"It is undeniable that technology is everywhere. It has become intertwined in just about everything that we do and there is no escaping it. It affects how we shop, how we pay our bills, how we connect to people, and even how we use technology in the classroom to learn ..."
"Unexpected convergent consequences…this is what happens when eight different exponential technologies all explode onto the scene at once. This post (the third of seven) is a look at virtual and augmented ..."
Most people’s biggest job-hunting fear is being put on the spot by oddball interview questions such as these (which are real):“Describe the color yellow to someone who’s blind.” – Spirit Airlines“If you were asked to unload a 747 full of jelly...
Leona: "How can digital games support conceptual learning? And how can games be made accessible and useful for teachers?" Possible Worlds, a five-year research and development project aimed at addressing these questions. The project developed four modules of supplemental materials, each built around a digital game. Each module focuses on a persistent scientific misconception. This video provides information about how the games were developed and summarizes the theory and research behind the project.
"Nearly half of all teachers — 48 percent — are using games in their instruction now, according to a new Speak Up research report released by Project Tomorrow. That’s more than double the percentage from five years ago ..."
The myth of preferred learning styles states that people learn better when they are taught in a way that matches their preferred style. Yet there is little evidence to support this claim, and plenty of reason to doubt it.
“ This Concept Map, created with IHMC CmapTools, has information related to: Learning Theory, organisational learning Nonaka & Takeuchi, zone of proximal development The area of capabilities that learners can exhibit with support from a teacher or...”
“Blended learning takes advantage of the power of technology to deliver training “just in time,” anywhere and anytime. However, in blended learning, technology (and in particular, online education) is not used as an isolated tool, but as a key part of a comprehensive workplace performance solution. Online education, therefore, is not considered the only means to educate, but it should be considered an adjunct to the overall education process.” Evolution of Blended Learning.
Actually giving learners the power to decide where, when and how they’ll learn is the ultimate example of Blended Learning — rather than trying to control what happens when.
This is sometimes a difficult idea for teachers to take on — the siren song of control is a sweet one, and giving it up causes a messy and chaotic environment. But once you’ve experienced seeing students take responsibility for their own learning it’s a powerful idea.
Fear of something unknown is one of the biggest and strongest fears for all humans. What can be more "unknown" than something you're learning? :) We learn things we don't know - and here unites two different emotions. First one is the passion to explore new things, the second one
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