octopus camouflage themselves in the wild. Known as the masters of optical illusion, this video has cool shots of an octopus going in and out of camouflaged states.

2. This Distillations Explainer uses Abraham Lincoln’s head and accompanying top hat to explain how hemoglobin carries oxygen in the blood and why it’s so efficient.

3. The NPR video “A Mystery: Why Can’t We Walk Straight,” narrated by Robert Krulwich of Radio Lab fame, raises more questions than it answers about a topic researchers are still studying. Kids will invariably start wondering and maybe even hoping to solve the mystery!

4. The Academy of Sciences takes us behind the headlines of big scientific discoveries with How Science Works, a video about the process of researching. How are scientific discoveries actually made? It turns out it’s not simple or easy and lots of people are involved.

5. The short and catchy “7,000 Kinds of Amphibians” video by the Academy of Sciences explains through song what makes amphibians unique. Watch out, the tune might stick in your head!

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US NSF - Multimedia Gallery - Challenges of Landing "Curiosity" on Mars

US NSF - Multimedia Gallery - Challenges of Landing "Curiosity" on Mars | STEM Education models and innovations with Gaming | Scoop.it

On August 5, 2012, one of the most challenging technical endeavors ever undertaken by NASA was achieved flawlessly. After an eight-year design and development and a nine-month cruise, a car-sized rover named Curiosity, carrying a dozen scientific instruments, was "sky craned" on the surface of Mars. This talk reviews the technical challenges and engineering steps, which were undertaken to accomplish this feat and describes the performance of Curiosity over the last six months, as well as the scientific results so far.

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REVIEW: Invent To Learn by Sylvia Libow Martinez and Gary Stager (EdSurge News)

REVIEW: Invent To Learn by Sylvia Libow Martinez and Gary Stager (EdSurge News) | STEM Education models and innovations with Gaming | Scoop.it

by Peter Kaminski

 

"Okay, I confess: I love this book. 

 

"Invent to Learn: Making, Tinkering, and Engineering in the Classroomby Sylvia Libow Martinez and Gary Stager, does a fantastic job of laying out the pedagogical underpinnings for why "making" has a place in school.

 

"In their readable, down-to-earth style, Martinez and Stager provide a rich history of why making activities not just belong in school but are the root of genuine learning: "The maker movement may represent our best hope for reigniting progressive education," they write."


Via Jim Lerman
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Pinpointing how nature’s benefits link to human well being | Center for Systems Integration and Sustainability | Michigan State University

Pinpointing how nature’s benefits link to human well being | Center for Systems Integration and Sustainability | Michigan State University | STEM Education models and innovations with Gaming | Scoop.it

May 22, 2013

 

What people take from nature – water, food, timber, inspiration, relaxation – are so abundant, it seems self-evident. Until you try to quantitatively understand how and to what extent they contribute to humans.

In today’s world, where competition for and degradation of natural resources increases globally, it becomes ever more crucial to quantify the value of ecosystem services – the precise term that defines nature’s benefits, and even more important to link how different types of ecosystem services affect various components of human well-being.

 

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Networked individuals trump organizations | Harold Jarche

Networked individuals trump organizations | Harold Jarche | STEM Education models and innovations with Gaming | Scoop.it

“Work has become distributed, discontinuous, and decentralized, hence, 3D”, says Stowe. As hyperlinks subvert hierarchy, so does work fragmentation subvert organizations. Given the nature of 3D work, it may be possible that we are witnessing the end of the corporation as a wealth-generation machine, just as its current power seems to have no limits.

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Polar Graphing | Sine of the Times

Polar Graphing | Sine of the Times | STEM Education models and innovations with Gaming | Scoop.it
This post describes how to use Sketchpad to graph a polar function and create a family of polar functions.
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Need a good math site every once in a while

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Huge tar-sands waste pile grows alongside Detroit River

Huge tar-sands waste pile grows alongside Detroit River | STEM Education models and innovations with Gaming | Scoop.it
Refining Canadian tar-sands oil creates mountains of filthy black waste, as the residents of Detroit are discovering. Other American communities can look forward to the same.
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An analysis of supply, employment, and wage trends | Economic Policy Institute

An analysis of supply, employment, and wage trends | Economic Policy Institute | STEM Education models and innovations with Gaming | Scoop.it
Executive summary

This paper reviews and analyzes the science, technology, engineering, and mathematics (STEM) labor market and workforce and the supply of high-skill temporary foreign workers, who serve as “guestworkers.” It addresses three central issues in the ongoing discussion about the need for high-skill guestworkers in the United States:

Is there a problem producing enough STEM-educated students at sufficient performance levels to supply the labor market?How large is the flow of guestworkers into the STEM workforce and into the information technology (IT) workforce in particular? And what are the characteristics of these workers?What are the dynamics of the STEM labor market, and what are the employment and wage trends in the IT labor market?

Analysis of these issues provides the basis for assessing the extent of demand for STEM workers and the impact of guestworker flows on the STEM and IT workforces.

 

read more.  full reports.

Dr. Gordon Dahlby's insight:

Part may be a definition of employment areas included in the report.  From the educaiton standpoint...its looking forward from K12...not so much next 2-4 years of hires.

 

K12's shoot for a target that is moving..so it is important for K12 to stay general to allow students and markests to chose a path post-high school. Today's indergarten class would graduate from high school around 2025.  Read the report for that kind of prognostication.

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We Must Create Opportunities for STEM Learning

We Must Create Opportunities for STEM Learning | STEM Education models and innovations with Gaming | Scoop.it
Our country is in trouble. That's the key takeaway from Sara Martinez Tucker's experience as the undersecretary in the U.S. Department of Education.
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Molding the next generation of computer scientists

Molding the next generation of computer scientists | STEM Education models and innovations with Gaming | Scoop.it

(CNN) -- Kevin Wang always had the teaching bug in him.

After graduating from UC-Berkeley in 2002 with a degree in electrical engineering and computer science, he turned down industry jobs to teach in the Bay Area. A few years later he got a masters degree in education from Harvard and then went to Microsoft to work as a software developer.

But he couldn't stop teaching.

Before he arrived at the office every morning, Wang drove to a nearby high school and taught first-period computer science. He told colleagues and friends about his experience and recruited them to teach in local schools.

The word spread. In 2009 Wang launched Technology Education and Literacy in Schools (TEALS), an initiative that places high-tech professionals as part-time teachers in high schools.

 

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http://tealsk12.org/

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MAKER Bridge Webinar series

MAKER Bridge Webinar series | STEM Education models and innovations with Gaming | Scoop.it
 
This series of webinars brings together initiatives, experiences, academic understanding and practitioner expertise in the field of digital making. It is supported by Nominet Trust in collaboration with the MacArthur funded Make-to-Learn project.
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ICERM: Institute for Computational and Experimental Research in Mathematics

ICERM: Institute for Computational and Experimental Research in Mathematics | STEM Education models and innovations with Gaming | Scoop.it
Mission Statement

The mission of the Institute for Computational and Experimental Research in Mathematics (ICERM) is to support and broaden the relationship between mathematics and computation: specifically, to expand the use of computational and experimental methods in mathematics, to support theoretical advances related to computation, and address problems posed by the existence and use of the computer through mathematical tools, research and innovation.

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North America Virtual Field Trip | Discovery

 

 

Embark on an expedition through North America to explore what survival really means in this awe-inspiring continent.  Use these free resources to engage your students with surprising stories from the land we all call home.

 

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You are going to love this series for your classrooms and homes.

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New Science Standards Aim to Relate Concepts to Students’ Lives | MindShift

New Science Standards Aim to Relate Concepts to Students’ Lives | MindShift | STEM Education models and innovations with Gaming | Scoop.it
A consortium of science and education organizations has released the first set of science standards since the original set prepared by the National Research C
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Five Keys to Successful Social and Emotional Learning

Five Keys to Successful Social and Emotional Learning | STEM Education models and innovations with Gaming | Scoop.it
Studies show that sustained and well-integrated social and emotional learning (SEL) engages students and improves achievement. Explore classroom practices that make up the most effective SEL programs.
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Riding a robot to a world title

Riding a robot to a world title | STEM Education models and innovations with Gaming | Scoop.it
In the tradition of Gabrielle Douglas and Shawn Johnson, West Des Moines has produced another world champion. This team, however, isn’t receiving nearly the attention or accolades, although the com...
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Nice writeup.

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Accurate Distance Measurement Resolves Major Astronomical Mystery

Accurate Distance Measurement Resolves Major Astronomical Mystery | STEM Education models and innovations with Gaming | Scoop.it

Sometimes astronomy is like real estate -- what's important is location, location, and location. Astronomers have resolved a major problem in their understanding of a class of stars that undergo regular outbursts by accurately measuring the distance to a famous example of the type.

The researchers used the National Science Foundation's Very Long Baseline Array (VLBA) and the European VLBI Network (EVN) to precisely locate one of the most-observed variable-star systems in the sky -- a double-star system called SS Cygni -- at 370 light-years from Earth. This new distance measurement meant that an explanation for the system's regular outbursts that applies to similar pairs also applies to SS Cygni.

 

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Invent to Learn @ISTE 2013 | Invent To Learn

Invent to Learn @ISTE 2013 | Invent To Learn | STEM Education models and innovations with Gaming | Scoop.it

Join Gary Stager and Sylvia Martinez on Sunday, June 23, 2013 for Invent To Learn @ ISTE 2013, a workshop about making in the classroom. Join colleagues for an energizing day of “hard fun” as we invent, tinker, and “learn learning.” Participants will engage in a variety of projects using modern tools and technology – the perfect way to get ready for ISTE.

The location overlooking the River Walk is easily walkable from hotels near the ISTE conference site.

A delicious Tex-Mex lunch will be served along with continental breakfast and snacks. Makers need their energy!

Each attendee will also receive a copy of the just released book Invent To Learn: Making, Tinkering, and Engineering in the Classroom (a $34.95 value.)

Date: Sunday, June 23rd 2013 (You will have plenty of time to get to the ISTE opening session)

Time: 9AM – 3PM

Location: The Original Mexican Restaurant (map)
528 River Walk St San Antonio, TX 78205

Price: $85 includes 6 hour workshop, continental breakfast, lunch, snacks and drinks, plus a copy of Invent To Learn – Making, Tinkering, and Engineering in the Classroom.

Register today – space is limited!

 

Read more about the workshop at http://www.inventtolearn.com/invent-to-learn-iste-2013/

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Convenient parallel workshop in ISTE host city.

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"Research into Carbon Storage in Arctic Tundra Reveals Unexpected Insight into Ecosystem Resiliency " - UC Santa Barbara News Release

"Research into Carbon Storage in Arctic Tundra Reveals Unexpected Insight into Ecosystem Resiliency " - UC Santa Barbara News Release | STEM Education models and innovations with Gaming | Scoop.it
When UC Santa Barbara doctoral student Seeta Sistla and her adviser, environmental studies professor Josh Schimel, went north not long ago to study how long-term warming in the Arctic affects carbon storage, they had made certain assumptions.

"We expected that because of the long-term warming, we would have lost carbon stored in the soil to the atmosphere," said Schimel. The gradual warming, he explained, would accelerate decomposition on the upper layers of what would have previously been frozen or near-frozen earth, releasing the greenhouse gas into the air. Because high latitudes contain nearly half of all global soil carbon in their ancient permafrost –– permanently frozen soil –– even a few degrees' rise in temperature could be enough to release massive quantities, turning a carbon repository into a carbon emitter.

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GameDesk » PlayMaker School

GameDesk » PlayMaker School | STEM Education models and innovations with Gaming | Scoop.it

Overview:

A place where imagination is celebrated, dreams are realized, and play is paramount.  No…it’s not an amusement park. It’s Playmaker, the new school model developed by GameDesk and supported by the Bill and Melinda Gates Foundation to help usher education into the 21st century and transform the way society views learning.

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Worth watching this not-for-profit

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Attend SPC « Serious Play Conf

At Serious Play Conference, attendees hear the most successful design consultants, the leading developers and the top academic researchers and government consultants talk about what it takes to make effective games, sims and virtual worlds for education, corporate leadership development, non-profit organizations, health care and government/military training.

 
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August 19-22, Redmond WA

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TEALS

TEALS | STEM Education models and innovations with Gaming | Scoop.it
What is TEALS?

TEALS (Technology Education And Literacy in Schools) is a grassroots employee driven program that recruits, mentors, and places high tech professionals who are passionate about digital literacy and computer science education into high school classes as part-time teachers in a team teaching model where the school district is unable to meet their students' Computer Science needs on its own. 

Read about TEALS in NY Times | Geekwire | Harvard Ed School Magazine | UC Berkeley | University of Illinois | ACTE Magazine | 425 Magazine

TEALS videos from YouthSpark (remote teaching in rural KY) | Q13 Fox Seattle | Loudoun County Public Schools |

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CS

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Trends | Invent to Learn

Trends | Invent to Learn | STEM Education models and innovations with Gaming | Scoop.it
Now here’s some cool summer reading. Capturing the excitement of the maker movement and sharing the educational case for bringing making, tinkering and engineering to every classroom in America and...

Via sylvia martinez
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Philip Vinogradov's curator insight, May 16, 2013 9:46 PM

Purchasing now

Laurie Smith's curator insight, May 17, 2013 3:18 PM

Looks like an interesting read ..

Vicki Butler's curator insight, May 20, 2013 5:59 PM

Looks interesting!

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Digital Media and Learning Competition 5

Digital Media and Learning Competition 5 | STEM Education models and innovations with Gaming | Scoop.it
Bringing together programmers, designers, and educators to develop prototypes for social tools, including apps, badges, and curriculum in pursuit of a better Web.

 

A competition bringing together youth, programmers, designers, and educators to develop prototypes for social tools, including apps, badges, and curriculum in pursuit of a better Web.

Up to $10,000 per award.

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Games Win Big in Education Grants Competition | ED.gov Blog

Games Win Big in Education Grants Competition | ED.gov Blog | STEM Education models and innovations with Gaming | Scoop.it

The U.S. Department of Education announced the final winners of this year’s Small Business Innovation Research (SBIR) contract awards—funds that are reserved for entrepreneurial small businesses using cutting-edge R&D to develop commercially viable technologies to solve tough problems.  And there’s something that may surprise you about the winning contracts: More than half—or 12 in all—are for games and game-related projects, more than in any previous year. That says a lot about the increasingly creative field of educational games, and the growing base of evidence indicating that games can be an important and effective component of our strategy to prepare a highly skilled 21st century American workforce.

The SBIR program at the Institute of Education Sciences (IES), the Department of Education’s research division, provides up to $1.05 million to small businesses for the R&D of commercially viable education technology products. The program holds an annual competition and awards funds in several phases: Phase I awards, up to $150,000 for 6 months, allow for the development of a prototype and research to demonstrate its functionality and feasibility; and Phase II awards, up to $900,000 for 2 years, are for full-scale development of the product, iterative research to refine it, and a pilot study to demonstrate its usability, feasibility, and promise. A small number of Fast Track awards are made each year for funds to cover work in both Phase I and Phase II.

 

Read more at the website

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Interesting trajectory

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