Mobile devices with powerful computational abilities are becoming quite popular in recent years, but the user interface of such devices is similar to the desktop-computing system, i.e. GUI plus touch sensing technology. These technologies are not user friendly for pervasive environment because the visual demand and hand requirement can diminish the user experience and impede attention. The goal of this project is to build a foot-computer interface: a newly hand-free and eye-free interactive technology designed for the growing pervasive computing environments. By embedding multiple sensors into consuming shoes, people are allowed to control ambient digital devices with their foot gestures as well as toe gestures.
A wearable shoe-integrated system which can classify human behaviors is presented. The shoes provide a tangible interaction interface for designers. Twelve Force-Sensing Resistors (FSR), two Arduino pro mini microcontroller boards with ATmega168 microprocessors, and two Xbee wireless transmission devices are installed. The algorithm of the system is based on Principle Component Analysis (PCA) for feature generation and Gaussian Naïve Bayes (GNB) classifier for behavior prediction. It can identify feet gestures such as sitting, standing, rotating clockwise and counterclockwise, walking… etc.
Jacob Larsen hands me the headset and tightens the sensors. After some adjustment a 3D image of my brain springs to life on the screen of the Nokia N900. Using my finger I can rotate it and see it change color. When I talk a part of my left frontal lobe turns yellow and throbs mildly. Then I laugh and a splodge of deep purple explodes in the deeper back recesses of my brain. What does this mean? As Jim Fallon predicted, I have no idea.
Versus by David Letellier is a sound installation consisting of two kinetic sculptures placed face to face. Each sculpture is made out of 12 triangular panels, hinged and powered by six linear actuators, controlled by a specific program. At the center of each corolla, a loudspeaker and a microphone allow to play and record sounds. At regular intervals, each sculpture produces a sound, simultaneously recorded and analyzed by the opposite sculpture, which then moves according to the frequencies of this sound. Like a feedback loop, it then plays back the recorded sound, with the errors and disturbances caused by the reverberating space and the visitors.
Haptic intelligentsia is a human 3D printing machine that allows the user to tactually perceive the virtual object and to directly transform it into the physical. The Method Case was with its designer,Joong Han Lee, at the Dutch Design Week and we could test the amazing feeling while moving and producing shapes with it. The user can freely move the extruding gun, which is attached to a haptic interface. When the tip of the gun is moved into a surface region of the virtual object, the interface generates forces under computer control, allowing the user to feel and touch the surface of the object.Without looking at the computer screen, the only way to visualize the virtual object is to pull the trigger and extrude the material along the feedback surface. The results are always unique and different, depending on how each user responds to the machine’s guidance. The sense of touch is no longer present in our current screen-based interface. HAPTIC INTELLIGENTSIA humanizes the 3D printing process, bringing the user a tactile relationship to the virtual object.
The first time I “met” Ion Cuervas-Mons was on twitter, when he still was in Shanghai to direct the construction of Madrid Pavilion for Shanghai Expo. The second time I’ve heard of him it was because he was working on relationships between parametric design and games and we started exchanging a lot of interesting ideas - here is an article in French .
This is a year-long time-lapse study of the sky. A camera installed on the roof of the Exploratorium museum in San Francisco captured an image of the sky every 10 seconds. From these images, I created a mosaic of time-lapse movies, each showing a single day. The days are arranged in chronological order. My intent was to reveal the patterns of light and weather over the course of a year.
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