STEM Education models and innovations with Gaming
69
STEM (Science Technology Education & Mathematics) K-20 education models and innovations
Follow
Scooped by Dr. Gordon Dahlby onto STEM Education models and innovations with Gaming
Scoop.it!

US NSF - Multimedia Gallery - Lisa-Joy Zgorski and student Helen Hastings interview "Watson" creator David Ferrucci.

US NSF - Multimedia Gallery - Lisa-Joy Zgorski and student Helen Hastings interview "Watson" creator David Ferrucci. | STEM Education models and innovations with Gaming | Scoop.it

Lisa-Joy Zgorski of NSF and Helen Hastings, a senior at Thomas Jefferson High School for Science and Technology in Alexandria, VA interviewed David Ferrucci, an IBM Fellow and the Principle Investigator for the Watson/Jeopardy! during his March 8th, 2012 visit to NSF...

No comment yet.
Dr. Gordon Dahlby is also curating
Educational Technology: Leaders and Leadership Online and Blended Learning in K-12+ One to One and Mobile in K-12 K-12: Connecting outside your zipcode
Discover Topics Dr. Gordon Dahlby is following
Eclectic Technology Badges for Lifelong Learning Appy Hour with Apps to Rock Your EdTech World Connect All Schools iEARN in Action Leadership for Mobile Learning
and 12 others
Your new post is loading...
Rescooped by Dr. Gordon Dahlby from Eclectic Technology
Scoop.it!

Snapshot of a Deeper Learning Classroom: Aligning TED Talks to the Four Cs

Snapshot of a Deeper Learning Classroom: Aligning TED Talks to the Four Cs | STEM Education models and innovations with Gaming | Scoop.it

"...this year I have been dedicated to using the 21st Century four Cs. The four Cs are a rubric of sorts that help align lessons to more reality-based learning and assessing.

As I design a lesson or assessment, I ask myself if what I've designed, or what the students must master, correlates to the important skills of:

* Collaboration

* Communication

* Critical Thinking
* Creativity" 


Via Beth Dichter
Philippe Trebaul's curator insight, February 28, 12:56 AM
Snapshot of a Deeper Learning Classroom: Aligning TED Talks to the Four Cs


"...this year I have been dedicated to using the 21st Century four Cs. The four Cs are a rubric of sorts that help align lessons to more reality-based learning and assessing.

As I design a lesson or assessment, I ask myself if what I've designed, or what the students must master, correlates to the important skills of:

* Collaboration

* Communication

* Critical Thinking
* Creativity" 


Snapshot of a Deeper Learning Classroom: Aligning TED Talks to the Four Cs via @BethDichter http://sco.lt/...

davidconover's curator insight, February 28, 1:28 PM

These are the same skills used when high school students, in teams, design their game documentation, 2D/3D graphic design and programming.

eduPLEX's comment, March 1, 6:38 AM
I think the C's have to be: Creativity, Collaborative, Connected, Contextual - I make sure all the courses I design have all of these C elements.