ObjectivesTo systematically review levels of metabolic expenditure and changes in activity patterns associated with active video game (AVG) play in children and to provide directions for future research efforts.
Data SourcesA review of the English-language literature (January 1, 1998, to January 1, 2010) via ISI Web of Knowledge, PubMed, and Scholars Portal using the following keywords: video game, exergame, physical activity, fitness, exercise, energy metabolism, energy expenditure, heart rate, disability, injury, musculoskeletal, enjoyment, adherence, and motivation.
Every month at Google Campus in London, dozens of software developers, clinicians, behavioural scientists and investors get together to discuss new strategies to influence health behaviours. The collective aim of these networking events is to develop digital ‘games with purpose’ that can improve health by integrating software design and game mechanics with public health theory and behavioural insights. Gamification is a purposely-broad umbrella term used to encompass the process of using ‘gaming’ elements to motivate and engage people in non-game contexts.1 Enhanced opportunities now exist to deliver behaviour change interventions through game platforms on new smartphone devices.
L’America non è l’unico paese la cui popolazione ha un problema di peso. Gli americani ricevono molte critiche per essere grassi, ma uno studio pubblicato il mese scorso su The Lancet mostra che l’obesità è in realtà un problema globale. Circa un terzo della popolazione mondiale è obesa o in sovrappeso, e negli ultimi 33 anni, nessun paese […]
Using a variety of data sets from two countries, we examine possible explanations for the relationship between education and health behaviors, known as the education gradient. We show that income, health insurance, and family background can account for about 30 percent of the gradient. Knowledge and measures of cognitive ability explain an additional 30 percent. Social networks account for another 10 percent. Our proxies for discounting, risk aversion, or the value of future do not account for any of the education gradient, and neither do personality factors such as a sense of control of oneself or over one's life.
WHO is currently working on the development of global guidelines on fortification of several staple foods with vitamins and minerals as part of public health programmes. Food fortification at the industrial level has been considered as a safe and cost-effective strategy to prevent vitamin and mineral malnutrition in populations. Industry-based mass fortification aims to reach larger populations at a minimum marginal cost, particularly when produced by medium to large scale industries.
L’obesità rappresenta uno dei modelli più interessanti e impegnativi per comprendere l’influenza di genetica e ambiente. Dopo oltre cent’anni, ancora oggi è aperto il dibattito su quale fattore sia prevalente.
Devo mandare tante mail, rileggere ricerche e fare teleconferenze. In vacanza manderei il mio post-doc. Ma mia moglie non vuole!”. Si può riassumere così il senso della vignetta “Professor Vacation” apparsa su www.phdcomics.com, che descrive alla perfezione come ormai le ferie estive per molti non siano altro che il momento per le “beghe” professionali che non si sono risolte nel periodo canonico. Ma soprattutto, sia pure se in tono umoristico, la vicenda dell’accademico che manderebbe volentieri l’associato in vacanza con la moglie pur di mantenersi in contatto con il suo mondo è una trasposizione del nostro modo di essere, sempre più “multitasking” per la moltiplicazione degli strumenti di connessioni, che rubano spazio alla riflessione a ai rapporti umani. - See more at: http://nova.ilsole24ore.com/esperienze/in-vacanza-lasciamo-il-nostro-cervello-senza-rete-2#sthash.nqK9n7HP.dpuf
Anyone who has observed someone deeply absorbed in a video game can appreciate that use of these games is a uniquely powerful interaction. For the player, time stands still and self-consciousness disappears. Csikszentmihalyi described this state as “flow.”1 His concept was exemplified by mountain climbers living in the moment of ascent or surgeons lost in a delicate and demanding task. He could just as well have been describing what happens when individuals engage with some of today's interactive games.
In 2011, Emmanuel Nnaemeka Nnadi needed help to sequence some drug-resistant fungal pathogens. A PhD student studying microbiology in Nigeria, he did not have the expertise and equipment he needed. So he turned to ResearchGate, a free social-networking site for academics, and fired off a few e-mails. When he got a reply from Italian geneticist Orazio Romeo, an international collaboration was born. Over the past three years, the two scientists have worked together on fungal infections in Africa, with Nnadi, now at Plateau State University in Bokkos, shipping his samples to Romeo at the University of Messina for analysis. “It has been a fruitful relationship,” says Nnadi — and they have never even met.
Being overweight or obese increases the risk of developing 10 of the most common cancers, a large study using data from primary care has found.1
Every year more than 12 000 cases of these 10 types of cancer are attributable to high body mass index (BMI), the researchers calculated. And they estimated that, if the average BMI in the United Kingdom continues to increase, more than 3500 extra cancers could result every year.
Krishnan Bhaskaran, a postdoctoral fellow at the London School of Hygiene and Tropical Medicine who led the study, said, “The number of people who are overweight or obese is rapidly increasing, both in the UK and worldwide. It is well recognised that this is likely to cause more diabetes and cardiovascular disease. Our results show that, if these trends continue, we can also expect …
Australias Physical Activity and Sedentary Behaviour Guidelines (2014) The latest Australian physical activity and sedentary behaviour guidelines have been released for 2014 by the Australian Government’s Department of Health. These newly updated guidelines are supported by the most recent scientific evidence available. In particular, special consideration has ...
mHealth is the use of mobile information and communication technologies for improving health. It can be used for a wide range of purposes, including health promotion and illness prevention, health care delivery, training and supervision, electronic payments, and information systems.
This article is an introduction to the Landing Page Influence Function for Tests™ (or LIFT™) Model, a conversion optimization framework I developed for WiderFunnel to use to analyze conversion pages and develop test hypotheses. We have used this tool as part of a 7-step conversion optimization process to lift each of our clients’ conversion rates [...]