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San Diego Supercomputer Center: SDSC Uses Meteor Raspberry Pi Cluster to Teach Parallel Computing

San Diego Supercomputer Center: SDSC Uses Meteor Raspberry Pi Cluster to Teach Parallel Computing | STEM Education models and innovations with Gaming | Scoop.it

Researchers at the San Diego Supercomputer Center (SDSC) at the University of California, San Diego, have built a Linux cluster using 16 Raspberry Picomputers as part of a program to teach children and adults the basics of parallel computing using a simple model that demonstrates how computers leverage their capacity when working together. 

The system, named Meteor to complement Comet – a new supercomputer to be deployed in early 2015 as the result of a recent $12 million grant from the National Science Foundation (NSF) – will be demonstrated at SC13, the annual conference for high-performance computing to be held November 18-22 in Denver, Colorado. SDSC staff will hold a friendly gaming competition using Meteor, which will be connected to a large tiled display wall of LCD panels during the show’s exhibit hours in the SDSC display space (booth #3313). 

“The goal of Meteor is to educate kids and adults about parallel computing by providing an easy-to understand, tangible model of how computers can work together,” said Rick Wagner,   SDSC’s manager for high-performance computing (HPC).  “One way we achieve this is by using Meteor as a presentation tool for demonstrations, with all of its components laid out in front of the audience. More importantly, we present Meteor in a fun, informal learning environment where students can try their hands at gaming competition while learning about the benefits of parallel programming.” 

“Like Comet, Meteor is all about high-performance computing for the 99 percent,” said SDSC Director Michael Norman. “It’s about increasing computing access on a broad scale to support data-enabled science and engineering across education as well as research.”

Credit: Rick Wagner and Ben Tolo, SDSC

 

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Very interesting project.  

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STEM (Science Technology Education & Mathematics) K-20  education models and innovations
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On The Make: Moving to Active Learning through Design and Creation

On The Make: Moving to Active Learning through Design and Creation | STEM Education models and innovations with Gaming | Scoop.it
Active learning is hard to leave in the classroom… if compelling, learners recount and rethink what they learned long after the lesson ends. The Maker movement embraces a ?hands on, minds on? approach that links the tactile nature of learning with building and knowledge. This episode of Ed Table Talk explores the structure of the maker movement and asks the pivotal question: What is the importance of providing realistic context for students to apply their knowledge and become better learners? The Maker movement has a long history in how we teach and students learn. The movement helps to change the perception about how best to teach students and how we prepare educators to manage a rich learning environment. Anybody who used pipe cleaners and Popsicle sticks was a member of the Maker movement, so why is it that we often forego this teaching strategy as students get older? Research shows that kids who apply what they learn create more extensive knowledge that they can then apply in a variety of contexts outside of the classroom. This especially rings true for students who tend to be more visual learners. We will discuss ways that this strategy can be applied in your offerings and how it makes students better learners in their other academic pursuits — writing, math, science, social science, and the arts. Join host Michael Jay and guests as they discuss the popular Maker movement and its implications for preK-12 teaching and learning. To keep up to date, subscribe to the show at edtabletalk.org. Ideas for future show topics? Tweet us @edtabletalk.
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eCYBERMISSION- Call for Volunteers

eCYBERMISSION- Call for Volunteers | STEM Education models and innovations with Gaming | Scoop.it

Volunteer roles include:

Ambassadors serve as the face of eCYBERMISSION by promoting the competition and recruiting other volunteers in the community. Those who wish to interact with students as a part of their outreach must submit and pass a criminal background check or have an active Department of Defense security clearance.CyberGuides provide online assistance to eCYBERMISSION teams by answering questions and give guidance through the use of discussion forums, instant messaging, and live chat sessions. All CyberGuides must submit and pass a criminal background check or have an active Department of Defense security clearance.Virtual Judges 
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Innovations Designed for Deeper Learning in Higher Education | EDUCAUSE.edu

Innovations Designed for Deeper Learning in Higher Education | EDUCAUSE.edu | STEM Education models and innovations with Gaming | Scoop.it
INNOVATIONS DESIGNED FOR DEEPER LEARNING IN HIGHER EDUCATIONThursday, August 21, 2014Source(s) NGLC Insights, Next Generation Learning Challenges (NGLC)Type Articles, Briefs, Papers, and ReportsAbstract

Seven insitutions received $1.7 million from Next Generation Learning Challenges (NGLC) Building Blocks for College Completion grant program to scale innovations designed to promote deeper learning and student engagement in higher education to other institutions. The group reached nearly 10,000 students at 135 institutions during the grant term. The grant recipients adopted different technology-enabled educational innovations to help students achieve deeper learning, including supplementing existing courses, supporting the adoption of blended learning, and completely redesigning a course (the most successful approach). This report analyzes the projects through the lens of the Hewlett Foundation's definition of deeper learning.  

Results suggest that students need support to transition to the more active role that deeper learning demands and that faculty need support, training, and time to create, implement, and sustain reforms that change student learning.Furthermore, fundamental, comprehensive redesign occurring over more than one academic term appears to promise the best outcomes for deeper learning.

Author: Andrea Venezia, Associate Director, Institute for Higher Education Leadership & Policy, California State University, Sacramento

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Conference | NAAEE

Conference | NAAEE | STEM Education models and innovations with Gaming | Scoop.it

working in partnership with

The Basics

The 2014 NAAEE conference will be held in Ottawa, Canada's vibrant capital city, with the Gold LEED Ottawa Convention Center as the center of activity. Join more than 1,000 of your environmental education colleagues for this outstanding professional development opportunity


 

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Transferability of Postsecondary Credit Following Student Transfer or Coenrollment

Find information about and locate all publications and data products on education information from the National Center for Education Statistics--NCES--. In most cases you may also browse the content of publications or download data files.

 

http://nces.ed.gov/pubs2014/2014163.pdf full report

Dr. Gordon Dahlby's insight:

Does not appear to account for dual enrollment credits posted, with no choice, to a 2 year institution and has to be then transferred and accepted by a four year institution.  May skew 2yr to 4yr numbers higher.

 

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4 ways games make it ‘OK to play’ | eSchool News | eSchool News

4 ways games make it ‘OK to play’ | eSchool News | eSchool News | STEM Education models and innovations with Gaming | Scoop.it
How can games make it OK to play in today's classrooms? Here are four ways games impact classroom learning.
Dr. Gordon Dahlby's insight:

Would be concerned at characterizing game oriented learning strategies are self-directed. They can be but teaming is important also.

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Solar Power to go

Solar Power to go | STEM Education models and innovations with Gaming | Scoop.it
Solar power to go! Concentrated solar energy converts CO2 and H2O into solar-powered fuel More energy from our sun hits the Earth in one hour than is consumed on the planet in a whole year! But, the burning question is--how can we put all that sunshine to work making usable fuel? With support from the National Science Foundation's (NSF) Office of Emerging Frontiers in Research and Innovation, California Institute of Technology (Caltech) chemical engineer Sossina Haile and University of Minnesota mechanical engineer Jane Davidson are working to expand the nation's renewable energy storage capacity. Their mission is to put the heat of the sun to work creating renewable fuels from sources that don't need to be drilled out of the ground. The researchers are collecting sunlight to drive chemical reactions that break apart water and carbon dioxide molecules in order to make alternative fuels, such as hydrogen fuel. Solar-powered fuels, or "sun gas," would power the vehicles we drive today, as well as airplanes. In this case, the sky really is the limit! The research in this episode was supported by NSF award #1038307, EFRI-RESTOR: Thermochemical Routes to Efficient and Rapid Production of Solar Fuels. Miles O'Brien, Science Nation Correspondent Marsha Walton, Science Nation Producer
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Meet Microsoft's Sharks Cove: A Raspberry Pi-style mini-PC running Windows 8.1

Meet Microsoft's Sharks Cove: A Raspberry Pi-style mini-PC running Windows 8.1 | STEM Education models and innovations with Gaming | Scoop.it
Microsoft has announced its own Raspberry Pi look-alike, but don't expect a cheap price for this Windows flavored tiny PC.
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Kids coding app Tynker expands to Android and adds game-making mode

Kids coding app Tynker expands to Android and adds game-making mode | STEM Education models and innovations with Gaming | Scoop.it
Startup says it wants to work with schools and parents alike to help children learn programming skills. By Stuart Dredge
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Before the Robots

Before the Robots | STEM Education models and innovations with Gaming | Scoop.it
Five things to consider before implementing robots in your classrooms. GUEST COLUMN | by Andrew Grefig Providing students access to quality technology is often at the heart of many decisions distri...
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Thoughtful.  Importance of setting goals with planning and supports are so important.

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Robots invade classrooms: S$2.8m initiative rolled out to excite students about coding - Channel NewsAsia

Robots invade classrooms: S$2.8m initiative rolled out to excite students about coding - Channel NewsAsia | STEM Education models and innovations with Gaming | Scoop.it
Robotics & Maker Academy collaboration between the Infocomm Development Authority (IDA) of Singapore and Singapore Polytechnic (SP) will be rolled out to 30 schools over three years.
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Smart America

Smart America | STEM Education models and innovations with Gaming | Scoop.it
In December of 2013 the SmartAmerica Challenge was launched to bring Industry, Academia and the Government to show how Cyber-Physical Systems (the Internet of Things) can create jobs, new business opportunities and socio-economic benefits to America. On June 11, 2014, 24 teams with over 100 organizations came together at the Washington DC Convention Center for a demonstration. The event was a huge success with keynote remarks by senior government leaders including U.S. Chief Technology Officer Todd Park and General Services Administrator Dan Tangherlini, as well as live demonstrations by 24 SmartAmerica technical teams. The projects showcased ways that the Internet of Things can improve transportation, emergency services, health care, security, energy conservation, and manufacturing. See Expo for the list of speakers and their presentations and News for media coverage. Visit the Challenges for details on the projects.
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New breakthrough could lead to huge battery improvements

New breakthrough could lead to huge battery improvements | STEM Education models and innovations with Gaming | Scoop.it

A research team at the University of Alberta may have made a breakthrough that ultimately leads to dramatic improvements in the batteries that power everything from laptops and smartphones to medical devices and tools. According to lead researcher Xinwei Cui, the lithium-ion battery technology his team is currently developing charges faster, lasts longer and outputs more power than current lithium-ion batteries.


“What we’ve done is develop a new electrochemistry technology that can provide high energy density and high power density for the next generation,” Cui told Beacon Newsin a recent interview. He continued, “We tried lots of different materials. Normally carbon is used as the anode in lithium-ion batteries, but we used carbon as the cathode, and this is used to build a battery with induced fluorination.”

The scientist explained in a recently published paper that carbon cathodes are inexpensive and safe to use, and the energy output of Cui’s team’s batteries is between five and eight times higher than lithium-ion batteries currently on the market. The tech is also delivering better results than several other next-generation battery technologies currently in development, as Beacon News noted.

“Nobody knew that carbon could be used as a cathode with such a high performance. That is what’s unique with our technology and what is detailed in our paper,” Cui said.

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AT&T Aspire | Connected Nation $100M

Welcome to the Connected Nation School Application Portal
for the AT&T Aspire Mobile Connectivity Program

 

A Connected Nation Project in Support of the ConnectED Initiative

 NOTICE:  Applications are now being accepted for Phase II awards.Thank you for your interest in applying to receive free off-campus mobile connectivity and related services for your students as part of AT&T's $100 million ConnectED Initiative pledge. For more information on AT&T’s commitment, please click here. Connected Nation is an independent third party that will administer the application process and select schools to participate in the program.

 

Applicant Qualifications and Restrictions:

Applications may be submitted for Middle Schools and High Schools onlyThe target size for each award under this program should serve between 2,000 and 4,000 students per district(or administrative equivalent). Applications should not be submitted for significantly larger or smaller contributionsContributions may be split among multiple schools within a single district (or administrative equivalent) as long as:
1) the upper threshold for the total number of students to be served is not exceeded
2) all students within each applicant school are eligible to receive service (i.e., partial school deployments serving a single grade level or group within a school will not be considered)Consortium applications (i.e., multiple school districts represented on a single application) will not be accepted. However, smaller school districts that are located in roughly the same geographic area that wish to collaborate with one another to reach the target award size may do so by submitting their own individual applications and indicating a desire to collaborate in their responses to the first narrative question on the applicationAn applicant school must either be eligible to receive Title I funding or be one in which more than 50% of enrolled students are eligible to participate in the National School Lunch ProgramAll applicant schools must have the equivalent of at least 1 dedicated IT support professional on staff to support the needs of the projectAll applicant schools must be physically located within AT&T's 4G or 4G LTE coverage areas. Click here to view a map of AT&T's network footprint and search using the school's ZIP codeApplicant schools must be willing to verify that all teachers have completed any training that may be required

 

TO APPLY: Eligible schools and school districts must complete and submit an application via this web site. Applications will be reviewed and considered by Connected Nation, entirely independent of any current, past, or future E-rate or school technology procurement processes. For prepartion purposes only, a full list of application questions can be downloaded in PDF format by clicking here.

Applicants will be given an option to save their progress and return to the application at a later date and time by entering their e-mail address in the designated field at the top of each application page. A unique application link will then be generated by the system and e-mailed to the address provided.

Awardees will be selected during three phases:

Phase I:  Summer 2014 (NOW CLOSED)Phase II:  Fall 2014 (Applications must be submitted by 11:59pm PST on November 5, 2014)Phase III:  Spring 2015 (Deadline TBD)

 

Please check this site frequently for future program updates, including future submission deadlines.

If you have any questions or experience difficulties in the submission of your application, please contact us atconnectEDinitiative@connectednation.org.

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School Computing Resources-BBC

School Computing Resources-BBC | STEM Education models and innovations with Gaming | Scoop.it

Computing Resources from BBC and Computing around the Web

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Reel Grrls

Reel Grrls | STEM Education models and innovations with Gaming | Scoop.it

WHAT IS REEL GRRLS?
Reel Grrls is an award-winning non-profit media arts and leadership training program for girls ages 9 – 19. Reel Grrls envisions a world in which women and girls have leadership roles in creating media and are represented behind and in front of the camera. Learn more >

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Re-Programming Mobility: Trends & Signals Report

Dr. Gordon Dahlby's insight:

The kind of problems our students should be tackling. 

 

Age of >1:1 autos to drivers is about to wane as ownership is questioned by these next generations. Combine autonomous with on-demand.. and ultra high speed rail.

 

Adoption would increase if human steered transport stayed in the 'slow' lanes. :>)

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Critical Thinking Pathways

Critical Thinking Pathways | STEM Education models and innovations with Gaming | Scoop.it
To teach critical thinking, consider applying six definitions of that discipline to the practices of authentic inquiry, PBL, and integrated studies.
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Crowd-Funding, Student Petitions Bring Computer Science Classes to California Districts

Crowd-Funding, Student Petitions Bring Computer Science Classes to California Districts | STEM Education models and innovations with Gaming | Scoop.it
Next school year, four high schools in California will debut Advanced Placement Computer Science classes, thanks to student petitions and crowd-funding campaigns supportive of those efforts.
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What light can teach us about the universe - Pete Edwards - YouTube

View full lesson: http://ed.ted.com/lessons/what-light-can-teach-us-about-the-universe-pete-edwards Humanity has long been looking at the universe and asking...
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Problem Solving Skills of 15-year-olds: Results from PISA 2012

Find information about and locate all publications and data products on education information from the National Center for Education Statistics--NCES--. In most cases you may also browse the content of publications or download data files.
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Mapping the Spread of Drought Across the U.S.

Mapping the Spread of Drought Across the U.S. | STEM Education models and innovations with Gaming | Scoop.it
Maps and charts updated weekly show the latest extent of the drought in the United States.
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Communicating is important skill
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France to offer programming in elementary school

France to offer programming in elementary school | STEM Education models and innovations with Gaming | Scoop.it
Beginning this fall, French primary school students will have the option of learning computer science

 

The French are known for lots of things, such as their love of good food, fine wine and great art. It appears now that, if the government has its way, the French will soon also be known for something else: their computer programming prowess.

 

France’s Minister of National Education, Benoît Hamon, said in a recent interview with Le Journal du Dimanche that programming courses will be offered to primary school students starting this fall. The courses, which will be optional and offered during extracurricular time, will teach students programming basics and how to create simple applications. Hamon also expressed a desire that programming be offered at the secondary school level. The goal, he said, is to give French students the keys to thrive in a connected world and to encourage them go into technical vocations.

Some questions as to how this will work remain to be answered. For example, who will teach the courses? Hamon suggested that some, like math teachers, will be more naturally inclined than others. He also said that 9,000 French schools that currently do not have broadband access will have it by September. Also, Hamon gave no specifics about the actual curriculum, like what languages would be taught.

France is just the latest in a line of countries that are encouraging or even requiring that students as young as those in elementary school learn programming. Here are some examples of other countries that have already implemented or will soon implement such programs.

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Interview with Arun Gupta on Devoxx4Kids | Opensource.com

Interview with Arun Gupta on Devoxx4Kids | Opensource.com | STEM Education models and innovations with Gaming | Scoop.it
Learn more about an international organization which helps introduce school kids to programming, robotics and engineering in a fun way
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Change the Equation

Change the Equation | STEM Education models and innovations with Gaming | Scoop.it
STEMworks Welcome to the the STEMworks application website, a portal for STEM learning programs that are interested in applying to Change the Equation's STEMworks database of effective STEM learning programs. STEMworks is a leading resource for businesses that are looking for proven programs that meet their philanthropic priorities. It houses an expanding number of STEM learning programs that have met CTEq's rigorous Design Principles and Rubric for Effective STEM Philanthropy. Business leaders, other funders, and STEM advocates search STEMworks for programs that are most likely to help them maximize the impact of their investments. STEMworks is accepting new applications from July 14 through September 12! For more information about the application process, visit the How it Works page. STEMworks was created in collaboration with WestEd, an independent, nonprofit research, development, and service organization.
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