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Jane McGonigal explains how playing video games can make the world a better place.
The popularity of video games is not the enemy of education, but rather a model for best teaching strategies. Great analysis of game-based-learning from the perspective of neuroscience.
Via Carie Page
Experience the tradition of academic excellence, groundbreaking research, development of the next generation of leadership, and the relentless pursuit of monster potential.
Via fabienne Olivier
Discussion: Which companies are leaders in gamification for hiring?
Via clickspice
Some days the headlines can be punishing. Reading the stories about the game development company he works for, Zynga, Kevin Holme can't help but feel weighed down by the noise. Here's a story about...
Gabe Zichermann talks to some experts and answers user questions about gamification live!
See the Glog!Games, Sims, and Society Week 3: text, images, music, video | Glogster EDU - 21st century multimedia tool for educators, teachers and students...
Google is now directly seeking a ban with Motorola on sales of Apple products including the iPad, iPhone, and Macs in the United States.
The jury in the landmark Apple-Samsung trial ruled mostly in favor of Apple, including awarding Apple $1,051,855,000 in damages. Samsung, on the other hand, was granted a total of $0 in damages.
Microsoft shows off new games for Windows Phone...
Can game theory help you win video games? Not when you're playing a machine.
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Column about the promise of gaming for global learning, engagement, and to "save the world." Highlights recent Catalysts for Change game from Institute for the Future.
Via Carie Page
I’m often asked what the interactive theatrical experience Clockwork Watch is, and the answer changes with each stage of the production. The underlying objective, though, is to create a fictional Victorian universe and tell a story where the narrative is delivered through live events, graphic novels, role-play, online news sites, and a feature film, all co-authored by the audience, through their interactions with our make-believe world over the next five years.
Via fabienne Olivier
Robert Echevarria: "Achieving longterm success in an online medium known for its short attention span is no small feat, but "The Guild," which is centered around the lives of a group of gamers involved in an MMORPG, is moving into its sixth season, which premieres on Day's YouTube channel Geek & Sundry on October 2nd" ...
Via The Digital Rocking Chair
Sandra Gaudenzi: "It combines game logic and immersive interface to tackle a serious problem such as offshore oil extraction: its dangers, its economic and ecologic consequences. More than anything it tries to find a new language to engage a web audience that is game savvy, but maybe not energetically engaged" ...
Via The Digital Rocking Chair
Come with me. I've got something to show you.
If you've never observed the phrase SEO, let me describe temporarily what it is, what it does and what it's for.
John Gaudiosi: "The studio was ahead of the transmedia curve and thus far it’s paid off for them and all of the content creators they’ve worked with. Gaming and Hollywood continues to converge and these creatives are forging ahead with new cross-platform experiences" ...
Via The Digital Rocking Chair
Ben Schiller: '"Games allow you to create a system that when people participate, they generate a story," says Jeff Watson, a proponent of "civic games"--play that’s not just for fun, but has some underlying social purpose.'
Via The Digital Rocking Chair
What have been the biggest innovations over the storied 50-year history of gaming? Let IGN be your guide through gaming's most amazing innovations.
No, the gaming console doesn't bring in nearly as much as Windows or Office. But it is paving the way for the company's future in digital media. By Don Reisinger, contributor FORTUNE -- This is a big year for Microsoft.
A $20,000 grand prize keeps gamers up for 26 hours straight...
Technology news, ideas, inventions, and opinions...
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