Museums and emerging technologies
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Think Multiscreen (vs. iPad-only) when developing an mLearning Strategy

Think Multiscreen (vs. iPad-only) when developing an mLearning Strategy | Museums and emerging technologies | Scoop.it

Today’s connected Learners interact in an ecosystem of screens. So for us in the Learning Industry, it should not be just about designing great isolated learning experiences that may only be consumed on desktops and iPads, it’s also about developing a multiscreen strategy that will make our content accessible anywhere, especially as Learners acquire more devices and begin expecting that their ‘learning’ follows them as they shift between devices.


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Museums and emerging technologies
On digital transformation, communication, innovation and emerging technologies. Mostly about museums.
Curated by Kajsa Hartig
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Should museums be recreating the past? – Creative Review

Should museums be recreating the past? – Creative Review | Museums and emerging technologies | Scoop.it

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Why the AGO wants to see your #artselfie

The Toronto museum started allowing visitor photography in 2012 – now, they're going to great lengths to encourage social media sharing from the gallery
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Harnessing innovation in a changing industry

Publishing is built on innovation. For hundreds of years newspapers and publishers been starting every day with a blank sheet of paper (or a blank screen) and creating a new product ready for the next morning – what other market does that?

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Brian Steffens's curator insight, July 20, 1:11 PM

Still ruminating over how to inject the culture of innovation into your operation .. check out the suggestions in this piece.

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Pokémon Goes to the V&A

Pokémon Goes to the V&A | Museums and emerging technologies | Scoop.it
The recent huge popularity of Pokémon Go (developed by Niantic), even before the official release date in the UK, encouraged us to take a look at the underlying data used in the game and how this relates to our collections. We’ve also been interested to see how the mapping and geolocation aspects of the game work […]
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How Snapchat puts a friendly :) on government -- FCW

How Snapchat puts a friendly :) on government -- FCW | Museums and emerging technologies | Scoop.it
A handful of agencies are experimenting with the ephemeral photo-sharing service to reach younger audiences, and they’re doling out information with a healthy dose of entertainment and emojis.
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The Stodgy Exhibition Catalog Gets Updated For Digital Natives

The Stodgy Exhibition Catalog Gets Updated For Digital Natives | Museums and emerging technologies | Scoop.it
For the Queens Museum's biennial, the catalog hits the sweet spot between digital and physicaland can be printed on-site at the show.
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@MarDixon » Blog Archive » Museums: Jumping on Band Wagon or Going with Trend #PokemanGo

@MarDixon » Blog Archive » Museums: Jumping on Band Wagon or Going with Trend #PokemanGo | Museums and emerging technologies | Scoop.it
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National Museum joins 'Pokemon Go' frenzy

National Museum joins 'Pokemon Go' frenzy | Museums and emerging technologies | Scoop.it
Since being launched last week, Nintendo’s augmented-reality game Pokemon Go has reached remarkable popularity, including in Indonesia. Among its enthusiasts are institutions such as the National Museum in Central Jakarta.
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National Air and Space Museum Goes Digital, Showcases Past and Future

National Air and Space Museum Goes Digital, Showcases Past and Future | Museums and emerging technologies | Scoop.it
See photos of the revamped Boeing Milestones of Flight gallery at the National Air and Space Museum and learn about spending the night at the museum overnight July 1-2, 2016 as part of its 40th anniversary celebration.
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The First-Ever Snapchat Movie is Here, and it's Horrifying—Go Behind the Scenes

The First-Ever Snapchat Movie is Here, and it's Horrifying—Go Behind the Scenes | Museums and emerging technologies | Scoop.it

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The Digital Rocking Chair's curator insight, June 27, 1:47 AM

 

Emily Buder:  "We go behind the scenes of the first Snapchat movie, a real-time horror flick."

Dr. Pamela Rutledge's curator insight, June 27, 11:57 AM

Sickhouse - the first SnapChat-based film--brought to mind Blair Witch Project.  Both are revolutionary in their use of media to capture authenticity, breaking the fourth wall, and capturing the audience's imagination by fiddling with reality vs. fiction.  Using SnapChat is a clever device to make the film timely and raw.  

 

First adopters always have the advantage of challenging the audience's existing mental models about where and how reality ends and fiction begins.  This is a nice metaphor for social technologies as an extension of the social space rather than "some other place."  It is exactly that understanding that made the initial launch so powerful.

 

SnapChat also demands a 'Heminwayesqe' brevity and succinctness to scene construction, especially in real time.  Creating a horror film is a bit of a cheat as all that heightened anxiety increases the "need to know" among the audience that encourages following the story through.  Nevertheless, with so many moving parts, it makes sense to use a genre with wide socioemotional appeal.

 

The irony is that it didn't all disappear in the SnapChat way, and thus challenges how we understand SnapChat as well.  I have wondered for some time, given the creativity that SnapChat unleashes, how long people will be willing to just let their mini-artworks go into the ether.  When we create, it is part of us.  We have a long history of documenting acts of creativity because it is how we share our most human qualities.  

Minna Kilpeläinen's curator insight, July 2, 5:52 AM
Snapchat movie Sickhouse was a real success. "Everyone was hooked. People trust that what they are seeing on their snap stories is real", said he director Hannah Macpherson. One key was to cast a protagonist who already was a social media pop star (Andrea Russett). She posted the videos from her own account. 
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Exploring key trends in digital experience beyond the museum sector | MW2016: Museums and the Web 2016

Exploring key trends in digital experience beyond the museum sector | MW2016: Museums and the Web 2016 | Museums and emerging technologies | Scoop.it
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Google’s New App Brings Hundreds of Museums to Your Phone

Google’s New App Brings Hundreds of Museums to Your Phone | Museums and emerging technologies | Scoop.it
Google's new Art Recognizer tool turns your museum visit into a multimedia experience.
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Björk is Back at the Museum with London Show - artnet News

Björk is Back at the Museum with London Show - artnet News | Museums and emerging technologies | Scoop.it
Following her derided show at MoMA last year, the Icelandic singer is back with a new exhibition in London, opening in September.
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The brilliant mechanics of Pokémon Go

The brilliant mechanics of Pokémon Go | Museums and emerging technologies | Scoop.it
If you haven't seen it already, you will soon when you are walking down the street. Every person you pass who is fervently looking at their phone is likely..
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Five Things Education Technology Could Learn from Pokémon Go

Five Things Education Technology Could Learn from Pokémon Go | Museums and emerging technologies | Scoop.it

Whether you are a technologist working on the next great learning app or a teacher trying to figure out how to engage your students, Pokémon Go offers a powerful model that has quickly changed the way users behave and engage with digital content.


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Nik Peachey's curator insight, July 18, 1:59 AM

A must read for anyone designing elearning.

Elizabeth Hutchinson's curator insight, July 18, 2:21 AM
This article discusses how educators can learn from the new Pokemon Go game. A really interesting read. 
Darlene Clapham K12's curator insight, July 18, 9:53 AM

A must read for anyone designing elearning.

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​The Memphis Brooks Museum of Art is using the Pokemon Go craze to advertise the museum through trending conversations on social media. - Memphis Business Journal

​The Memphis Brooks Museum of Art is using the Pokemon Go craze to advertise the museum through trending conversations on social media. - Memphis Business Journal | Museums and emerging technologies | Scoop.it
​Businesses like the Memphis Brooks Museum of Art are using the "Pokemon Go" craze to encourage visitors.
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Museums Are Embracing Pokemon Go in Delightfully Weird Ways

Museums Are Embracing Pokemon Go in Delightfully Weird Ways | Museums and emerging technologies | Scoop.it
Pokémon Go is putting unsung cultural attractions back in the spotlight, and those museums, parks, and zoos are ready to catch 'em all. (The visitors, that is.)
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Interactive Storytelling: 10 Mind-Blowing Stories That Will Change the Way You See The World

Interactive Storytelling: 10 Mind-Blowing Stories That Will Change the Way You See The World | Museums and emerging technologies | Scoop.it
The best interactive stories, animated infographics and data visualizations now circling the Web and the storytelling techniques you can learn from them.

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Karen Dietz's curator insight, July 11, 5:45 PM

These 10 short interactive films are amazing. They are all unqiue, employing different methods for viewers to engage with the story.

 

My colleague Mark Goldman reminded me of this piece. I'd seen it earlier but not had the time to dig into it. I took the time today to do so, and am glad I did. I think you will be amazed also.

 

Enjoy the many ways stories can be told -- especially using different techniques and technologies. You don't need all these bells and whistles, but I bet you'll get ideas for ways you want to share some of your stories.

 

This review was written by Karen Dietz for her curated content on business storytelling at www.scoop.it/t/just-story-it. Follow her on Twitter @kdietz

Cathryn Wellner's curator insight, July 12, 11:29 AM
Good find, Karen Dietz! These videos are amazing and inspiring.
Minna Kilpeläinen's curator insight, July 17, 10:34 AM
Worth checking.
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Pokémon GO will encourage players to visit museums and art installations - Kill Screen

Pokémon GO will encourage players to visit museums and art installations - Kill Screen | Museums and emerging technologies | Scoop.it
As a series that has been primarily confined to handhelds since its inception, Pokémon has always encouraged a certain amount of “go” from its audience. For instance, its commercials frequently feature players wandering through forests and cityscapes, getting to know their hometowns better and meeting new friends along the way. Yet, as much as these games want me to take them to the park or the museum and collaborate with others, I’ve mostly always played them by myself while huddled around a power outlet in my bedroom. And given consistent cries from fans for a main series Pokémon game to…
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Pokémon GO in Museums: Gotta visit 'em all - Museum Hack

Pokémon GO in Museums: Gotta visit 'em all - Museum Hack | Museums and emerging technologies | Scoop.it
Pokémon GO is attracting the coveted millennial audience to museums. Here's everything you need to know about this new visitor engagement tool.
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Digital Historial School Project celebrated at Dufferin Museum and Archives

Digital Historial School Project celebrated at Dufferin Museum and Archives | Museums and emerging technologies | Scoop.it
By Tabitha Wells When most kids graduate high school, some of the greatest accomplishments under their belts are awards, scholarships, and high grades. But for the junior year graduates of the 2016…
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Inside 'The Next Rembrandt': How JWT Got a Computer to Paint Like the Old Master

Inside 'The Next Rembrandt': How JWT Got a Computer to Paint Like the Old Master | Museums and emerging technologies | Scoop.it
CANNES, France—Rembrandt van Rijn finished his last painting in 1669, the year he died. So it was enthralling, and a little unsettling, to step on to a boat at the Cannes Lions festival for a private viewing of the first new Rembrandt in 347 years. In a fascinating merging of creativity and technology, the humans at J.
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More museums turn to focus groups, but do they help or hinder?

More museums turn to focus groups, but do they help or hinder? | Museums and emerging technologies | Scoop.it
The Art Newspaper is the journal of record for the visual arts world, covering international news and events. Based in London and New York, the English-language publication is part of a network of titles founded by Umberto Allemandi with editions in Italian, French, Russian, Chinese and Greek.
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