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STEM (Science Technology Education & Mathematics) K-20  education models and innovations
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Arthur Benjamin: The magic of Fibonacci numbers | Video on TED.com

Math is logical, functional and just ... awesome. Mathemagician Arthur Benjamin explores hidden properties of that weird and wonderful set of numbers, the Fibonacci series. (And reminds you that mathematics can be inspiring, too!
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Teaching Physics with Felt

Teaching Physics with Felt | STEM Education models and innovations with Gaming | Scoop.it
Just recently, I was lucky enough to attend a "Sewing with Circuits" workshop run by The Hacktory, a local Philadelphia maker community focused on education and creation. (On a side note, they are lo
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Excellent learner POV.  Well done, Mary Beth.

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- Teachers: Get your Geek On!

- Teachers: Get your Geek On! | STEM Education models and innovations with Gaming | Scoop.it

CC Photo by Julia Roy, available on http://www.flickr.com/

 

What are the top 5 tech skills every educator should have?  I struggle with this question because what  I have come to understand is that powerful learning is not necessarily about the technology. To be effective in creating a learning environment where students can practice 21st century skills, the emphasis must be on good instructional design –backwards design, that begins with the learning goals aligned with the standards, with a real-world or scenario based project  or problem to solve that kids can connect with, be motivated by, allowing them to demonstrate transfer and understanding. - See more at: http://www.techlearning.com/Default.aspx?tabid=67&entryid=6661#sthash.H0Om6kdn.dpuf

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The Peeragogy Handbook | DMLcentral

THE PEERAGOGY HANDBOO Description: 

 

Welcome to the Peeragogy Handbook!
This book, and accompanying website, is a resource for self-organizing self-learners.

With YouTube, Wikipedia, search engines, free chatrooms, blogs, wikis, and video communication, today’s self-learners have power never dreamed-of before. What does any group of self-learners need to know in order to self-organize learning about any topic? The Peeragogy Handbook is a volunteer-created and maintained resource for bootstrapping peer learning.

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Teach Science through Argument | Stanford Graduate School of Education

Jonathan Osborne aims to better prepare teachers to engage students in the scientific process, helping them to understand how science works.

Jonathan Osborne

Earth orbits the sun. Microorganisms cause infectious disease. Plants use carbon dioxide to grow. Most of us know these scientific truths from our earliest school days. They're accepted facts. But astronomers, microbiologists and botanists once fought for these concepts using arguments based on evidence. Science, it seems, arrives at its tenets through argument.

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Jeremy Yates's curator insight, November 5, 2013 9:11 AM

A great explanation of how Argumentation, through Common Core State Standards, fits into science.  Science isn't about facts, so why do we teach it as a series of facts?

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Global Coding Project

Global Coding Project | STEM Education models and innovations with Gaming | Scoop.it

The mission of the Global Coding Project is to work collaboratively with students and teachers across the world to make the learning of coding accessible, tangible and achievable in solving real world problems while spreading awareness that coding empowers students to cope with failure through persistance, thinking logically, sequentially and specifically, and being competitive in a global economy.


Via iEARN-USA
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MOUSE

MOUSE | STEM Education models and innovations with Gaming | Scoop.it
MOUSE is a 501 (c)(3) nonprofit organization that pioneers innovative school programs in support of its mission: to be a catalyst for the effective integration of technology in teaching and learning in urban public schools, empowering students and...
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Man Doubled His Salary By Studying Coding For 9 Weeks

Man Doubled His Salary By Studying Coding For 9 Weeks | STEM Education models and innovations with Gaming | Scoop.it
SAN FRANCISCO (AP) — Looking for a career change, Ken Shimizu decided he wanted to be a software developer, but he didn't want to go back to college to study computer science.
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rule or exception?

 

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Coding Nation | Kapor Center

Coding Nation | Kapor Center | STEM Education models and innovations with Gaming | Scoop.it

The Kapor Center has collected information on 300+ programs or software that teach youth and adults elements of computer science and coding. This is not an exhaustive list, as this field is rapidly growing. As stated in the introduction, we’re hoping that the larger community will help us to frequently update this list as programs continue to launch.

The primary objective of this Coding Landscape Database is to catalogue organizations that provide some type of coding training. We’ve generally categorized the range of programs into these clusters:

Bootcamps: Intensives that prepare participants for at least entry-level developer positions.Certifications: Trainings that result in a certification/credential, badge, or belt to identify skill development progress.Corporation-focused: Courses that provide training to corporations or on behalf of a specific corporation.Hackathons: Event in which individuals collaborate in a short and intense time period (typically 24 to 72 hours) to build a mobile or web application.

There are many valuable networks and support organizations that help convene and/or advocate for people who work in the tech and coding space. These organizations were not a focus of this data collection effort, and many are not captured in this database. General STEM-oriented programs were also not a focus of this effort and are largely not included. For an organization to be categorized as a bootcamp, it had to have an intensive program over a set period of time that prepares a participant for at least an entry-level coding job.

- See more at: http://kaporcenter.org/coding-nation/#sthash.dnW2snwc.dpuf

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Siri Anderson's curator insight, October 9, 2013 1:41 PM

We are going to launch some of this here at St. Kate's in 2014. Happy to be on this new ride and helping to lead.

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Science Literacy through Science Journalism

Science Literacy through Science Journalism | STEM Education models and innovations with Gaming | Scoop.it

Learn more about the SciJourn approach and how your students can become science literate science journalists through our new book, Front Page Science: Engaging Teens in Science Literacy, available from NSTA Press

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Sparticl

Sparticl | STEM Education models and innovations with Gaming | Scoop.it

The best science on the web -- a place where you can search, learn, share, contribute, and earn points and rewards!

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Geekout / Webmaking / Make an Image Gallery with Javascript / HOMAGO

Geekout / Webmaking / Make an Image Gallery with Javascript / HOMAGO | STEM Education models and innovations with Gaming | Scoop.it

Level Up for Mozfest: Learn a little about the history of the Mozilla Festival and some Javascript too! On September 30th at 16:00UTC (12pm EST), we'll be running a Geekout in which we'll teach you how to make an image gallery and share some Mozfest memories. You'll get an introduction to Javascript variables, functions, events and conditions, some quick tips on CSS tansitions and some collaborative coding while we hack on the image gallery. You'll also have the opportunity to hear about past Mozfests and gear up for the Mozilla Fesival 2013.

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Hangout - Messing Around - Geek Out  

 

YouMedia

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Quantum Computers animated explaination- NSF

Quantum Computers animated explaination- NSF | STEM Education models and innovations with Gaming | Scoop.it
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Theoretical physicists John Preskill and Spiros Michalakis describe how things are different in the Quantum World and how that can lead to powerful Quantum Computers.

Credit: Jorge Cham, creator of Piled Higher and Deeper, in partnership with the Institute for Quantum Information and Matter; John Preskill and Spiros Michalakis

 

General Restrictions:
Images and other media in the National Science Foundation Multimedia Gallery are available for use in print and electronic material by NSF employees, members of the media, university staff, teachers and the general public. All media in the gallery are intended for personal, educational and nonprofit/non-commercial use only.

Videos credited to the National Science Foundation, an agency of the U.S. Government, may be distributed freely. However, some materials within the videos may be copyrighted. If you would like to use portions of NSF-produced programs in another product, please contact theVideo Team in the Office of Legislative and Public Affairs at the National Science Foundation. Additional information about general usage can be found in Conditions.
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CreateHS | Challenge

CreateHS | Challenge | STEM Education models and innovations with Gaming | Scoop.it

This month's challenge is to create or recreate your high school's website. High schools aren't known for their websites. Most of them work, but don't look good and don't have creative functionalities. For this challenge you must have the high school's main page, along with two other pages. 

A website must be created for this challenge.

Remember to think outside the box and make it look good.

Entries are due by November 30, 2013 at 11:59 AM PST. 

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Robotics: Not just for advanced students | eSchool News | eSchool News | 2

Robotics: Not just for advanced students | eSchool News | eSchool News | 2 | STEM Education models and innovations with Gaming | Scoop.it

University research, funded in part by the National Science Foundation and feedback from K-14 teachers, helped to shape the curriculum that the UCD program teaches to educators. The classes include computer programming and robotics, one that integrates computing with high school math and another that merges robotics and film production.

UCD-shaped courses are now being taught at more than 60 schools across the state, including 37 in the greater Sacramento region. Demand is so high that Cheng is considering a program that would turn teachers into trainers that could start as early as next summer. He also plans to add curriculum for students in geometry and algebra II.

Starting the program wasn’t as simple as developing curriculum to train teachers. UC Davis researchers wanted to build a robot that would be more practical for everyday classrooms than the ones with hundreds of parts that typically have been used in schools.

 

Read more

 
Dr. Gordon Dahlby's insight:

Barobo—was designed five years ago and patented by the university. The robot is called a linkbot, because it is a modular robot that can be linked with other robots to build bigger robots that can accomplish complicated tasks and solve advanced problems.

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Toward Peeragogy | DMLcentral

Toward Peeragogy | DMLcentral | STEM Education models and innovations with Gaming | Scoop.it

The more I give my teacher-power to students and encourage them to take more responsibility for their own learning, the more they show me how to redesign my ways of teaching.

At the end of the first course I taught solo, I asked students for their frank opinions of what was working and what could work better. I didn't want to wait for anonymous evaluations, which don't afford dialogue or collaboration. The first pushback was a strong request for more project-based collaboration, shared earlier in the semester. From the beginning, I had asked students to use the tools we were studying and using -- social bookmarking, forum discussions, blog posts and comment threads, collaboratively edited wiki documents -- to organize team projects of four to six students. The first year I tried this, we discovered that four students work better than six for a semester-long project -- division of labor, intra-group communication, assessment, and the nature of the final presentation rapidly grow more complex with more than four collaborators. When teams presented their projects at the end of the term, we were all so astounded that one student astutely asked (to general acclamation): "Why can't we show each other this kind of collaboration earlier than the last class meeting?" We had learned that learning to collaborate ought to be collaborative -- the teams should interact with the other students in the class as co-responsible learners during the collaboration process, not just as an audience for the final product.

Dr. Gordon Dahlby's insight:

The more I give my teacher-power to students and encourage them to take more responsibility for their own learning, the more they show me how to redesign my ways of teaching.

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The Hour of Code is coming

The Hour of Code is coming | STEM Education models and innovations with Gaming | Scoop.it
What's an Hour of Code?

It's a one-hour introduction to computer science, designed to demystify "code" and show that anyone can learn the basics to be a maker, a creator, an innovator.

We'll provide a variety of self-guided tutorials that anybody can complete, with just a web-browser, tablet, or smartphone. We'll even have unplugged tutorials for classrooms without computers. No experience is needed.

Watch this "how to" video for more information.

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5 Tech Tools for the Next Generation Science Standards -- THE Journal

5 Tech Tools for the Next Generation Science Standards -- THE Journal | STEM Education models and innovations with Gaming | Scoop.it
An education futurist shares his favorite software and hardware to help teach the NGSS.
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Star Walk - Interactive Astronomy Guide

Star Walk - Interactive Astronomy Guide | STEM Education models and innovations with Gaming | Scoop.it
Star Walk is a handy astronomy guide that allows you to point your iPad or iPhone at the sky and see what stars, constellations, and satellites you
are looking at in real-time.
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Cloud, Mobility, 3D Printing Make Gartner's 2014 Key Technologies List

Cloud, Mobility, 3D Printing Make Gartner's 2014 Key Technologies List | STEM Education models and innovations with Gaming | Scoop.it
Gartner analysts have outlined what they call the top strategic technologies for 2014 and beyond, a list that is heavy on the cloud and mobility.
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Coding Academies: The Tip of the Iceberg? | Inside Higher Ed

Coding Academies: The Tip of the Iceberg? | Inside Higher Ed | STEM Education models and innovations with Gaming | Scoop.it
October 9, 2013 - 7:07pmByMargaret Andrews

There is a new report out, Coding Nation, by the Kapor Center for Social Impact.  The report, and accompanying database, lists a variety of “coding academies” and other resources that teach people about computer science and coding.  The over 300 listed resources represent a variety of formats including (from the website):

 “Bootcamps: Intensives that prepare participants for at least entry-level developer positions.Certifications: Trainings that result in a certification/credential, badge, or belt to identify skill development progress.Corporation-focused: Courses that provide training to corporations or on behalf of a specific corporation.Hackathons: Event in which individuals collaborate in a short and intense time period (typically 24 to 72 hours) to build a mobile or web application.”

They also represent a variety of ways to pay for the instruction



Read more: http://www.insidehighered.com/blogs/stratedgy/coding-academies-tip-iceberg#ixzz2hKH98LZE 
Inside Higher Ed 

Dr. Gordon Dahlby's insight:

Do these render a systemic understanding of Comp Sci/Comp Eng or a siloed/compartmental understanding?

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Stephanie Carter's curator insight, October 10, 2013 12:39 PM

In November, I will participate in a 2-day html workshop (though not any of the ones mentioned here). I'm excited for the low-cost learning opprotunity and interested in the ROI. We'll see how it goes.

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Girls Who Code

Girls Who Code | STEM Education models and innovations with Gaming | Scoop.it

Launched in Spring 2012, Girls Who Code is a national nonprofit organization working to close the gender gap in the technology and engineering sectors. With support from public and private partners, Girls Who Code works to educate, inspire, and equip high school girls with the skills and resources to pursue opportunities in computing fields.

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The Discovery Education 3M Young Scientist Challenge. Live event 10/8

The Discovery Education 3M Young Scientist Challenge. Live event 10/8 | STEM Education models and innovations with Gaming | Scoop.it
Get started on your video entry today. This section will help you understand how the competition works, including entry deadlines, judging criteria and prize descriptions.
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Live event October 8

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STEM education data & trends tool - NSF

STEM education data & trends tool - NSF | STEM Education models and innovations with Gaming | Scoop.it

How much are states spending on their schools?

What is the science and engineering job market outlook for U.S. graduates?

How proficient are primary school students in math and science?

Today, the National Science Board (NSB) released the STEM Education Data and Trends tool, a rich resource for anyone searching for answers to those and many other questions.

The online statistical tool provides key information on the current state of science, technology, engineering, and mathematics (STEM) in the United States through an easy-to-use interface. Organized as a "timeline" spanning prekindergarten through employment, the tool provides useful insights for all with a stake in STEM education: parents, students, guidance counselors, teachers, policymakers, and others.

The tool has been updated with the most recent federal government data, drawing on the latest edition of the NSB's biennial Science and Engineering Indicators report. That report is now available in a free iPad app available at the iTunes App Store.

"Providing students, parents, and educators at all levels with high quality information about STEM education and careers in the U.S. is a high priority for the Board," said NSB Chairman Dan Arvizu. "Along with our newly-released Science and Engineering Indicators mobile app, the STEM Education Data and Trends online tool will facilitate public access to useful federal data easily retrieved on a wide variety of devices."

The Web-based tool has been redesigned and is now mobile- and print-friendly. Figures and data tables can be emailed, tweeted or downloaded with one click. Users can also interact with the data, isolating elements of figures to make the data more relevant and readable.

The NSB was established by Congress in 1950. It sets the policies of the National Science Foundation and serves as an independent advisor to the President and Congress on broad national policy issues related to science and engineering.

 
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Generation YES » Youth & Educators Succeeding

Generation YES » Youth & Educators Succeeding | STEM Education models and innovations with Gaming | Scoop.it

GenYES - Student Powered Technology Integration

Upper Elementary, Middle, and High School

 

GenYES is the only student-centered research-based solution for school-wide technology integration. Students work with teachers to design technology-infused lessons and provide tech support. GenYES students learn life-long technology and leadership skills and teachers benefit from on-site, sustainable technology integration support.

GenYES builds a campus-wide collaborative learning community!

All new tools and fully online curriculum - GenYES includes innovative online tools that support student and teacher collaboration and a student-run help desk.

If you've looked at GenYES before, it's time to look again! With new tools, online curriculum, and our new PERMANENT SITE LICENSE, there is no reason to wait or to reinvent the wheel!

 See GenYES in Action at Shadow Mountain HS in AZ

 

In Depth

Overview - What Is GenYES?

CurriculumResearch and Evaluation StudiesWhat You Get When You Purchase GenYESStandards AlignmentThe GenYES ExperienceClassroom ProfilesSuccess StoriesSample ProjectsDid You Know?

The name of the model has changed over time.

Originally, it was known asGeneration WHY, then asGeneration www.Y, then asGeneration Y or GenY. It is now known as GenYES.

Want to Know More?

GenYES FAQs - FAQs (Frequently Asked Questions) about GenYES.

Thinking about being a GenYES Advisor? - The GenYES Advisor is the adult teacher or staff member at your school site who teaches and leads the GenYES students. Download this PDF for a short introduction to this important role.

Dr. Gordon Dahlby's insight:

New tools and fully online curriculum.  Appplied learning before it was popular.  Student agency before the term was coined.

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