STEM Education models and innovations with Gaming
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STEM (Science Technology Education & Mathematics) K-20 education models and innovations
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US NSF - News - Science of Innovation

US NSF - News - Science of Innovation | STEM Education models and innovations with Gaming | Scoop.it

From Thomas Edison's light bulb to Wilbur and Orville Wright's flying machine, inventors and inventions transform the way we communicate, travel and live our daily lives--thanks to the creative process of innovation. That process is highlighted in this video series, The Science of Innovation. In celebration of the 165th birthday of one of America's greatest innovators, Thomas Edison, the National Science Foundation, the U.S. Patent and Trademark Office, and NBC Learn produced this 11-part series narrated by NBC News' Ann Curry highlighting innovators from across the country.

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Snapshot of a Deeper Learning Classroom: Aligning TED Talks to the Four Cs

Snapshot of a Deeper Learning Classroom: Aligning TED Talks to the Four Cs | STEM Education models and innovations with Gaming | Scoop.it

"...this year I have been dedicated to using the 21st Century four Cs. The four Cs are a rubric of sorts that help align lessons to more reality-based learning and assessing.

As I design a lesson or assessment, I ask myself if what I've designed, or what the students must master, correlates to the important skills of:

* Collaboration

* Communication

* Critical Thinking
* Creativity" 


Via Beth Dichter
Philippe Trebaul's curator insight, February 28, 12:56 AM
Snapshot of a Deeper Learning Classroom: Aligning TED Talks to the Four Cs


"...this year I have been dedicated to using the 21st Century four Cs. The four Cs are a rubric of sorts that help align lessons to more reality-based learning and assessing.

As I design a lesson or assessment, I ask myself if what I've designed, or what the students must master, correlates to the important skills of:

* Collaboration

* Communication

* Critical Thinking
* Creativity" 


Snapshot of a Deeper Learning Classroom: Aligning TED Talks to the Four Cs via @BethDichter http://sco.lt/...

davidconover's curator insight, February 28, 1:28 PM

These are the same skills used when high school students, in teams, design their game documentation, 2D/3D graphic design and programming.

eduPLEX's comment, March 1, 6:38 AM
I think the C's have to be: Creativity, Collaborative, Connected, Contextual - I make sure all the courses I design have all of these C elements.