Social Media and ...
Follow
Find
480 views | +0 today
Scooped by Karen Collins Henry
onto Social Media and Games
Scoop.it!

Colbert Report: Jane McGonigal

Jane McGonigal explains how playing video games can make the world a better place.
more...
No comment yet.
Social Media and Games
Exploring game mechanics and interactions within the modern social media environment
Your new post is loading...
Your new post is loading...
Scooped by Karen Collins Henry
Scoop.it!

Colbert Report: Jane McGonigal

Jane McGonigal explains how playing video games can make the world a better place.
more...
No comment yet.
Rescooped by Karen Collins Henry from Transmedia: Storytelling for the Digital Age
Scoop.it!

Acting and Transmedia (Part 2)

Acting and Transmedia (Part 2) | Social Media and Games | Scoop.it

Belen Santa-Olalla:  "This is the second blog post looking at acting and transmedia. It identifies several key relationships the actor has with the story and particular skills she is advised to develop."


Via The Digital Rocking Chair
more...
The Digital Rocking Chair's curator insight, July 5, 2013 6:59 PM

The "transmedia actor" ... an interesting concept.

Scooped by Karen Collins Henry
Scoop.it!

The future of higher education is debatable - Deseret News

The future of higher education is debatable - Deseret News | Social Media and Games | Scoop.it
Deseret News The future of higher education is debatable Deseret News “I do think the new interactive online learning platforms offer at least the potential for great learning outcomes at potentially lower costs per student.” Kevin Guthrie,...
more...
No comment yet.
Rescooped by Karen Collins Henry from Alternate Reality Games
Scoop.it!

Gaming: Leveling Up Global Competence

Gaming: Leveling Up Global Competence | Social Media and Games | Scoop.it

Column about the promise of gaming for global learning, engagement, and to "save the world." Highlights recent Catalysts for Change game from Institute for the Future. 


Via Carie Page
more...
No comment yet.
Rescooped by Karen Collins Henry from FutureMedia
Scoop.it!

Stitching Time: Creating an Interactive Steampunk Narrative | Tor.com

Stitching Time: Creating an Interactive Steampunk Narrative | Tor.com | Social Media and Games | Scoop.it

I’m often asked what the interactive theatrical experience Clockwork Watch is, and the answer changes with each stage of the production. The underlying objective, though, is to create a fictional Victorian universe and tell a story where the narrative is delivered through live events, graphic novels, role-play, online news sites, and a feature film, all co-authored by the audience, through their interactions with our make-believe world over the next five years.


Via fabienne Olivier
more...
No comment yet.
Rescooped by Karen Collins Henry from Transmedia: Storytelling for the Digital Age
Scoop.it!

Felicia Day Talks the New Season of Her Hit Web Series 'The Guild' and the Hazards of Being a 'Girl Gamer'

Felicia Day Talks the New Season of Her Hit Web Series 'The Guild' and the Hazards of Being a 'Girl Gamer' | Social Media and Games | Scoop.it

Robert Echevarria:  "Achieving longterm success in an online medium known for its short attention span is no small feat, but "The Guild," which is centered around the lives of a group of gamers involved in an MMORPG, is moving into its sixth season, which premieres on Day's YouTube channel Geek & Sundry on October 2nd" ...


Via The Digital Rocking Chair
more...
No comment yet.
Rescooped by Karen Collins Henry from Transmedia: Storytelling for the Digital Age
Scoop.it!

OFFSHORE: a creative space between serious games and i-docs

OFFSHORE: a creative space between serious games and i-docs | Social Media and Games | Scoop.it

Sandra Gaudenzi: "It combines game logic and immersive interface to tackle a serious problem such as offshore oil extraction: its dangers, its economic and ecologic consequences. More than anything it tries to find a new language to engage a web audience that is game savvy, but maybe not energetically engaged" ...


Via The Digital Rocking Chair
more...
No comment yet.
Scooped by Karen Collins Henry
Scoop.it!

Sleep No More: What It's Like Inside the World's Most Interactive Play

Sleep No More: What It's Like Inside the World's Most Interactive Play | Social Media and Games | Scoop.it
Come with me. I've got something to show you.
more...
No comment yet.
Scooped by Karen Collins Henry
Scoop.it!

Blogging For SEO | Social Media Today

Blogging For SEO | Social Media Today | Social Media and Games | Scoop.it
 If you've never observed the phrase SEO, let me describe temporarily what it is, what it does and what it's for.
more...
No comment yet.
Rescooped by Karen Collins Henry from Transmedia: Storytelling for the Digital Age
Scoop.it!

Man Of Action Studios Founders Talk Games And Transmedia

Man Of Action Studios Founders Talk Games And Transmedia | Social Media and Games | Scoop.it

John Gaudiosi: "The studio was ahead of the transmedia curve and thus far it’s paid off for them and all of the content creators they’ve worked with. Gaming and Hollywood continues to converge and these creatives are forging ahead with new cross-platform experiences" ...


Via The Digital Rocking Chair
more...
No comment yet.
Scooped by Karen Collins Henry
Scoop.it!

Transmedia Tuesday: Horror, Conspiracy, and Time Travel from Scholastic Books - Mindhut - SparkNotes

Transmedia Tuesday: Horror, Conspiracy, and Time Travel from Scholastic Books - Mindhut - SparkNotes | Social Media and Games | Scoop.it
more...
No comment yet.
Rescooped by Karen Collins Henry from Transmedia: Storytelling for the Digital Age
Scoop.it!

Games For Civic Participation, Social Causes, And Fun

Games For Civic Participation, Social Causes, And Fun | Social Media and Games | Scoop.it

Ben Schiller: '"Games allow you to create a system that when people participate, they generate a story," says Jeff Watson, a proponent of "civic games"--play that’s not just for fun, but has some underlying social purpose.'


Via The Digital Rocking Chair
more...
No comment yet.
Scooped by Karen Collins Henry
Scoop.it!

The 25 Greatest Breakthroughs in Video Game History - Games Feature at IGN

The 25 Greatest Breakthroughs in Video Game History - Games Feature at IGN | Social Media and Games | Scoop.it
What have been the biggest innovations over the storied 50-year history of gaming? Let IGN be your guide through gaming's most amazing innovations.
more...
No comment yet.
Rescooped by Karen Collins Henry from Alternate Reality Games
Scoop.it!

A Neurologist Makes the Case for the Video Game Model as a Learning Tool

A Neurologist Makes the Case for the Video Game Model as a Learning Tool | Social Media and Games | Scoop.it

The popularity of video games is not the enemy of education, but rather a model for best teaching strategies. Great analysis of game-based-learning from the perspective of neuroscience.


Via Carie Page
more...
No comment yet.
Scooped by Karen Collins Henry
Scoop.it!

The Secret to a Video-Game Phenomenon - MIT Technology Review

The Secret to a Video-Game Phenomenon - MIT Technology Review | Social Media and Games | Scoop.it
The Secret to a Video-Game Phenomenon
MIT Technology Review
All video-game makers are minor gods. They are, after all, in the business of world creation. The game creator sets down the mountains and arranges the valleys in his or her world.
more...
No comment yet.
Scooped by Karen Collins Henry
Scoop.it!

The Art of Gamification, with Kevin Werbach

The Art of Gamification, with Kevin Werbach | Social Media and Games | Scoop.it
From Wikipedia: Kevin Werbach is a leading expert on the business, policy, and social implications of emerging Internet and communications technologies. Werbach is an Associate Professor of Legal S...
more...
No comment yet.
Rescooped by Karen Collins Henry from Alternate Reality Games
Scoop.it!

A Neurologist Makes the Case for the Video Game Model as a Learning Tool

A Neurologist Makes the Case for the Video Game Model as a Learning Tool | Social Media and Games | Scoop.it

The popularity of video games is not the enemy of education, but rather a model for best teaching strategies. Great analysis of game-based-learning from the perspective of neuroscience.


Via Carie Page
more...
No comment yet.
Rescooped by Karen Collins Henry from Gamification GameMechanics
Scoop.it!

READ THIS AND EARN POINTS! The curious rise of Gamification « Skillset Blog

RT @SkillsetSSC: New blog on gamification from our Head of Development, Saint John Walker http://t.co/QQp2c23K...

Via clickspice
more...
No comment yet.
Rescooped by Karen Collins Henry from FutureMedia
Scoop.it!

Monsters University

Monsters University | Social Media and Games | Scoop.it

Experience the tradition of academic excellence, groundbreaking research, development of the next generation of leadership, and the relentless pursuit of monster potential.


Via fabienne Olivier
more...
No comment yet.
Rescooped by Karen Collins Henry from Gamification GameMechanics
Scoop.it!

Which companies are leaders in gamification for hiring? I’m looking for places where the hiring systems are like video games and they are fun and valid. Which vendors rule this space?

Which companies are leaders in gamification for hiring? I’m looking for places where the hiring systems are like video games and they are fun and valid. Which vendors rule this space? | Social Media and Games | Scoop.it
Discussion: Which companies are leaders in gamification for hiring?

Via clickspice
more...
No comment yet.
Scooped by Karen Collins Henry
Scoop.it!

Zynga With Friends: Why they make games, why they stay

Zynga With Friends: Why they make games, why they stay | Social Media and Games | Scoop.it
Some days the headlines can be punishing. Reading the stories about the game development company he works for, Zynga, Kevin Holme can't help but feel weighed down by the noise. Here's a story about...
more...
No comment yet.
Scooped by Karen Collins Henry
Scoop.it!

Gabe Zichermann Live - Gamification Co Blog

Gabe Zichermann Live - Gamification Co Blog | Social Media and Games | Scoop.it
Gabe Zichermann talks to some experts and answers user questions about gamification live!
more...
No comment yet.
Scooped by Karen Collins Henry
Scoop.it!

Games, Sims, and Society Week 3: text, images, music, video | Glogster EDU - 21st century multimedia tool for educators, teachers and students

Games, Sims, and Society Week 3: text, images, music, video | Glogster EDU - 21st century multimedia tool for educators, teachers and students | Social Media and Games | Scoop.it
See the Glog!Games, Sims, and Society Week 3: text, images, music, video | Glogster EDU - 21st century multimedia tool for educators, teachers and students...
more...
No comment yet.
Scooped by Karen Collins Henry
Scoop.it!

Google Has Had Enough: Files Lawsuit To Ban Multiple Apple Products - AndroidPIT

Google Has Had Enough: Files Lawsuit To Ban Multiple Apple Products - AndroidPIT | Social Media and Games | Scoop.it
Google is now directly seeking a ban with Motorola on sales of Apple products including the iPad, iPhone, and Macs in the United States.
more...
No comment yet.
Scooped by Karen Collins Henry
Scoop.it!

Apple Awarded $1.049 Billion In Damages As Jury Finds Samsung Infringed On Design And Software Patents | TechCrunch

Apple Awarded $1.049 Billion In Damages As Jury Finds Samsung Infringed On Design And Software Patents | TechCrunch | Social Media and Games | Scoop.it
The jury in the landmark Apple-Samsung trial ruled mostly in favor of Apple, including awarding Apple $1,051,855,000 in damages. Samsung, on the other hand, was granted a total of $0 in damages.
more...
No comment yet.
Scooped by Karen Collins Henry
Scoop.it!

minecraft - Boing Boing

minecraft - Boing Boing | Social Media and Games | Scoop.it
more...
No comment yet.