Social media and education
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Social media and education
Social media and web 2.0 tools in education
Curated by Jack Patterson
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Rescooped by Jack Patterson from Innovations in e-Learning
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MOB-ILITY: Grid: Augmented Reality Gaming

MOB-ILITY: Grid: Augmented Reality Gaming | Social media and education | Scoop.it

"Grid is an Augmented Reality environment which provides a spatial configuration for real-time gaming at an architectural scale. This project showcases a prototype of the AR environment devised at one to one scale to test the possibilities of augmented reality in the built environment. The project uses a simple architectural maze which people can navigate through in real-time. The prototype was developed for the iphone using Qualcomm Augmented Reality SDK and Xcode."


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Rescooped by Jack Patterson from Psychology of Consumer Behaviour
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Augmented Reality: Paleofuture in Action | Mssv

Augmented Reality: Paleofuture in Action | Mssv | Social media and education | Scoop.it

This month’s issue of Harper’s Bazaar magazine has an augmented reality feature in which you use a smartphone to ‘bring the cover to life’. It’s far from the first magazine to do it, and it’s hard to miss adverts on the tube or at bus stops that have some variation of ’scan this advert to see something cool’. I’ve never actually seen anyone do this, but in the spirit of inquiry I decided to test exactly how long it would take to make this happen.

Here are the steps required for Harper’s Bazaar:....

 


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