"The definition of blended learning is the “integrat(ion) of online with traditional face-to-face class activities in a planned, pedagogically valuable manner.”
Put another way, it is the “blending” of in-person and technology-based learning experiences, often resulting in a “flipped classroom” scenario, where the learners are introduced to new content by the technology, and use classroom time to address misunderstandings and remediate instruction."
From the original article by Tom George on his "Internet Billboards". Here are some interesting excerpts from the post about content curation. "After having spent the better part of four years curating content from renowned bloggers, journalists and authors as well as building a platform here on Internet Billboards, which has evolved into a wonderful community of content curator’s.
Here is my definition of content curation. A content curator is someone who finds, organizes, presents and shares valuable information (content) in many forms, on a specific topic, in a way that provides special context and or a unique engagement with his or her readers. In actuality when done correctly, over time it positions the curator as an expert in his or her respective field and defines their reputation as a thought leader.
A good curator will mix curation with his or her own original content, to give interpretations for the express purpose of allowing others to form their own conclusions. ... Why curation and crowdsourcing will and should become more important to you. I will give you ten reasons. 1. There is just too much content; 2. Social Sites Are Full Of Spam; 3. Privacy concerns with big data; 4. Limiting risk and using many minds; 5. Technology must assist us and help us not hinder us; 6. People Will recognize the need to build meaningful relationships; 7. Information will flow freely; 8. Trust and authority will be the new currency; 9. Curation helps you establish relationships with thought leaders; 10. Crowd Sourcing can make things possible..."
Networking is a key skill in professional careers, supporting the individual’s growth and learning. However, little is known about how professionals intentionally manage the connections in their personal networks and which factors influence their decisions in connecting with others for the purpose of learning. In this article, we present a model of personal professional networking for creating a personal learning network, based on an investigation through a literature study, semi–structured interviews and a survey.
Salespeople Need To Improve Their Social Media Skills Forbes Business-to-business salespeople must target decision makers and influencers, learning, as efficiently as possible, who in a customer company has the authority to make decisions, who can...
Social media has evolved into much, much more than a simple tool to stay in touch with friends or to share pictures from your most recent trip. It has become a powerful tool that has important applications for business, research, and education.
The Social Wrap ☜. ✎ Social Business ✎ Social Media ✎ Social Selling. 12 Step Social Selling Routine. Social Selling. Build your 12 Step Social Selling Routine. ... Social Business – A Powerful Force of Change [Infographic].
"ack in 1965, Robert Gagne detailed a nine-step instructional process that many teachers, trainers, and instructional designers still use today when creating their learning events. The steps are not meant to be absolute rules, but they do provide a a good place to start during the creation process. Truth is, there are many design models you can use, so feel free to just add this one to your toolbox as it could very well prove useful."
'Personal Learning Environments' Focus on the Individual Education Week News "It's really about melding together your own personal learning space with all these different resources," said Wendy Drexler, the director of online development in the...
Presentation by Lisa Rhodes of Verne Global, and Pawan Deshpande, CEO of Curata. Published on SlideShare in April 2013.
"There's a good reason why content curation is such a hot topic these days: It works! Explore real-world examples of how leading B2B marketers identify, find, organize and share relevant content with their core markets via content curation, and learn why curation delivers strong ROI for today's marketing organizations."
"Although Educational Technologists have been described as leaders of change within their organizations, it is not a clear description of the work they do. We are conducting this survey to determine what educational technologists/instructional technologists actually do, where they work, what salaries they make, and what skills they possess."
"A conversation with Stephen Heppell anytime anywhere learning with social media, education and private use of social media, mobile technologies and social media pedagogies and social media and pedagogy for education systems in social media..."
"We have MOOC mania but ‘all MOOCs are not created equal’ and there’s lots of species of MOOC. This is good and we must learn from these experiments to move forward and not get bogged down in old traditionalist v modernist arguments. MOOCs will inform and shape what we do within and without institutions. What is important is to focus on the real needs of real learners... To this end, it is important to define a taxonomy of MOOCs not from the institutional but the pedagogic perspective, by their learning functionality, not by their origins. So here's a starting list of eight..."
The rise of experiential learning has challenged traditional delivery models and led to an increase in the application of gaming to promote learning in higher education. As such, computer-based games are being used more and more to motivate students, encourage engagement, and ultimately improve learning outcomes. Games, overall, are well aligned with a constructivist model of learning in which students become active participants in the learning process through exploration. The education environment through social media gaming, in particular, changes from passive to active as learning activities require active engagement and tend to leverage one's personal experiences. This case study illustrates the benefits students in a blended learning course derive from using a game designed on the SCVNGR platform for smartphones. Feedback from students indicates increased collaborative learning and teamwork. The case study further elaborates on the broader advantages, challenges, and opportunities of using various digital games for learning and teaching in higher education.