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Speculative Machines
computation, relationality, robots
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3ders.org - Absolutely stunning cocoon lamp created with multi-material 3D printer | 3D Printing news

3ders.org - Absolutely stunning cocoon lamp created with multi-material 3D printer | 3D Printing news | Speculative Machines | Scoop.it
3ders.org - Absolutely stunning cocoon lamp created with multi-material 3D printer | 3D Printing news...
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Knitectonics - Tectonics - Chapter V

Can a simple household craft facilitate a proto-tectonic system? Our research aims at exploring integrated solutions that facilitate optimized, adaptive and specific digital fabrication systems.
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Flying robots, the builders of tomorrow

Dec. 2 - A team of scientists has demonstrated that a coordinated group of pre-programmed, autonomous robots can do the job of building workers, constructing...

Via Alessio Erioli
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Raw Video: Flexible Robot Crawls in Tight Spaces

Harvard scientists have built a new type of flexible robot that is limber enough to wiggle through tight spaces. The team borrowed from squids and other anim...

Via Alessio Erioli
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SENSEable Shoes | Computational Design Lab

SENSEable Shoes | Computational Design Lab | Speculative Machines | Scoop.it

Mobile devices with powerful computational abilities are becoming quite popular in recent years, but the user interface of such devices is similar to the desktop-computing system, i.e. GUI plus touch sensing technology. These technologies are not user friendly for pervasive environment because the visual demand and hand requirement can diminish the user experience and impede attention. The goal of this project is to build a foot-computer interface: a newly hand-free and eye-free interactive technology designed for the growing pervasive computing environments. By embedding multiple sensors into consuming shoes, people are allowed to control ambient digital devices with their foot gestures as well as toe gestures.

A wearable shoe-integrated system which can classify human behaviors is presented. The shoes provide a tangible interaction interface for designers. Twelve Force-Sensing Resistors (FSR), two Arduino pro mini microcontroller boards with ATmega168 microprocessors, and two Xbee wireless transmission devices are installed. The algorithm of the system is based on Principle Component Analysis (PCA) for feature generation and Gaussian Naïve Bayes (GNB) classifier for behavior prediction. It can identify feet gestures such as sitting, standing, rotating clockwise and counterclockwise, walking… etc.

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freestyle wandering maschine

freestyle wandering maschine | Speculative Machines | Scoop.it
Driven by immediate surrounding, little by little, machine deposits material while sensing and moving within it's territory. Traces left by it's passing alter the landscape it operates within step ...

Via Andrea Graziano
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World’s first mobile brain scanner with a Nokia N900 | Nokia Conversations

World’s first mobile brain scanner with a Nokia N900 | Nokia Conversations | Speculative Machines | Scoop.it

Jacob Larsen hands me the headset and tightens the sensors. After some adjustment a 3D image of my brain springs to life on the screen of the Nokia N900. Using my finger I can rotate it and see it change color. When I talk a part of my left frontal lobe turns yellow and throbs mildly. Then I laugh and a splodge of deep purple explodes in the deeper back recesses of my brain. What does this mean? As Jim Fallon predicted, I have no idea.

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OrcaM is new kid on block for 3-D data capture

OrcaM is new kid on block for 3-D data capture | Speculative Machines | Scoop.it
(PhysOrg.com) -- Call it automated photograph station, seven-camera system, 3-D model showcase, or digital reconstruction too. OrcaM is being described as all these things.

Via Sakis Koukouvis, Wildcat2030
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designplaygrounds.com » Archive » VERSUS – David Letellier

designplaygrounds.com » Archive » VERSUS – David Letellier | Speculative Machines | Scoop.it

Versus by David Letellier is a sound installation consisting of two kinetic sculptures placed face to face.
Each sculpture is made out of 12 triangular panels, hinged and powered by six linear actuators, controlled by a specific program. At the center of each corolla, a loudspeaker and a microphone allow to play and record sounds.
At regular intervals, each sculpture produces a sound, simultaneously recorded and analyzed by the opposite sculpture, which then moves according to the frequencies of this sound.
Like a feedback loop, it then plays back the recorded sound, with the errors and disturbances caused by the reverberating space and the visitors.


Via Julien Vouilloux
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Haptic Intelligentsia – Bringing Craftsmanship Into a Computerized Technology by Studio Homunculus : The Method Case

Haptic Intelligentsia – Bringing Craftsmanship Into a Computerized Technology by Studio Homunculus : The Method Case | Speculative Machines | Scoop.it

Haptic intelligentsia is a human 3D printing machine that allows the user to tactually perceive the virtual object and to directly transform it into the physical. The Method Case was with its designer,Joong Han Lee, at the Dutch Design Week and we could test the amazing feeling while moving and producing shapes with it. The user can freely move the extruding gun, which is attached to a haptic interface. When the tip of the gun is moved into a surface region of the virtual object, the interface generates forces under computer control, allowing the user to feel and touch the surface of the object.Without looking at the computer screen, the only way to visualize the virtual object is to pull the trigger and extrude the material along the feedback surface. The results are always unique and different, depending on how each user responds to the machine’s guidance. The sense of touch is no longer present in our current screen-based interface. HAPTIC INTELLIGENTSIA humanizes the 3D printing process, bringing the user a tactile relationship to the virtual object.

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OPENARCH smart home: a real prototype of digital living

OPENARCH smart home: a real prototype of digital living | Speculative Machines | Scoop.it

The first time I “met” Ion Cuervas-Mons was on twitter, when he still was in Shanghai to direct the construction of Madrid Pavilion for Shanghai Expo. The second time I’ve heard of him it was because he was working on relationships between parametric design and games and we started exchanging a lot of interesting ideas - here is an article in French .

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When an Angeleno architect meets a Roman one | Abitare En

When an Angeleno architect meets a Roman one | Abitare En | Speculative Machines | Scoop.it
Ilaria Mazzoleni interviews Patrick Tighe about his “Out of Memory,” exhibited earlier this year at the SCI-Arc gallery.

Via Andrea Graziano
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A History of the Sky

This is a year-long time-lapse study of the sky. A camera installed on the roof of the Exploratorium museum in San Francisco captured an image of the sky every 10 seconds. From these images, I created a mosaic of time-lapse movies, each showing a single day. The days are arranged in chronological order. My intent was to reveal the patterns of light and weather over the course of a year.

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