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STEM Education models and innovations with Gaming
STEM (Science Technology Education & Mathematics) K-20  education models and innovations
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The Smithsonian Collection in 3D!

The Smithsonian Collection in 3D! | STEM Education models and innovations with Gaming | Scoop.it

"The end of "do not touch": Use the Smithsonian X 3D Explorer to explore and manipulate museum objects like never before. Create and share your own scenes and print highly detailed replica of original Smithsonian collection pieces."


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Van Duyse Olivier's curator insight, December 1, 2013 6:41 AM

The new digital museum ... Opens opportunity's for digital education

Ness Crouch's curator insight, December 23, 2013 3:13 AM

What a great site for looking at both history and science! Very recommended!

Bonnie Bracey Sutton's curator insight, January 11, 2014 7:26 AM

This is awesome.

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'Nature Is a Powerful Teacher': The Educational Value of Going Outside

'Nature Is a Powerful Teacher': The Educational Value of Going Outside | STEM Education models and innovations with Gaming | Scoop.it
At more than 80 Boston public schools, teachers are moving the classroom outdoors.

 

Four years ago, the nurse at Boston's Young Achievers School was overwhelmed. Previously a middle school, Young Achievers had recently become a K-8 school and there was no appropriate space for recess. Instead, according to a teacher at the school, students spent recess in “a disorganized, cracked, muddy parking lot,” where they ran between and bounced balls off of cars.

That changed when a group called the Boston Schoolyard Initiative began a community planning process to build a new playground and outdoor classroom at the school. Today, students spend recess digging in a sand box, crafting tunnels through a bramble, and playing in a stream—and asphalt injuries no longer fill the nurse’s office.

 

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2013 Traveling mini exhibition of technical photographs

From: Andrew Davidhazy [mailto:andpph@rit.edu]

2013 Traveling mini exhibition of technical photographs

While exhibitions of images of purely artistic nature may be available for
loan from a variety of sources for use at schools and galleries, the
availability of collections of technical and scientific work are not as
plentiful. Furthermore, most such "traveling" exhibitions place restrictions
on their use such as a rental fee, insurance, etc.

The School of Photographic Arts and Sciences at Rochester Institute of
Technology, in an attempt to help increase awareness among the technology
community of career opportunities in the broad field of imaging, has
organized a mini traveling exhibition (12 photographs) and makes it
available on loan, free, to interested hosts. The only expense might be
shipping to the next venue (about $10-15 via UPS ground). No requirement for
insurance, exhibition of all images, etc.
In short, a low-stress, low cost opportunity to bring some high impact
technical photographs with brief explanatory captions to your school, for
use as you see fit. The images are mounted on foam core and laminated. They
have a tab included on top so they can be taped to a smooth surface or
pinned or stapled to homosote or they can be placed in a display case.

High speed photography allows for the visualization of quickly changing
events. Refraction accounts for the creation of a full spectrum from white
light. Polarization is used to demonstrate stress in plastics or glass.
Stroboscopic imaging tracks motion and displays it for ready interpretation
by athlete and coach.

Every photograph is somehow connected to science, technology and engineering
and by extrapolation to mathematics. STEM!

The idea is for these photographs to possibly be a point of departure for
discussions and conversation about applied technology and physics and
solving difficult imaging/photographic problems.

To discuss this project or to obtain a set (to get on the list!) simply
email Prof. Andrew Davidhazy, at andpph@rit.edu to make the arrangements. To
see a representative sample of the photographs go to:

http://people.rit.edu/andpph/2010-pix/high-school-exhibit-2010.jpg

Thank you,

Andrew Davidhazy, Professor (.ret)
Rochester Institute of Technology
Lomb Memorial Drive
Rochester, NY 14623
em 1:  andpph@rit.edu
em 2: andpph@davidhazy.org

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CreateHS | Challenge

CreateHS | Challenge | STEM Education models and innovations with Gaming | Scoop.it

This month's challenge is to create or recreate your high school's website. High schools aren't known for their websites. Most of them work, but don't look good and don't have creative functionalities. For this challenge you must have the high school's main page, along with two other pages. 

A website must be created for this challenge.

Remember to think outside the box and make it look good.

Entries are due by November 30, 2013 at 11:59 AM PST. 

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Robotics: Not just for advanced students | eSchool News | eSchool News | 2

Robotics: Not just for advanced students | eSchool News | eSchool News | 2 | STEM Education models and innovations with Gaming | Scoop.it

University research, funded in part by the National Science Foundation and feedback from K-14 teachers, helped to shape the curriculum that the UCD program teaches to educators. The classes include computer programming and robotics, one that integrates computing with high school math and another that merges robotics and film production.

UCD-shaped courses are now being taught at more than 60 schools across the state, including 37 in the greater Sacramento region. Demand is so high that Cheng is considering a program that would turn teachers into trainers that could start as early as next summer. He also plans to add curriculum for students in geometry and algebra II.

Starting the program wasn’t as simple as developing curriculum to train teachers. UC Davis researchers wanted to build a robot that would be more practical for everyday classrooms than the ones with hundreds of parts that typically have been used in schools.

 

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Dr. Gordon Dahlby's insight:

Barobo—was designed five years ago and patented by the university. The robot is called a linkbot, because it is a modular robot that can be linked with other robots to build bigger robots that can accomplish complicated tasks and solve advanced problems.

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Toward Peeragogy | DMLcentral

Toward Peeragogy | DMLcentral | STEM Education models and innovations with Gaming | Scoop.it

The more I give my teacher-power to students and encourage them to take more responsibility for their own learning, the more they show me how to redesign my ways of teaching.

At the end of the first course I taught solo, I asked students for their frank opinions of what was working and what could work better. I didn't want to wait for anonymous evaluations, which don't afford dialogue or collaboration. The first pushback was a strong request for more project-based collaboration, shared earlier in the semester. From the beginning, I had asked students to use the tools we were studying and using -- social bookmarking, forum discussions, blog posts and comment threads, collaboratively edited wiki documents -- to organize team projects of four to six students. The first year I tried this, we discovered that four students work better than six for a semester-long project -- division of labor, intra-group communication, assessment, and the nature of the final presentation rapidly grow more complex with more than four collaborators. When teams presented their projects at the end of the term, we were all so astounded that one student astutely asked (to general acclamation): "Why can't we show each other this kind of collaboration earlier than the last class meeting?" We had learned that learning to collaborate ought to be collaborative -- the teams should interact with the other students in the class as co-responsible learners during the collaboration process, not just as an audience for the final product.

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The more I give my teacher-power to students and encourage them to take more responsibility for their own learning, the more they show me how to redesign my ways of teaching.

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The Hour of Code is coming

The Hour of Code is coming | STEM Education models and innovations with Gaming | Scoop.it
What's an Hour of Code?

It's a one-hour introduction to computer science, designed to demystify "code" and show that anyone can learn the basics to be a maker, a creator, an innovator.

We'll provide a variety of self-guided tutorials that anybody can complete, with just a web-browser, tablet, or smartphone. We'll even have unplugged tutorials for classrooms without computers. No experience is needed.

Watch this "how to" video for more information.

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5 Tech Tools for the Next Generation Science Standards -- THE Journal

5 Tech Tools for the Next Generation Science Standards -- THE Journal | STEM Education models and innovations with Gaming | Scoop.it
An education futurist shares his favorite software and hardware to help teach the NGSS.
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Star Walk - Interactive Astronomy Guide

Star Walk - Interactive Astronomy Guide | STEM Education models and innovations with Gaming | Scoop.it
Star Walk is a handy astronomy guide that allows you to point your iPad or iPhone at the sky and see what stars, constellations, and satellites you
are looking at in real-time.
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Cloud, Mobility, 3D Printing Make Gartner's 2014 Key Technologies List

Cloud, Mobility, 3D Printing Make Gartner's 2014 Key Technologies List | STEM Education models and innovations with Gaming | Scoop.it
Gartner analysts have outlined what they call the top strategic technologies for 2014 and beyond, a list that is heavy on the cloud and mobility.
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Coding Academies: The Tip of the Iceberg? | Inside Higher Ed

Coding Academies: The Tip of the Iceberg? | Inside Higher Ed | STEM Education models and innovations with Gaming | Scoop.it
October 9, 2013 - 7:07pmByMargaret Andrews

There is a new report out, Coding Nation, by the Kapor Center for Social Impact.  The report, and accompanying database, lists a variety of “coding academies” and other resources that teach people about computer science and coding.  The over 300 listed resources represent a variety of formats including (from the website):

 “Bootcamps: Intensives that prepare participants for at least entry-level developer positions.Certifications: Trainings that result in a certification/credential, badge, or belt to identify skill development progress.Corporation-focused: Courses that provide training to corporations or on behalf of a specific corporation.Hackathons: Event in which individuals collaborate in a short and intense time period (typically 24 to 72 hours) to build a mobile or web application.”

They also represent a variety of ways to pay for the instruction



Read more: http://www.insidehighered.com/blogs/stratedgy/coding-academies-tip-iceberg#ixzz2hKH98LZE ;
Inside Higher Ed 

Dr. Gordon Dahlby's insight:

Do these render a systemic understanding of Comp Sci/Comp Eng or a siloed/compartmental understanding?

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Girls Who Code

Girls Who Code | STEM Education models and innovations with Gaming | Scoop.it

Launched in Spring 2012, Girls Who Code is a national nonprofit organization working to close the gender gap in the technology and engineering sectors. With support from public and private partners, Girls Who Code works to educate, inspire, and equip high school girls with the skills and resources to pursue opportunities in computing fields.

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The Discovery Education 3M Young Scientist Challenge. Live event 10/8

The Discovery Education 3M Young Scientist Challenge. Live event 10/8 | STEM Education models and innovations with Gaming | Scoop.it
Get started on your video entry today. This section will help you understand how the competition works, including entry deadlines, judging criteria and prize descriptions.
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Live event October 8

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Welcome, Inventors! | Explore MIT App Inventor

Welcome, Inventors! | Explore MIT App Inventor | STEM Education models and innovations with Gaming | Scoop.it
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BBC makes 2015 'year of making and coding'

BBC makes 2015 'year of making and coding' | STEM Education models and innovations with Gaming | Scoop.it

t's official. The BBC gets behind 'making and coding' for schools and families, writes Tony Parkin


BBC’s Howard Baker (right) (photo Leon Cych)

The 'will they, won't they' debate over the BBC launching a major initiative to support a new generation of coders has been resolved at last. A packed crowd at the recent Edmix session at Hackney College (Thursday November 7) heard that 2015 will definitely be the Year of Making and Coding at the BBC, although there are few details available yet.

 

The informal confirmation came from the BBC's innovation 'guru' Howard Baker and amplified the curiously low-key announcement back in October on the BBC's own news website — "BBC plans to help get the nation coding"

Howard Baker is innovations editor at BBC Learning Research and Development and is a familiar and respected figure at education conferences and events, and always happy to tell everyone that he has the best job in the world. At Edmix he took the opportunity to prove this, sharing some of the exciting tools and projects that he and his team are involved with up there in Salford's MediaCity UK.

These included an extremely exciting web-based coding platform that has been successfully piloted in a small number of schools. But before everyone got too excited, he did point out that these 'proof of concept' pilots may well not be the finished products that are used in the BBC's 2015 initiative. But they will undoubtedly influence the thinking.

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Arthur Benjamin: The magic of Fibonacci numbers | Video on TED.com

Math is logical, functional and just ... awesome. Mathemagician Arthur Benjamin explores hidden properties of that weird and wonderful set of numbers, the Fibonacci series. (And reminds you that mathematics can be inspiring, too!
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Teaching Physics with Felt

Teaching Physics with Felt | STEM Education models and innovations with Gaming | Scoop.it
Just recently, I was lucky enough to attend a "Sewing with Circuits" workshop run by The Hacktory, a local Philadelphia maker community focused on education and creation. (On a side note, they are lo
Dr. Gordon Dahlby's insight:

Excellent learner POV.  Well done, Mary Beth.

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- Teachers: Get your Geek On!

- Teachers: Get your Geek On! | STEM Education models and innovations with Gaming | Scoop.it

CC Photo by Julia Roy, available on http://www.flickr.com/

 

What are the top 5 tech skills every educator should have?  I struggle with this question because what  I have come to understand is that powerful learning is not necessarily about the technology. To be effective in creating a learning environment where students can practice 21st century skills, the emphasis must be on good instructional design –backwards design, that begins with the learning goals aligned with the standards, with a real-world or scenario based project  or problem to solve that kids can connect with, be motivated by, allowing them to demonstrate transfer and understanding. - See more at: http://www.techlearning.com/Default.aspx?tabid=67&entryid=6661#sthash.H0Om6kdn.dpuf

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The Peeragogy Handbook | DMLcentral

THE PEERAGOGY HANDBOO Description: 

 

Welcome to the Peeragogy Handbook!
This book, and accompanying website, is a resource for self-organizing self-learners.

With YouTube, Wikipedia, search engines, free chatrooms, blogs, wikis, and video communication, today’s self-learners have power never dreamed-of before. What does any group of self-learners need to know in order to self-organize learning about any topic? The Peeragogy Handbook is a volunteer-created and maintained resource for bootstrapping peer learning.

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Teach Science through Argument | Stanford Graduate School of Education

Jonathan Osborne aims to better prepare teachers to engage students in the scientific process, helping them to understand how science works.

Jonathan Osborne

Earth orbits the sun. Microorganisms cause infectious disease. Plants use carbon dioxide to grow. Most of us know these scientific truths from our earliest school days. They're accepted facts. But astronomers, microbiologists and botanists once fought for these concepts using arguments based on evidence. Science, it seems, arrives at its tenets through argument.

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Jeremy Yates's curator insight, November 5, 2013 9:11 AM

A great explanation of how Argumentation, through Common Core State Standards, fits into science.  Science isn't about facts, so why do we teach it as a series of facts?

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Global Coding Project

Global Coding Project | STEM Education models and innovations with Gaming | Scoop.it

The mission of the Global Coding Project is to work collaboratively with students and teachers across the world to make the learning of coding accessible, tangible and achievable in solving real world problems while spreading awareness that coding empowers students to cope with failure through persistance, thinking logically, sequentially and specifically, and being competitive in a global economy.


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MOUSE

MOUSE | STEM Education models and innovations with Gaming | Scoop.it
MOUSE is a 501 (c)(3) nonprofit organization that pioneers innovative school programs in support of its mission: to be a catalyst for the effective integration of technology in teaching and learning in urban public schools, empowering students and...
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Man Doubled His Salary By Studying Coding For 9 Weeks

Man Doubled His Salary By Studying Coding For 9 Weeks | STEM Education models and innovations with Gaming | Scoop.it
SAN FRANCISCO (AP) — Looking for a career change, Ken Shimizu decided he wanted to be a software developer, but he didn't want to go back to college to study computer science.
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rule or exception?

 

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Coding Nation | Kapor Center

Coding Nation | Kapor Center | STEM Education models and innovations with Gaming | Scoop.it

The Kapor Center has collected information on 300+ programs or software that teach youth and adults elements of computer science and coding. This is not an exhaustive list, as this field is rapidly growing. As stated in the introduction, we’re hoping that the larger community will help us to frequently update this list as programs continue to launch.

The primary objective of this Coding Landscape Database is to catalogue organizations that provide some type of coding training. We’ve generally categorized the range of programs into these clusters:

Bootcamps: Intensives that prepare participants for at least entry-level developer positions.Certifications: Trainings that result in a certification/credential, badge, or belt to identify skill development progress.Corporation-focused: Courses that provide training to corporations or on behalf of a specific corporation.Hackathons: Event in which individuals collaborate in a short and intense time period (typically 24 to 72 hours) to build a mobile or web application.

There are many valuable networks and support organizations that help convene and/or advocate for people who work in the tech and coding space. These organizations were not a focus of this data collection effort, and many are not captured in this database. General STEM-oriented programs were also not a focus of this effort and are largely not included. For an organization to be categorized as a bootcamp, it had to have an intensive program over a set period of time that prepares a participant for at least an entry-level coding job.

- See more at: http://kaporcenter.org/coding-nation/#sthash.dnW2snwc.dpuf

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Siri Anderson's curator insight, October 9, 2013 1:41 PM

We are going to launch some of this here at St. Kate's in 2014. Happy to be on this new ride and helping to lead.

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Science Literacy through Science Journalism

Science Literacy through Science Journalism | STEM Education models and innovations with Gaming | Scoop.it

Learn more about the SciJourn approach and how your students can become science literate science journalists through our new book, Front Page Science: Engaging Teens in Science Literacy, available from NSTA Press

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