STEM Goals: are to design, develop, implement, and evaluate game design activities that integrate mathematics, science and engineering principles behind game design using technology tools and applications.
Global Innovation in Science and Technology (GIST) will provide opportunities for Virginia’s students from low-income and rural communities to collaborate with their peers in Ghana and India to investigate STEM principles and develop inventive-thinking, communication, and collaborative problem-solving while working in small collaborative groups. Ten teachers will be prepared to integrate inquiry-based and project-based learning strategies (pedagogical-knowledge) using probes, games, models, and simulations (technological-knowledge) while enhancing their understanding of STEM integration in teaching content (content-knowledge) in classrooms. By the end of year 1, selected Virginia’s students and teachers will develop projects using Alice, Scratch, and Kodu. All GIST participants will learn to use these tools in formal and informal-learning environment in year 2 using synchronous and asynchronous learning tools, and create models, simulations, presentations, and games in communicating their understanding of STEM principles. Teachers and students will use Elgg for social networking, Moodle for asynchronous-learning, and vroom for interactive synchronous-learning in developing a learning community of global innovators in STEM learning. Research question is: “what scaffolding systems are necessary to support STEM learning in distributed formal and informal-learning environments across the globe?” All teacher and student-created digital artifacts and research findings will be published at the project web-site.