"Chasing Cyborgs" -Digital Trends, Tools, Usability & Story-telling Secrets
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How to Pitch and Prepare a Successful Funding Application for a Transmedia Project

How to Pitch and Prepare a Successful Funding Application for a Transmedia Project | "Chasing Cyborgs" -Digital Trends, Tools, Usability & Story-telling Secrets | Scoop.it
Everything you need to know about transmedia pitching

Via Simon Staffans
Juliana Loh's insight:

'Show me the MONEY'... and show me something I haven't seen before. That is the premise of this article showcasing some insight into the actual 'how to' of cross platform storytelling. Thank you Nuno Bernardo and Simon Staffans for sharing

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Simon Staffans's curator insight, June 18, 2014 7:38 AM

Some good advice from Nuno.

The Digital Rocking Chair's curator insight, June 19, 2014 12:27 AM


Another great publication from Nuno Bernardo.  [Email address requested in exchange for access.]

"Chasing Cyborgs" -Digital Trends, Tools, Usability & Story-telling Secrets
Digital art + strategy, UX, UI, developer's toolkits, brand entertainment, gaming, health and transmedia storytelling
Curated by Juliana Loh
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How virtual reality can create the ultimate empathy machine

How virtual reality can create the ultimate empathy machine | "Chasing Cyborgs" -Digital Trends, Tools, Usability & Story-telling Secrets | Scoop.it
Chris Milk uses cutting edge technology to produce astonishing films that delight and enchant. But for Milk, the human story is the driving force behind everything he does. In this short, charming talk, he shows some of his collaborations with musicians including Kanye West and Arcade Fire, and describes his latest, mind-bending experiments with virtual reality. (This talk was part of a session at TED2015 guest-curated by Pop-Up Magazine: popupmagazine.com or @popupmag on Twitter.)
Juliana Loh's insight:
Chris Milk gives a compelling look at storytelling and how VR as a medium can potentially bridge empathy and understanding.
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Digital Jam Sessions: #VRWritersRoom, defining audiences for #VR

Digital Jam Sessions: #VRWritersRoom, defining audiences for #VR | "Chasing Cyborgs" -Digital Trends, Tools, Usability & Story-telling Secrets | Scoop.it
In a new mini series of 4 episodes, the #VRWritersRoom is formed of industry leading writers such as @tombraider writer @rhipratchett #FraggleRock co-creator Jocelyn Stevenson @Jeff_Gomez @GenerationOfZ and many more. Find out the full line up at http://bit.ly/VRWritersRoom
Discussing audiences for the #VR medium, this episode of the VR Writers Room brings together expertise from across #film, #game, #TV, #comics, #Theatre, #ImmersiveTheatre and #Transmedia. Look out for the other 3 episodes covering technology/technique, creating a universe in VR and Narrative.
The Digital Jam Sessions cover a combination of different industries and expertise to create unique discussions, views and collaborations that create a new “digital melting pot” of diverse flavoursome topics. We’ll be focusing on entertainment and new startups but you'll also find topic areas such as #AR (augmented reality), #VR (virtual reality), #movies, #games, #mobile, #tech, #wearables, #ARG, #immersive entertainment and much more. You never know who we'll get into the mix!
Juliana Loh's insight:

What happens when you bring together

@tombraider writer @rhipratchett  #FraggleRock co-creator Jocelyn Stevenson @Jeff_Gomez @GenerationOfZ representing content creation media: gaming, immersive theatre, comic books, music + transmedia (traditional/digital media) to talk about where VR is going from a story narration point of view?  Find out more with this amazing 4 part narrative.

 

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You Can Watch Sundance's VR Films Even If You're Not at Sundance

You Can Watch Sundance's VR Films Even If You're Not at Sundance | "Chasing Cyborgs" -Digital Trends, Tools, Usability & Story-telling Secrets | Scoop.it
The film festival's new app lets almost everyone get a taste of the virtual-reality experiences heading to Park City.
Juliana Loh's insight:

Virtual Reality is hitting its stride in 2016 and is going to be the 'big thing' that sparks conversation. Get your cardboard out and enjoy!

 

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Poor healthcare apps could cost hospitals $100 million a year, Accenture says

Poor healthcare apps could cost hospitals $100 million a year, Accenture says | "Chasing Cyborgs" -Digital Trends, Tools, Usability & Story-telling Secrets | Scoop.it
By not aligning their functions and user experience with what patients expect, many of these mobile health apps are failing to win over more patients.
Juliana Loh's insight:

Apparently mobile developments for healthcare is not meeting expectations. The reason for this = an avoidance of overall user experience design methodologies.   The solution?  According to says Brian Kalis (Accenture) "Moving to a human-centered approach will help hospitals understand what the mobile experience should be in terms of how patients interact in mobile and what they want,”

“Mobile engagement is becoming increasingly critical to the success of every hospital in the digital age,” Kalis

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What Killed The Infographic?

What Killed The Infographic? | "Chasing Cyborgs" -Digital Trends, Tools, Usability & Story-telling Secrets | Scoop.it
If you've seen fewer experimental data visualizations lately, it's only because the medium has grown up and gotten a job.
Juliana Loh's insight:

From 2007-2012 infographics trended in companies feeling the pressure to drive traffic to their 'stories' using big data generated information. Visual Data Designers and Information Scientists were well paid and and in high demand until changes in technology changed the landscape. Why did this shift occur?

According to renowned data designer Jer Thorp  (my former instructor) several factors caused this turnaround:

1. ease of use wrt data software, accessibility of data visualization software and lowered cost made it easy for corporations to hire designers in house.

2. A move from desktop computers to mobile created a different expectation.

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Star Wars: The Force Awakens — Marketing a Monomyth to the Masses

Star Wars: The Force Awakens — Marketing a Monomyth to the Masses | "Chasing Cyborgs" -Digital Trends, Tools, Usability & Story-telling Secrets | Scoop.it
Star Wars: The Force Awakens — Marketing a Monomyth to the Masses
Juliana Loh's insight:

I thought Siobhan O'Flynn's insightful and expanded 'rant' about the lack of female representation in Star Wars Force Awakens toy products was dead on in describing both Disney's and Hasbro's archaic stance toward general marketing and merchandising. A thoughtful piece with big contributions from Jeff Gomez, this piece deserves two big thumbs up.

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Coding for Kids | Computer Programming | AgentC...

Coding for Kids | Computer Programming | AgentC... | "Chasing Cyborgs" -Digital Trends, Tools, Usability & Story-telling Secrets | Scoop.it

AgentCubes Online teaches coding and computer programming for kids in an immersive online environment! Learn how to code games and more with AgentCubes Online. | STEM Connections

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The best
prototyping tools — User Experience Design (UX) — Medium

The best prototyping tools - User Experience Design (UX) - Medium
Top prototyping tools available on the market
Juliana Loh's insight:

A great little summary of the prototype tools you can use for ux design

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Post Paris Attacks: The Healing Power of ‘Doing’ & its Effect on the Broader Story Narrative — Medium

Post Paris Attacks: The Healing Power of ‘Doing’ & its Effect on the Broader Story Narrative — Medium | "Chasing Cyborgs" -Digital Trends, Tools, Usability & Story-telling Secrets | Scoop.it
I wrote these thoughts about three-four days after the Paris terrorist attacks as a reaction to the deluge of information that seemed to…
Juliana Loh's insight:

In the days following the Paris Terrorism attack, the world stood still in shock and dismay as we witnessed the events over a 24/7 media blitz. Overwhelmed by the media deluge, many of us shut down our computers, turned off our media devices and sought solace in the art of 'doing things'. This article that I wrote illustrates how we as a community are finding the ability to change our individual stories through our deliberate surrender to a collective whole.

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Star Wars-ify Your Browser with The Force | The Creators Project

Google asks: Which side of the Force do you surf on?
Juliana Loh's insight:

What is better than VR? VR + Star Wars of course. Ever since Facebook bought Oculus Virtual-Reality Company for $2 Billion, Google and Disney have been building their own VR empire.  Here, Google has included a series of 360° videos designed by Industrial Light and Magic's experimental wing, ILMxLAB for Google Cardboard.  Exciting? You bet!

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VR and Augmented Reality Will Soon Be Worth $150 Billion. Here Are The Major Players

VR and Augmented Reality Will Soon Be Worth $150 Billion. Here Are The Major Players | "Chasing Cyborgs" -Digital Trends, Tools, Usability & Story-telling Secrets | Scoop.it
A new report suggests AR will be worth four times as much as VR.
Juliana Loh's insight:

VR VR VR! So the problem really is which headset are you going to get... which smartphone? which ecosystem? VR is going to grow and that's a fact. Some say by a little but most think it's going to be substantial not right now per say but in the next few years if you hadn't started now, you might get a little upset at yourself.

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Evolved Archetypes: Stewards and Champions Are Rising in Our Stories

Evolved Archetypes: Stewards and Champions Are Rising in Our Stories | "Chasing Cyborgs" -Digital Trends, Tools, Usability & Story-telling Secrets | Scoop.it
What is stopping us from collaborating on solutions for the biggest global challenges are not the actual solutions, but our relationships with each other. Our stories do not encompass all of us, they don't welcome and empower all genders, ethnicities, and species.
Juliana Loh's insight:

New 'hero' archetypes 'stewards (empaths) and their champions finally get recognition in this well-thought out article that brings life to a new story archetype. Written by "Team Zuckerman", story tropes find new meaning as archaic models are abandoned to the rise of modern societal realities.

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These Are The Top 25 Jobs With The Best Work-Life Balance

These Are The Top 25 Jobs With The Best Work-Life Balance | "Chasing Cyborgs" -Digital Trends, Tools, Usability & Story-telling Secrets | Scoop.it
It's a tightrope walk between the personal and the professional for many, but here are some positions that strike the balance just right.
Juliana Loh's insight:

Apparently the jobs (according to fastcompany) that offer the best work-life balance consist of general clusters of social media folks, marketers, teachers, hr specialist types and whoa! what is that??? At number 7 sits UX DESIGNERS! Looks like a swell group of artists, writers, designers and 'teacher' types. Sounds like a coup for Liberal Arts Education. #criticalthinking, #expression #design #communication #creativity 

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Why Apple Is Opening Up Its Software And Inviting Developers In

Why Apple Is Opening Up Its Software And Inviting Developers In | "Chasing Cyborgs" -Digital Trends, Tools, Usability & Story-telling Secrets | Scoop.it
At WWDC, Apple signaled that it's opening up: One by one, its services are inviting developers to play.
Juliana Loh's insight:
Apple is finally opening itself up to third party developers and banking on crowd-sourced innovation to bring added value and innovation to its products. What is most interesting is that the  impetus that drove this decision came not so much from the commanding voice of the company CEO as the wants and needs of Apple's little girl "Siri".

Everybody knows that "it takes a village to raise a child" and in order to keep up with the competition (Amazon's ECHO smart speaker - ALEXA + Google assistant devices) the brainiacs at Apple are hurriedly ushering their offspring out into the world where she will be able to learn and assimilate information.

"Siri needs to get smarter: She needs to hook into more services people use, learn new skills, and become as useful as possible."

As with all parents, the act of nurturing versus 'letting go' brings all sorts of anxiety to the forefront, but this is one decision alone that will be the one to launch Siri toward a brighter potential.

The platforms that will be offered for 'tinkering' will include:  iOS, Mac OS (formerly OS X), watchOS, and tvOS.
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The Collective Journey - Part 1

The Collective Journey - Part 1 | "Chasing Cyborgs" -Digital Trends, Tools, Usability & Story-telling Secrets | Scoop.it
"Our lives are not our own. From womb to tomb, we are bound to others, past and present, and by each crime and every kindness, we birth our future."


Imagine this scenario:

The human race has m...
Juliana Loh's insight:
In this article, I was proud to offer my writing/editing and coaching skills to help my friend Maya Zuckerman pen a vision of the "collective Journey". Additionally guided and shepherded by "cultural designer" Joe Brewer and "transmedia giant" Jeff Gomez, Zuckerman connects complicated concepts to real world events in a manner that makes new narrative concepts relevant.
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US military plans to create cyborgs by connecting humans to computers

US military plans to create cyborgs by connecting humans to computers | "Chasing Cyborgs" -Digital Trends, Tools, Usability & Story-telling Secrets | Scoop.it
Juliana Loh's insight:

We knew this was happening but did you know where the funding is coming from?

The NESD programme ties into the Brain Research through Advancing Innovative Neurotechnologies (Brain) initiative launched by Barack Obama in 2013, which pledged $100m towards research aiming to cure or help brain disorders and brain damage

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Brain wave: The PhDs changing games

Brain wave: The PhDs changing games | "Chasing Cyborgs" -Digital Trends, Tools, Usability & Story-telling Secrets | Scoop.it
You don’t know them. You’ve never met them. They like it that way. But a group of trained experts is changing what we know about how to make and play games.
Juliana Loh's insight:

Games rely on ensuring that user interaction meets game play objectives. Here are insight from psychologists, behavioral scientists and experience designers regarding the way user methodology and strategy is changing the way games are played.

 

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The Most Important Design Jobs Of The Future

The Most Important Design Jobs Of The Future | "Chasing Cyborgs" -Digital Trends, Tools, Usability & Story-telling Secrets | Scoop.it
Design leaders at Google, Microsoft, Autodesk, Ideo, Artefact, Teague, Lunar, Huge, New Deal, and fuseproject predict 18 new design jobs.
Juliana Loh's insight:

The impact of design is going to change the way we interact with objects and people around us. Who will be the leaders of tomorrow? Some say the artists of today... Personally I think it's the combination of "storytellers", "artists" and "writers/visionaries" otherwise known as people sensitive to the world around us and willing to adapt to change. 

 

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One year in now media vol V

The year that was in "now media", and the future that hopefully will be. A round up of blog posts from 2015 dealing with best practices, good advice and reflec…
Juliana Loh's insight:

One of my favourite bloggers specifically re: transmedia is Simon Staffans. i've been enjoying his insights particularly his most recent experiences at ForwardStory's Costa Rica retreat. Thank you Simon for your annual publication.

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A New Dimension of Drawing

A New Dimension of Drawing | "Chasing Cyborgs" -Digital Trends, Tools, Usability & Story-telling Secrets | Scoop.it
Disney Legend Glen Keane demonstrates the power of VR by drawing his most-famous characters in 3D using an app called Tilt Brush.
Juliana Loh's insight:

I just *have* to talk about HTC Vive's powerful project Tilt Brush. It is a VR 'canvas' for artists which means that artists can literally don the gear and create masterpieces in pure space. When I first tried it, I created a horse using 4 brush strokes. Soon after this, I realized that I didn't have to 'draw' the figure but instead was able to 'sculpt' the object using 3d methods I had learned as a sculptor plus use layering techniques present in cake making. In a very short time, i was able to create a flower in the same way glass is blown. Glen Keane, one of my favourite artists was invited to play with the program. This article truly epitomizes the joy most creatives feel when they first try out VR.

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Immersive journalism: What virtual reality means for the future of storytelling and empathy-casting - TechRepublic

Immersive journalism: What virtual reality means for the future of storytelling and empathy-casting - TechRepublic | "Chasing Cyborgs" -Digital Trends, Tools, Usability & Story-telling Secrets | Scoop.it
As The New York Times brings new attention to VR, immersive journalism could drive not only changes in the media industry, but mainstream adoption of the technology.
Juliana Loh's insight:

The potential for VR in journalism hopes to raise the level of empathy and awareness wrt stories and subject matter.

 

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The Most Overlooked Aspect Of UX Design Could Be The Most Important

The Most Overlooked Aspect Of UX Design Could Be The Most Important | "Chasing Cyborgs" -Digital Trends, Tools, Usability & Story-telling Secrets | Scoop.it
I'm not much of a designer. In fact, I'm awful at it. I am, however, interested in how it's done. I read and write plenty about customer success; along the..

Via Michael Allenberg
Juliana Loh's insight:

I actually thought this was common sense.... never leave a screen empty. In terms of storytelling, if you assume the role of sidekick... the person responsible for helping your hero determine what to do next/where to do... this is something that might come naturally to you. You are the character that informs your user what is 'suppose' to happen or where that person is even though s/he might enter 'empty' rooms. In terms of ux, adding more info regarding screens helps make efficient the on-boarding process.

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Long-Term Exposure to Flat Design: How the Trend Slowly Makes Users Less Efficient

Clickable interface elements with absent or weak visual signifiers condition users to click and hover uncertainly across pages—reducing efficiency.
Juliana Loh's insight:

Apple known for its innovative stance did a 180 when it introduced flat design to its layouts. Why don't flat designs work? Above all, because it creates uncertainty in user interactions by reducing visual cues and signifiers.

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Developers can now sell in-game items through Steam

Developers can now sell in-game items through Steam | "Chasing Cyborgs" -Digital Trends, Tools, Usability & Story-telling Secrets | Scoop.it
Valve makes it easier for indie devs to sell in-game items.
Juliana Loh's insight:

ohhh...this is going to be GAME CHANGER! Valve listens to users and offers up opportunity: Developers can now sell in-game items through Steam

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‘Transmedia’ story a big hit with young readers

‘Transmedia’ story a big hit with young readers | "Chasing Cyborgs" -Digital Trends, Tools, Usability & Story-telling Secrets | Scoop.it
Paul Pattison and Luke Minaker knew they were onto something when they got an email from the mother
Juliana Loh's insight:

This transmedia app for the ipad that was developed in Vancouver, Canada is aimed at telling stories to children and is focused on the experience around:The Incredible Tales of Weirdwood Manor. 


 

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