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STEM Education models and innovations with Gaming
STEM (Science Technology Education & Mathematics) K-20  education models and innovations
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Shape-shifting tech will change work as we know it

Shape-shifting tech will change work as we know it | STEM Education models and innovations with Gaming | Scoop.it
What will the world look like when we move beyond the keyboard and mouse? Interaction designer Sean Follmer is building a future with machines that bring information to life under your fingers as you work with it. In this talk, check out prototypes for a 3D shape-shifting table, a phone that turns into a wristband, a deformable game controller and more that may change the way we live and work.
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Amazon's new cloud engine has a zombie apocalypse clause | ZDNet

Amazon's new cloud engine has a zombie apocalypse clause | ZDNet | STEM Education models and innovations with Gaming | Scoop.it
Earlier this week Amazon Web Services unveiled Lumberyard, a free, open-source 3D engine for building cloud-powered games. And hidden away in the terms and conditions is an unusual get-out clause related to the rise of the living dead.

 

Under section 57.10 of the AWS service terms, it notes that Lumberyard is not intended for use with life-critical or safety-critical systems, "such as use in operation of medical equipment, automated transportation systems, autonomous vehicles, aircraft or air traffic control, nuclear facilities, manned spacecraft, or military use in connection with live combat".

But if a zombie outbreak outbreak occurs, then all of that changes -- perhaps because when the dead come back to life, what you really need is a cloud-based gaming engine to lead the fightback.

As the service terms continue, somewhat tongue in cheek: "However, this restriction will not apply in the event of the occurrence (certified by the United States Centers for Disease Control or successor body) of a widespread viral infection transmitted via bites or contact with bodily fluids that causes human corpses to reanimate and seek to consume living human flesh, blood, brain or nerve tissue and is likely to result in the fall of organized civilization".

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FY 2017 Budget Request by NSF subsumes CS4ALL under Workforce Development | @NSF

FY 2017 Budget Request by NSF subsumes CS4ALL under Workforce Development | @NSF | STEM Education models and innovations with Gaming | Scoop.it

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Develops a Highly Talented Workforce through All Phases of Education
NSF funds activities that support students, teachers, researchers, and the public, as well as education research that is critical to building the Nation's knowledge base for improving learning in science, technology, engineering, and mathematics (STEM). The Budget provides a total of $1.2 billion for STEM education activities, including for:

CyberCorps: Scholarships for Service, a program that supports cybersecurity education and research at higher education institutions. FY 2017 funding will begin laying the groundwork for SFS program scholarship alumni to serve as a national resource over the course of their careers.

Computer Science for All, which will accelerate NSF's ongoing efforts to enable rigorous and engaging computer science education in schools across the Nation.

Improving Undergraduate STEM Education to accelerate the quality and effectiveness of undergraduate education in all STEM fields by using research on STEM learning to address crosscutting challenges and discipline-specific issues.

Advanced Technological Education that supports technicians in undergraduate programs preparing for the high-technology fields that drive our Nation's economy.

NSF Research Traineeships that identify priority research themes that both align with NSF initiatives and have strong potential for the development and testing of innovative practices in graduate education.

Graduate Research Fellowships that recognize students with high potential in STEM research and innovation and provide support for them to pursue multidisciplinary research.

Advancing Informal STEM Learning that provides design, implementation, and testing of new approaches to STEM learning opportunities for the public in informal environments; the creation of multiple pathways for broadening access to and engagement in STEM learning experiences; and research on and assessment of STEM learning in informal environments.
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add your insight... Computer Science for All, which will accelerate NSF's ongoing efforts to enable rigorous and engaging computer science education in schools across the Nation.

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Webinars | Professional Development

Webinars | Professional Development | STEM Education models and innovations with Gaming | Scoop.it
Find upcoming and past webinars to help you in the chemistry classroom.
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How should we spend $4 billion on computer science education? Get experts involved | Christensen Institute

This week, President Obama announced that he would call for a $4 billion dollar commitment in his 2017 budget to bring computer science education to K-12 schools nationwide. If approved, the investment would mark an opportunity not only to invest in bringing a high leverage skillset to today’s students, but also to fundamentally rethink teaching and learning, with the potential to bring industry experts to bear in classrooms. This would depend, of course, on how states allocate the funding and the underlying educational models that they choose to fund. Were these dollars spent across traditional education categories, we’d likely see most dollars go to computer labs and recruiting and training more computer science teachers (which we currently sorely lack). Although these investments might be good for students in the short term, we would miss an opportunity to use computer science as a starting point to rethink a new model for managing human capital in education. Specifically, computer science is clearly a subject where industry professionals possess a huge reservoir of up-to-date know-how from which K–12 classrooms could benefit. This does not mean developers and software engineers should all become classroom teachers. But rather than investing solely in training new teachers, we should unlock the existing computer science talent awash in our tech industry and invest in building channels that bring outside experts into classrooms to supplement what teachers are doing. - See more at: http://www.christenseninstitute.org/how-should-we-spend-4-billion-on-computer-science-education-get-experts-involved/#.dpuf

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Data-collection possibilities expanded in the science classroom

Data-collection possibilities expanded in the science classroom | STEM Education models and innovations with Gaming | Scoop.it
Vernier Software & Technology has developed LabQuest Stream. This wireless and USB sensor interface allows students to collect scientific data from multiple sensors with a mobile device, Chromebook or computer.
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Boys, girls, schools, clubs: New ways to build and sustain interest in learning about sciences and technology - The Hechinger Report

Boys, girls, schools, clubs: New ways to build and sustain interest in learning about sciences and technology - The Hechinger Report | STEM Education models and innovations with Gaming | Scoop.it
In an effort to scale up improvements in the way American schoolchildren learn science, technology, engineering and mathematics, subjects jointly known as STEM education, the University of San Diego­ will expand a national initiative through a $12 million dollar gift, announced Thursday, from the Noyce Foundation. The initiative, called STEM Next, is meant to target …
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Bootstrap to train 300 additional educators

Bootstrap to train 300 additional educators | STEM Education models and innovations with Gaming | Scoop.it
In support of the White House initiative to bring computer science education to all students, the creators of Bootstrap—a Worcester Polytechnic Institute and Brown University computer science curriculum—are also using the program to help train math teachers in computer science education.
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Dear parents: Let your kids use open source software

Dear parents: Let your kids use open source software | STEM Education models and innovations with Gaming | Scoop.it
Jim Salter addresses concerns about FOSS in an open letter to parents.
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Principled Assessment of Computational Thinking

Principled Assessment of Computational Thinking (PACT) - 10/1/12 to 9/30/15

Designing, developing and validating assessments of computational thinking practices for the Exploring Computer Science (ECS)curriculum.

Project Summary 
Award Abstract 

 

Computer Science in Secondary Schools: Studying Context, Enactment, and Impact (CS3) - 8/1/14 to 7/31/2018

Investigating implementation of the ECS curriculum at scale.

Project Summary 
Award Abstract 

 

PACT Online (PACTOLA) - 8/1/14 to 7/31/2017

Designing, developing and validating web-based versions of the ECS assessments from the PACT project, and integrating assessment functionality with the CS10K Community web site.

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New Va. high school to focus big on coding

New Va. high school to focus big on coding | STEM Education models and innovations with Gaming | Scoop.it
A new Virginia high school will expose students to coding in its featured curriculum.
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Project-Based Learning Breaks Down Academic Silos

Project-Based Learning Breaks Down Academic Silos | STEM Education models and innovations with Gaming | Scoop.it
The students of today need a different learning approach to prepare them for the complex problems of tomorrow, educators say.
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Microsoft's Minecraft Education Edition to be built in C++, not Java

Microsoft's Minecraft Education Edition to be built in C++, not Java | STEM Education models and innovations with Gaming | Scoop.it
Recently, Microsoft announced an Education Edition of Minecraft. The announcement was made after Microsoft acquired MinecraftEDU,
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New Round of 100Kin10 Fellowship Brings New Opportunity for BIF SXL | Business Innovation Factory

New Round of 100Kin10 Fellowship Brings New Opportunity for BIF SXL | Business Innovation Factory | STEM Education models and innovations with Gaming | Scoop.it
We are excited to announce that the BIF Student Experience Lab has just launched a new project with our partners, 100Kin10! 100Kin10 unites the nation’s top academic institutions, nonprofits, foundations, companies, and government agencies to train and retain 100,000 excellent STEM teachers to educate the next generation of innovators and problem solvers. Last year, we helped 100Kin10 design and implement the first round of the 100Kin10 Fellowship, a new model designed to bring together Partner organizations to collaboratively design and test prototypes that focus on K-12 engineering education.  We co-designed a blended experience, including in-person and virtual learning and collaboration experiences for a cohort of around 30 Fellows.  Over the course of three months, Fellows explored challenges related to increasing the breadth and depth of engineering education, and then used human-centered design processes to develop and prototype new solutions to these challenges.  Watch this video to hear last year’s Fellows describe the process and its impact on their work.  We look forward to working on the next iteration of the Fellowship, which will focus on Supporting active STEM learning in early childhood.
 
100Kin10 shares BIF’s approach of engaging in cycles of design, real world testing, design iteration, and re-testing to develop transformative new models.  In this spirit, we will work together to build on all that we learned from the first round of the Fellowship in order to increase this emerging model's impact on the experiences of participating 100Kin10 Partners and, ultimately, on the future of STEM education!  
 
To learn more about our first round of work with 100Kin10, check out the project page on the BIF Student Experience Lab website.  
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Move Your Labs Online -- Campus Technology

Move Your Labs Online -- Campus Technology | STEM Education models and innovations with Gaming | Scoop.it
As more classes go online, schools need a workable approach for giving students access to high-demand software. Virtual desktops provide the answer.
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Track Internet Dropouts and Notify Your ISP with RPi | Make:

Track Internet Dropouts and Notify Your ISP with RPi | Make: | STEM Education models and innovations with Gaming | Scoop.it
Outages with your broadband can drive you to frustration, but you can use the Raspberry Pi, and command line scripting to monitor it.
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“With Math I Can” Initiative Unveiled to Change Student Mindsets about Math

“With Math I Can” Initiative Unveiled to Change Student Mindsets about Math | STEM Education models and innovations with Gaming | Scoop.it

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Amazon Education, ASCD, Character Lab, Common Sense Education, National Council of Teacher Mathematics (NCTM), Project for Education Research That Scales (PERTS), ClassDoJo, and Teaching Channel join together for campaign

 

Internationally recognized math education expert and Stanford University professor Jo Boaler brings “growth mindset” approach to initiative .

 

School districts around the nation are joining the movement to encourage a growth mindset about math and stop the statement, “I’m not good at math”

 

SEATTLE--(BUSINESS WIRE)--Feb. 2, 2016-- (NASDAQ:AMZN)—Today, a coalition of non-profit education and education technology organizations launched a national initiative to transform student attitudes about math. Developed under the leadership of Amazon Education and TenMarks, “With Math I Can” challenges the nation’s more than three million teachers and their students to take the pledge to replace the notion of “I’m not good at math” with “I am working to get better at math” by embracing a “growth mindset,” the belief that abilities and intelligence can be developed, which leads to an increased focus on the process of learning rather than the outcome. Supporters of the “With Math I Can” movement include Stanford University Professor of Mathematics Education Jo Boaler, Character Lab, Common Sense Education, National Council of Teachers of Mathematics (NCTM), Stanford University’s Project for Education Research that Scales (PERTS), ClassDoJo, ASCD, and Teaching Channel. Teachers and students can learn more, watch a video, access resources, and take the pledge at www.withmathican.org.

This Smart News Release features multimedia. View the full release here: http://www.businesswire.com/news/home/20160202005555/en/

More than 50 percent of young adults report that they say, “I’m not good at math,” according to a survey by Change the Equation. Yet, the same study reports that nearly all Americans (93 percent) agree that developing good math skills is essential to success in life. This attitude is particularly perilous in lower income communities where scores from the most recent Nation’s Report Card showed that 71 percent of average-income students achieved a basic understanding of math, while only 44 percent of low-income students achieved the same level.

“Students need math for many reasons—from college readiness to career and everyday life, like keeping score at a basketball game or figuring out how much money to save to buy something. Students become discouraged and feel they aren’t good at math as soon as they encounter challenges or struggle with solving problems, and this is precisely what we want to change,” said Rohit Agarwal, General Manager of Amazon K-12 Education. “By collaborating with the education community, we are taking a bold step to transform society’s approach and mindset toward math so all students can reach their full potential and have equal access to career and economic opportunities. Our ambitious goal is to drive a change in attitude—from ‘I can’t’ to ‘I can and I will’—for every student in the country.”

“With Math I Can” asks teachers and students who take the pledge to replace saying, “I’m not good at math” with statements like, “I will learn from my mistakes” or “I will persevere through challenges in math.” The initiative is supported by a website (www.withmathican.org), a video that highlights the need for a growth mindset around math, and a powerful set of free resources for teachers to use with their students to make a change.

A key supporter of the campaign is internationally recognized math education expert Jo Boaler, Ph.D., professor of mathematics education at Stanford University and author of the new book, Mathematical Mindsets. She was one of the first education researchers to apply growth mindset to math achievement, discovering that more children have a fixed mindset toward math than any other subject. She is also the co-founder of youcubed.org, a Stanford website dedicated to providing free resources to teachers, parents, and students to help students develop mathematical mindsets.

Boaler said, “If you ask most students what they think their role is in math classrooms, they will tell you it is to get questions right, and when they inevitably struggle, most decide they are not a ‘math person.’ When students are in math classrooms where they are given growth mindset messages, as well as encouraged to appreciate the beauty of mathematics, to ask deep questions, and to explore the rich set of connections that make up the subject, they develop a growth mindset. ‘With Math I Can’ is an extraordinary opportunity to help students all around the country transform their thinking about math and develop a growth mindset.”

New Jersey’s Edison Township Public Schools is one of the first districts in the country to join this national movement. Tara Beams, Assistant Superintendent, Curriculum and Instruction for Elementary Schools, said, “Across the entire district, teachers are changing students’ math mindsets. Everyday students are celebrating their math accomplishments, big and small, and are changing the way they talk and think about math because we are promoting growth mindset. The result, when we all—teachers and students—change the way they think and feel about learning math, students change the way they learn math! We are excited to be growing and nurturing all of our genius mathematicians and to be part of ‘With Math I Can,’ a movement to change math mindsets around the country.”

Across the country, California’s Beaumont Unified School District is taking the “With Math I Can” pledge as well. Commenting on her district’s commitment to help its students build their “math esteem,” Assistant Superintendent of Instructional Services, Christina Goennier, Ed.D. said, "Beaumont Unified School District is honored to be a part of the ‘With Math I Can’ campaign. We believe all students and adults can learn to embrace the process of math. Through the variety of free resources offered on this site and the voice of a growth mindset from our mentors, we now say failing is our ‘first attempt in learning.’”

Neighboring California district Encinitas Union School District is also one of the first districts to commit to the “With Math I Can” pledge. Leighangela Brady, Ed.D., Assistant Superintendent, said, "’With Math I Can’ harnesses the power of math. Encinitas Union School District is committed to encouraging perseverance and a growth mindset, and we are thrilled to have access to so many resources at WithMathICan.org to help us support students to develop these skills. The ‘With Math I Can’ pledge is a perfect way for our students’ voices to be heard. With math, our students can, and will, become what they want to be.”

Teachers and students can take the pledge and get more information at www.WithMathICan.org.

About Amazon K-12 Education

Amazon Education’s goal is to improve learning outcomes with solutions that help teachers focus on what they do best—teach, engage and motivate students to learn. Solutions include rigorous content and curriculum resources for differentiated instruction and personalized learning, and a learning resource portal that specifically supports the discovery, curation, creation, and distribution of digital education resources for every educator across the country.

About Amazon

Amazon.com opened on the World Wide Web in July 1995. The company is guided by four principles: customer obsession rather than competitor focus, passion for invention, commitment to operational excellence, and long-term thinking. Customer reviews, 1-Click shopping, personalized recommendations, Prime, Fulfillment by Amazon, AWS, Kindle Direct Publishing, Kindle, Fire tablets, Fire TV, Amazon Echo, and Alexa are some of the products and services pioneered by Amazon. For more information, visit www.amazon.com/about.

 

View source version on businesswire.com: http://www.businesswire.com/news/home/20160202005555/en/

Source: Amazon.com, Inc.

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Girls and Coding: Seeing What the Future Can Be | ED.gov Blog

Girls and Coding: Seeing What the Future Can Be | ED.gov Blog | STEM Education models and innovations with Gaming | Scoop.it

“You can’t be what you can’t see.”

This is a common expression that, perhaps like me, you’ve heard many times. For the girls at the Young Women’s Leadership school where I teach in New York City, this is – sadly — the case. My students couldn’t see themselves as women in STEM careers, and in fact, knew little about the opportunities offered within the field.

That’s why I made it my mission to bring computer science to our school.

My principal was excited at the idea of incorporating computer science (CS), but took me by surprise when she said I would have to teach it. As a certified Spanish teacher, I had no background in CS other than being digitally competent. But, after starting to learn through an online training program, I decided to blend computer science into my advanced Spanish speakers class because I figured why not have students learning Spanish dive into coding, too.

 

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You can’t be what you can’t see.

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With Math I Can - Growth Mindset Tools

With Math I Can - Growth Mindset Tools | STEM Education models and innovations with Gaming | Scoop.it
Take the With Math I Can growth mindset pledge and access worksheets, lesson plans and other growth mindset resources for use at home, in your classroom and in your district. From Amazon Education, TenMarks, Common Sense Education, ClassDojo, PERTS, Jo Boaler and more. Stop saying I’m not good at math.
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Nanotechnology: Super Small Science

NBC Learn K-12 offers unique collections of video resources, primary sources, historic footage, images, mini-documentaries and text resources designed for use in the K-12 classroom.
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The Misappropriation of Cognitive Science Principles in EdTech - Forbes

The Misappropriation of Cognitive Science Principles in EdTech - Forbes | STEM Education models and innovations with Gaming | Scoop.it
While discoveries in the learning sciences hold tremendous potential to impact education, edtech entrepreneurs must study and appropriately apply them them in order for this impact to be realized. Otherwise, technologies will continue to deliver only marginal results in improving student learning, no matter how impressive the marketing scheme.
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IDEO’s Employee Engagement Formula

IDEO’s Employee Engagement Formula | STEM Education models and innovations with Gaming | Scoop.it
Four elements that make workers happier.

 

IDEO’s origin story sometimes sounds like a myth or a fable, but it’s actually true. David Kelley founded the company with a simple goal: to create a workplace made up of his best friends. In the beginning he did, in fact, bring in some of his closest buddies to launch the Silicon Valley firm that would become IDEO. More than 30 years later, we’re a global design company that employs more than 650 people. Obviously, we didn’t get to that size by hiring only our friends. But David’s early intention still greatly informs the way we work. There are, in fact, four elements of our culture that came directly from his founding statement. We think they’re essential factors in keeping employees engaged — not just at our company, but at any company.

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Learning is NOT Linear

Learning is NOT Linear | STEM Education models and innovations with Gaming | Scoop.it
Learning is NOT Linear
MIND Research Institute

Sometimes we visit a classroom where we see students engaged in authentic learning experiences, but what they are doing differs from what we expect the learning process to look like. When learning is rich and deep, it doesn't necessarily need to be linear; it is often at its messiest that we get interesting results with students' learning

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College enrollment declines for fourth straight year - The Hechinger Report

College enrollment declines for fourth straight year - The Hechinger Report | STEM Education models and innovations with Gaming | Scoop.it
Enrollments at colleges and universities dropped for the eighth semester in a row this fall, down nearly 2 percent below what they were last fall, new figures show. The number of students over 24 continued to decline sharply—more than 4 percent—according to the National Student Clearinghouse Research Center, which tracks this. Enrollment at four-year for-profit …
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What are 17-19 year olds hearing and reading that may account fort this dip?  Is it just cost? ROI?

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Feds Award Grant to STEM Video Game Startup

Feds Award Grant to STEM Video Game Startup | STEM Education models and innovations with Gaming | Scoop.it
Andamio Games and educators at the University of Minnesota will use the funds to design a series of tablet-based lessons for high school and college biology.
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