Social-Media-Storytelling
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Social-Media-Storytelling
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Rescooped by Christian Spließ from Transmedia: Storytelling for the Digital Age
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Defiance: The Agony and Ecstasy of Codeveloping An Integrated TV Show-Game Experience [#Transmedia]

Defiance: The Agony and Ecstasy of Codeveloping An Integrated TV Show-Game Experience [#Transmedia] | Social-Media-Storytelling | Scoop.it

Susan Karlin:  "In Defiance, the Syfy cable channel and Trion Worlds gaming company tackle a never-before-tried $100 million transmedia experiment--a crossover TV show and an MMO game that are interdependent and independent of one another. Showrunner Kevin Murphy tells us how he straddled the two worlds."


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The Digital Rocking Chair's curator insight, April 14, 2013 12:16 AM

There's been a lot of buzz about this project, and a lot of articles about its gaming aspects.  But now, articles are starting to appear which give insight from a television perspective.  Here's a good one.

Rescooped by Christian Spließ from Transmedia: Storytelling for the Digital Age
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Interactive 'Lost' guide maps out six seasons of intricacy and mystery

Interactive 'Lost' guide maps out six seasons of intricacy and mystery | Social-Media-Storytelling | Scoop.it

Ben Kersey: "It’s hard to wrap your head around the enigma that is Lost, a show that spans 33 years across 121 episodes and six seasons, but what if you looked at it from a different perspective?"


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Rescooped by Christian Spließ from Transmedia + Storyuniverse
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Trion and Syfy redefine licensing with Defiance

Trion and Syfy redefine licensing with Defiance | Social-Media-Storytelling | Scoop.it

Steve Peterson:  "Trion SVP Nick Beliaeff on how this game and TV show developed together."


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The Digital Rocking Chair's curator insight, January 23, 2013 5:19 AM

An interesting look at the business model behind Defiance.


Rescooped by Christian Spließ from Transmedia: Storytelling for the Digital Age
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NBC's 'Grimm' Embraces the Second Screen [EXCLUSIVE]

Allegra Tepper: 'NBC Publishing hopes that the ebook won’t just provide a supplement to the show, but will create an “entirely new ‘second-screen’ experience.” The company hopes to pave the way for television interactivity, and “bridge the gap between fan and screen.”'


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