STEM Education mo...
Follow
Find
3.6K views | +1 today
STEM Education models and innovations with Gaming
STEM (Science Technology Education & Mathematics) K-20  education models and innovations
Curated by Gordon Dahlby
Your new post is loading...
Your new post is loading...
Scooped by Gordon Dahlby
Scoop.it!

CTEq -STEM Salon Dec 12 live streamed release of "Half Empty: As Men surge back ..."

 The Best Resource for News and Emerging Ideas in STEM EducationWhat's Happening at CTEq

We’re gearing up for a December STEM Salon to release important new data on women and computer science. You’ll also be interested in our Regional Summit and our corporate strategy session on the reauthorization of the Carl D. Perkins Career and Technical Education Act, both of which drew strong corporate support and covered plenty of hot-button issues. Learn more about Career and Technical Education in a webinar. And we’re mulling the good news and bad news about student performance in STEM subjects.  

STEM Salon on Dec. 12. You won’t want to miss the release of our new report, Half Empty: As Men Surge Back into Computing, Women Are Left Behind. The report examines trends in the number of computer degrees and certificates going to women, why women and men have responded differently to recent economic forces and, most important, what states can do to get more girls and women into computer science.

Join us for a lively panel discussion with Kimberly Bryant, founder of Black Girls Code; Allyson Knox, director of education policy and programs, Microsoft; Alison Derbenwick Miller, vice president, Oracle Academy; and CTEq CEO Linda Rosen. Please RSVP by Dec. 9 to attend in person for the 11:30 a.m. to 1 p.m., ET event at CTEq in Washington, D.C. Seating is first-come, first-served. Space is limited. The event will be live-streamed online and available on our website afterwards.


Gordon Dahlby's insight:

Sign up.  Could attend live in DC also

more...
No comment yet.
Scooped by Gordon Dahlby
Scoop.it!

Verizon Innovative App Challenge

Verizon Innovative App Challenge | STEM Education models and innovations with Gaming | Scoop.it
COMPETITION TIMELINE

The competition begins on September 3, 2013 with the beginning of the submission period and ends on February 17, 2014 with the announcement of the Best in Nation Team Winners. All dates are subject to change.

App Concept registration and submission period: Begins on September 3, 2013 at 12:00 p.m. EST and ends on December 17, 2013 at 11:00 p.m. ESTJudging: December 18, 2013 to February 17, 2014Best in State team winners notified: On or after January 20, 2014Best in Region team winners notified: On or after February 3, 2014Best in Region team winners will present their App Concept via webinar to judging panel: Week of February 10, 2014Best in Nation team winners announced: February 17, 2014Best in Nation team winners invited to present developed apps at the 2014 National Technology Student Association Conference in Washington, D.C: June 27–June 29, 2014
more...
No comment yet.
Scooped by Gordon Dahlby
Scoop.it!

Games & Mobile Learning

The hottest topics in this year's CEM are getting their own showcase. Add your mobile/gaming events/activities to the calendar or send us your best related resources!Going Mobile, Having Fun!Two of CEM 2013's meteoric risers, games & mobile learning, continue onin this packed collection of upcoming, ongoing, archived, and evergreen events, activities, and resources...
Gordon Dahlby's insight:

Mobile Learning and Gaming showcase

more...
No comment yet.
Scooped by Gordon Dahlby
Scoop.it!

The Haber process - Daniel D. Dulek

View full lesson: http://ed.ted.com/lessons/the-chemical-reaction-that-feeds-the-world-daniel-d-dulek How do we grow crops quickly enough to feed the Earth's...
more...
No comment yet.
Scooped by Gordon Dahlby
Scoop.it!

Stanford scientists create a low-cost, long-lasting water splitter made of silicon and nickel

Stanford scientists create a low-cost, long-lasting water splitter made of silicon and nickel | STEM Education models and innovations with Gaming | Scoop.it
The new device uses light to split water into oxygen and hydrogen, a clean-burning fuel that can be used to generate electricity on demand.
more...
No comment yet.
Scooped by Gordon Dahlby
Scoop.it!

The TIME Invention Poll | TIME.com

The TIME Invention Poll | TIME.com | STEM Education models and innovations with Gaming | Scoop.it
ABOUT THIS POLL The TIME Invention Poll, in cooperation with Qualcomm, was a survey of 10,197 people in seven mature markets (South Korea, the U.S., Germany, Sweden, Australia, the U.K.
more...
No comment yet.
Scooped by Gordon Dahlby
Scoop.it!

Welcome, Inventors! | Explore MIT App Inventor

Welcome, Inventors! | Explore MIT App Inventor | STEM Education models and innovations with Gaming | Scoop.it
more...
No comment yet.
Scooped by Gordon Dahlby
Scoop.it!

BBC makes 2015 'year of making and coding'

BBC makes 2015 'year of making and coding' | STEM Education models and innovations with Gaming | Scoop.it

t's official. The BBC gets behind 'making and coding' for schools and families, writes Tony Parkin


BBC’s Howard Baker (right) (photo Leon Cych)

The 'will they, won't they' debate over the BBC launching a major initiative to support a new generation of coders has been resolved at last. A packed crowd at the recent Edmix session at Hackney College (Thursday November 7) heard that 2015 will definitely be the Year of Making and Coding at the BBC, although there are few details available yet.

 

The informal confirmation came from the BBC's innovation 'guru' Howard Baker and amplified the curiously low-key announcement back in October on the BBC's own news website — "BBC plans to help get the nation coding"

Howard Baker is innovations editor at BBC Learning Research and Development and is a familiar and respected figure at education conferences and events, and always happy to tell everyone that he has the best job in the world. At Edmix he took the opportunity to prove this, sharing some of the exciting tools and projects that he and his team are involved with up there in Salford's MediaCity UK.

These included an extremely exciting web-based coding platform that has been successfully piloted in a small number of schools. But before everyone got too excited, he did point out that these 'proof of concept' pilots may well not be the finished products that are used in the BBC's 2015 initiative. But they will undoubtedly influence the thinking.

more...
No comment yet.
Scooped by Gordon Dahlby
Scoop.it!

Arthur Benjamin: The magic of Fibonacci numbers | Video on TED.com

Math is logical, functional and just ... awesome. Mathemagician Arthur Benjamin explores hidden properties of that weird and wonderful set of numbers, the Fibonacci series. (And reminds you that mathematics can be inspiring, too!
more...
No comment yet.
Scooped by Gordon Dahlby
Scoop.it!

Teaching Physics with Felt

Teaching Physics with Felt | STEM Education models and innovations with Gaming | Scoop.it
Just recently, I was lucky enough to attend a "Sewing with Circuits" workshop run by The Hacktory, a local Philadelphia maker community focused on education and creation. (On a side note, they are lo
Gordon Dahlby's insight:

Excellent learner POV.  Well done, Mary Beth.

more...
No comment yet.
Scooped by Gordon Dahlby
Scoop.it!

- Teachers: Get your Geek On!

- Teachers: Get your Geek On! | STEM Education models and innovations with Gaming | Scoop.it

CC Photo by Julia Roy, available on http://www.flickr.com/

 

What are the top 5 tech skills every educator should have?  I struggle with this question because what  I have come to understand is that powerful learning is not necessarily about the technology. To be effective in creating a learning environment where students can practice 21st century skills, the emphasis must be on good instructional design –backwards design, that begins with the learning goals aligned with the standards, with a real-world or scenario based project  or problem to solve that kids can connect with, be motivated by, allowing them to demonstrate transfer and understanding. - See more at: http://www.techlearning.com/Default.aspx?tabid=67&entryid=6661#sthash.H0Om6kdn.dpuf

more...
Scooped by Gordon Dahlby
Scoop.it!

The Peeragogy Handbook | DMLcentral

THE PEERAGOGY HANDBOO Description: 

 

Welcome to the Peeragogy Handbook!
This book, and accompanying website, is a resource for self-organizing self-learners.

With YouTube, Wikipedia, search engines, free chatrooms, blogs, wikis, and video communication, today’s self-learners have power never dreamed-of before. What does any group of self-learners need to know in order to self-organize learning about any topic? The Peeragogy Handbook is a volunteer-created and maintained resource for bootstrapping peer learning.

more...
No comment yet.
Scooped by Gordon Dahlby
Scoop.it!

Teach Science through Argument | Stanford Graduate School of Education

Jonathan Osborne aims to better prepare teachers to engage students in the scientific process, helping them to understand how science works.

Jonathan Osborne

Earth orbits the sun. Microorganisms cause infectious disease. Plants use carbon dioxide to grow. Most of us know these scientific truths from our earliest school days. They're accepted facts. But astronomers, microbiologists and botanists once fought for these concepts using arguments based on evidence. Science, it seems, arrives at its tenets through argument.

more...
Jeremy Yates's curator insight, November 5, 2013 9:11 AM

A great explanation of how Argumentation, through Common Core State Standards, fits into science.  Science isn't about facts, so why do we teach it as a series of facts?

Scooped by Gordon Dahlby
Scoop.it!

This is Why Kids Need to Learn to Code | DMLcentral

This is Why Kids Need to Learn to Code | DMLcentral | STEM Education models and innovations with Gaming | Scoop.it

Proclamations like 'kids need to learn to code!' may be accurate but, without some context and conceptual unpacking, they can be rather unhelpful. Thankfully, fellow DMLcentral contributor Ben Williamson has done a great job of problematising the current preoccupation with coding by asking questions like: "What assumptions, practices and kinds of thinking are privileged by learning to code? Who gains from that? And who misses out?" In many ways what follows builds upon these ideas so it's worth reading Ben's article first if you haven't already.

Along with the landscape issues identified in Ben's article there's a couple of additional procedural issues that need addressing with kids learning to code. The first is what we actually mean by 'coding'. While I'm a big fan of productive ambiguity in providing a space for creativity to flourish I suspect that, collectively speaking, we've done a poor job of defining what 'learning to code' actually involves. Once we've gained some clarity on that, then (and only then) do we find ourselves in a position to outline reasons why learning to code might be important.

 

Read more

more...
No comment yet.
Scooped by Gordon Dahlby
Scoop.it!

Informal Learning: Facing the Inevitable and Seizing the Advantage

Informal Learning: Facing the Inevitable and Seizing the Advantage | STEM Education models and innovations with Gaming | Scoop.it
Reading recently through Edutopia's resources on informal learning, I found the distinction between formal and informal learning resonating more strongly now than ever.

For a classroom teacher, this
more...
No comment yet.
Scooped by Gordon Dahlby
Scoop.it!

Get the Technology Outlook for STEM+ Education 2013-2018 | The New Media Consortium

Get the Technology Outlook for STEM+ Education 2013-2018 | The New Media Consortium | STEM Education models and innovations with Gaming | Scoop.it

The Technology Outlook for STEM+ Education 2013-2018: An NMC Horizon Project Sector Analysis was released as a collaborative effort between the New Media Consortium (NMC), the Centro Superior para la Enseñanza Virtual (CSEV), Departamento de Ingeniería Eléctrica, Electrónica y de Control at the Universidad Nacional de Educación a Distancia (UNED), and the Institute of Electrical and Electronics Engineers Education Society (IEEE). This report will inform education leaders about significant developments in technologies supporting STEM+ (science, technology, engineering, and mathematics) education.

“Campus and school leaders along with practitioners across the world use the Horizon Project as a springboard for discussions around emerging technology,” says Dr. Larry Johnson, CEO of the NMC and co-principal investigator for the project. “By examining these technologies through a STEM+ lens, the report will help educators to think more critically about how emerging technology can engage learners in the sciences, engineering, and mathematics and push the boundaries on how they related to the world around them.”

Twelve emerging technologies are identified across three adoption horizons over the next one to five years, as well as key trends and challenges expected to continue over the same period, giving educators, administrators, and policymakers a valuable guide for strategic technology planning across STEM+ education. The addition of the “+” in the acronym incorporates communication and digital media technologies in the traditional four areas of study.

 

Read more and lihnk to download full report

Gordon Dahlby's insight:

Always insightful.

more...
No comment yet.
Scooped by Gordon Dahlby
Scoop.it!

Google Code-in 2013 - Home page

Google Code-in 2013 - Home page | STEM Education models and innovations with Gaming | Scoop.it
About Google Code-in 2013

Welcome to the Google Code-in 2013 Site!

The Google Code-in is a contest to introduce pre-university students (ages 13-17) to the many kinds of contributions that make open source software development possible. The Google Code-in 2013 contest runs from November 18, 2013 to January 6, 2014.

For many students the Google Code-in contest is their first introduction to open source development. For Google Code-in we work with open source organizations, each of whom has experience mentoring university students in the Google Summer of Codeprogram, to provide "bite sized" tasks for participating students to complete during the seven week contest.

These tasks include:

Code: Tasks related to writing or refactoring code

Documentation/Training: Tasks related to creating/editing documents and helping others learn more

Outreach/Research: Tasks related to community management, outreach/marketing or studying problems and recommending solutions

Quality Assurance: Tasks related to testing and ensuring code is of high quality

User Interface: Tasks related to user experience research or user interface design and interaction

Students earn one point for each task completed. Students will receive a certificate for completing one task and can earn a t-shirt when they complete three tasks. At the end of the contest each of the ten (10) open source organizations will name two (2) grand prize winners for their organization based upon the students’ body of work. The 20 grand prize winners will receive a trip to Google’s Mountain View, California, USA Headquarters for themselves and a parent or legal guardian for an award ceremony, an opportunity to meet with Google engineers, explore the Google campus and have a fun day in the San Francisco, California sun.

Stay tuned to the Google Open Source Blog and subscribe to the contest announcement list for updates.

more...
No comment yet.
Scooped by Gordon Dahlby
Scoop.it!

NSTA's Shell Science Lab Challenge

NSTA's Shell Science Lab Challenge | STEM Education models and innovations with Gaming | Scoop.it

Are you succeeding in science lab instruction with minimal equipment? The Shell Science Lab Challenge gives you an opportunity to share your exemplary approach for a chance to win a school science lab makeover support package valued at $20,000!

Over $93,000 in lab makeover prizes to be awarded this year to 18 schools!

 
more...
No comment yet.
Rescooped by Gordon Dahlby from Eclectic Technology
Scoop.it!

The Smithsonian Collection in 3D!

The Smithsonian Collection in 3D! | STEM Education models and innovations with Gaming | Scoop.it

"The end of "do not touch": Use the Smithsonian X 3D Explorer to explore and manipulate museum objects like never before. Create and share your own scenes and print highly detailed replica of original Smithsonian collection pieces."


Via Beth Dichter
more...
Van Duyse Olivier's curator insight, December 1, 2013 6:41 AM

The new digital museum ... Opens opportunity's for digital education

Ness Crouch's curator insight, December 23, 2013 3:13 AM

What a great site for looking at both history and science! Very recommended!

Bonnie Bracey Sutton's curator insight, January 11, 2014 7:26 AM

This is awesome.

Scooped by Gordon Dahlby
Scoop.it!

'Nature Is a Powerful Teacher': The Educational Value of Going Outside

'Nature Is a Powerful Teacher': The Educational Value of Going Outside | STEM Education models and innovations with Gaming | Scoop.it
At more than 80 Boston public schools, teachers are moving the classroom outdoors.

 

Four years ago, the nurse at Boston's Young Achievers School was overwhelmed. Previously a middle school, Young Achievers had recently become a K-8 school and there was no appropriate space for recess. Instead, according to a teacher at the school, students spent recess in “a disorganized, cracked, muddy parking lot,” where they ran between and bounced balls off of cars.

That changed when a group called the Boston Schoolyard Initiative began a community planning process to build a new playground and outdoor classroom at the school. Today, students spend recess digging in a sand box, crafting tunnels through a bramble, and playing in a stream—and asphalt injuries no longer fill the nurse’s office.

 

read more...

more...
No comment yet.
Scooped by Gordon Dahlby
Scoop.it!

2013 Traveling mini exhibition of technical photographs

From: Andrew Davidhazy [mailto:andpph@rit.edu]

2013 Traveling mini exhibition of technical photographs

While exhibitions of images of purely artistic nature may be available for
loan from a variety of sources for use at schools and galleries, the
availability of collections of technical and scientific work are not as
plentiful. Furthermore, most such "traveling" exhibitions place restrictions
on their use such as a rental fee, insurance, etc.

The School of Photographic Arts and Sciences at Rochester Institute of
Technology, in an attempt to help increase awareness among the technology
community of career opportunities in the broad field of imaging, has
organized a mini traveling exhibition (12 photographs) and makes it
available on loan, free, to interested hosts. The only expense might be
shipping to the next venue (about $10-15 via UPS ground). No requirement for
insurance, exhibition of all images, etc.
In short, a low-stress, low cost opportunity to bring some high impact
technical photographs with brief explanatory captions to your school, for
use as you see fit. The images are mounted on foam core and laminated. They
have a tab included on top so they can be taped to a smooth surface or
pinned or stapled to homosote or they can be placed in a display case.

High speed photography allows for the visualization of quickly changing
events. Refraction accounts for the creation of a full spectrum from white
light. Polarization is used to demonstrate stress in plastics or glass.
Stroboscopic imaging tracks motion and displays it for ready interpretation
by athlete and coach.

Every photograph is somehow connected to science, technology and engineering
and by extrapolation to mathematics. STEM!

The idea is for these photographs to possibly be a point of departure for
discussions and conversation about applied technology and physics and
solving difficult imaging/photographic problems.

To discuss this project or to obtain a set (to get on the list!) simply
email Prof. Andrew Davidhazy, at andpph@rit.edu to make the arrangements. To
see a representative sample of the photographs go to:

http://people.rit.edu/andpph/2010-pix/high-school-exhibit-2010.jpg

Thank you,

Andrew Davidhazy, Professor (.ret)
Rochester Institute of Technology
Lomb Memorial Drive
Rochester, NY 14623
em 1:  andpph@rit.edu
em 2: andpph@davidhazy.org

more...
No comment yet.
Scooped by Gordon Dahlby
Scoop.it!

CreateHS | Challenge

CreateHS | Challenge | STEM Education models and innovations with Gaming | Scoop.it

This month's challenge is to create or recreate your high school's website. High schools aren't known for their websites. Most of them work, but don't look good and don't have creative functionalities. For this challenge you must have the high school's main page, along with two other pages. 

A website must be created for this challenge.

Remember to think outside the box and make it look good.

Entries are due by November 30, 2013 at 11:59 AM PST. 

more...
No comment yet.
Scooped by Gordon Dahlby
Scoop.it!

Robotics: Not just for advanced students | eSchool News | eSchool News | 2

Robotics: Not just for advanced students | eSchool News | eSchool News | 2 | STEM Education models and innovations with Gaming | Scoop.it

University research, funded in part by the National Science Foundation and feedback from K-14 teachers, helped to shape the curriculum that the UCD program teaches to educators. The classes include computer programming and robotics, one that integrates computing with high school math and another that merges robotics and film production.

UCD-shaped courses are now being taught at more than 60 schools across the state, including 37 in the greater Sacramento region. Demand is so high that Cheng is considering a program that would turn teachers into trainers that could start as early as next summer. He also plans to add curriculum for students in geometry and algebra II.

Starting the program wasn’t as simple as developing curriculum to train teachers. UC Davis researchers wanted to build a robot that would be more practical for everyday classrooms than the ones with hundreds of parts that typically have been used in schools.

 

Read more

 
Gordon Dahlby's insight:

Barobo—was designed five years ago and patented by the university. The robot is called a linkbot, because it is a modular robot that can be linked with other robots to build bigger robots that can accomplish complicated tasks and solve advanced problems.

more...
No comment yet.
Scooped by Gordon Dahlby
Scoop.it!

Toward Peeragogy | DMLcentral

Toward Peeragogy | DMLcentral | STEM Education models and innovations with Gaming | Scoop.it

The more I give my teacher-power to students and encourage them to take more responsibility for their own learning, the more they show me how to redesign my ways of teaching.

At the end of the first course I taught solo, I asked students for their frank opinions of what was working and what could work better. I didn't want to wait for anonymous evaluations, which don't afford dialogue or collaboration. The first pushback was a strong request for more project-based collaboration, shared earlier in the semester. From the beginning, I had asked students to use the tools we were studying and using -- social bookmarking, forum discussions, blog posts and comment threads, collaboratively edited wiki documents -- to organize team projects of four to six students. The first year I tried this, we discovered that four students work better than six for a semester-long project -- division of labor, intra-group communication, assessment, and the nature of the final presentation rapidly grow more complex with more than four collaborators. When teams presented their projects at the end of the term, we were all so astounded that one student astutely asked (to general acclamation): "Why can't we show each other this kind of collaboration earlier than the last class meeting?" We had learned that learning to collaborate ought to be collaborative -- the teams should interact with the other students in the class as co-responsible learners during the collaboration process, not just as an audience for the final product.

Gordon Dahlby's insight:

The more I give my teacher-power to students and encourage them to take more responsibility for their own learning, the more they show me how to redesign my ways of teaching.

more...
No comment yet.
Scooped by Gordon Dahlby
Scoop.it!

The Hour of Code is coming

The Hour of Code is coming | STEM Education models and innovations with Gaming | Scoop.it
What's an Hour of Code?

It's a one-hour introduction to computer science, designed to demystify "code" and show that anyone can learn the basics to be a maker, a creator, an innovator.

We'll provide a variety of self-guided tutorials that anybody can complete, with just a web-browser, tablet, or smartphone. We'll even have unplugged tutorials for classrooms without computers. No experience is needed.

Watch this "how to" video for more information.

more...
No comment yet.