Gaming and its future
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Gaming consoles double the weight loss for obese kids

Gaming consoles double the weight loss for obese kids | Gaming and its future | Scoop.it
From the backyard to the big screen, consoles and computer games may be helping reduce obesity in children.
Marcus van Egmond's insight:

Recent studies have indicated that some chosen console can have a major physical effect on their users, with studies indicating prolonged use could lead to weight loss.

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Gaming Is A Positive Element in Life [Infographic]

Gaming Is A Positive Element in Life [Infographic] | Gaming and its future | Scoop.it

"Playing video games for an extended period of time, or, well playing them at all, will rot your brain. At least, that’s what we’ve been led to believe. Actually, those fighting against gaming see something a lot worse than simple brain rot. To that particular establishment, video games are responsible for just about every social ill you can think of, especially violence."

If you are interested in seeing statistics that show that gaming has positive influences check out this infographic.


Via Beth Dichter
Marcus van Egmond's insight:

Gaming can also extend itself outside of the screen, and can be an extremely useful tool for things far removed from the idea of hardcore gaming, such as family bonding.

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Matmi's curator insight, February 12, 2013 9:59 AM

Fantastic infographic on why gaming is a positive element in life. With the massive increase in casual gamers gaming is becoming a positive aspect of even more peoples lives , and why wouldn't a brand want to capitalise on this increase in gamers by having their own branded mobile game developed . This would could have millions of users postiviely interacting with a brand - a no brainer really! - HK

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Japan used to rule video games, so what happened? | The Verge

Japan used to rule video games, so what happened? | The Verge | Gaming and its future | Scoop.it
Everyone knows video games are big in Japan, but in recent years the question has been whether Japan's still big in video games. "Japan is over. We're done. Our game industry is finished,"...
Marcus van Egmond's insight:

The demise of the large former industry trendsetter companies in the Japanese gaming industry and the large growth of independent game makers shows that the gaming industry is a booming market.

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Balancing act: Are online games a waste of time or relief for the mind? - Online Athens

Balancing act: Are online games a waste of time or relief for the mind?
Marcus van Egmond's insight:

With the various rigors life brings us, video games are a common method of relaxing, with many mental and physical benefits. 

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Epic's Tim Sweeney predicts the next 20 years in gaming technology

Epic's Tim Sweeney predicts the next 20 years in gaming technology | Gaming and its future | Scoop.it
As chief executive of Gears of War developer Epic Games, Tim Sweeney has been on the forefront of video game graphics for a couple of decades. So the DICE Summit, which is giving him a high honor t...
Marcus van Egmond's insight:

The gaming industry encompasses the human thirst for technological realism, this outlining the rise of game graphics and how it will lend itself to many booming industries. 

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