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Rovio brings Angry Birds Friends to mobile

Rovio brings Angry Birds Friends to mobile | console video game | Scoop.it
Finnish mobile game developer Rovio today announced it’s bringing the Facebook version of its flagship title, Angry Birds Friends, to mobile.
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Facebook tells developers how to win at games in 2013

Facebook tells developers how to win at games in 2013 | console video game | Scoop.it
Facebook games are a double-edged sword, both delighting and pissing off users. Here are Facebook's recommendations for game developers in 2013.
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Zynga May Be in Slumps-Ville, but Social Games Are Spreading Fast on Mobile | MIT Technology Review

Zynga May Be in Slumps-Ville, but Social Games Are Spreading Fast on Mobile | MIT Technology Review | console video game | Scoop.it
Game makers are encountering challenges and opportunities as social gaming moves from Facebook to handheld devices.
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Are we at the end of the line for social online games?

Are we at the end of the line for social online games? | console video game | Scoop.it
Zynga's troubles highlight the problems with social games, and here's what it takes to make them more sustainable.
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What I Really Think About Facebook

What I Really Think About Facebook | console video game | Scoop.it
Lets talk Facebook First, I’m not recommending to any of my companies that we leave facebook. I am recommending that we de-emphasize pushing consumers or partners to like us on FB and focus o...
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10 Social Game Lessons from 2012

10 Social Game Lessons from 2012 | console video game | Scoop.it
Steve Meretzky (Playdom Game Design VP) and Dave Rohrl (VP of Game Production at Goko) presented ten lessons they've learned in their "2012: Social Games Year in Review" GDC Online session.
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Vasileios Volikakis's curator insight, May 4, 2013 2:41 PM

This might seem painfully obvious, but you consistently need more players to keep an economy growing. While you're looking to raise revenue per player, incorporate more input to sustain growth.

Take the old saying: "It's cheaper to retain an existing customer than recruit a new one." While that may be true, it’s not enough to grow a business. For social games, recruitment is a core part of business at every turn, the game makes it as easy as possible to bring new people in. We need not be as concerned with the starting level a player is on, but rather with how far they can progress. 

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The 2012 social gaming glossary: the 13 terms & 8 benchmarks everyone should know » Dubit Platform

The 2012 social gaming glossary: the 13 terms & 8 benchmarks everyone should know » Dubit Platform | console video game | Scoop.it
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Exclusive: Publisher 2.0 – Did The Social Bubble Just Burst?

Exclusive: Publisher 2.0 – Did The Social Bubble Just Burst? | console video game | Scoop.it
Exploring what went wrong with Zynga....
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Zynganomics: 4 Secrets of the Social Gaming Business Model

Zynganomics: 4 Secrets of the Social Gaming Business Model | console video game | Scoop.it
Let's take the top economic lessons from Zynga social gamification and apply them to business.
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État des lieux des univers virtuels T1 2013 « MarketingVirtuel.fr MarketingVirtuel.fr

État des lieux des univers virtuels T1 2013 « MarketingVirtuel.fr MarketingVirtuel.fr | console video game | Scoop.it
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Casual Connect Europe: Achievement unlocked – Kabam lifts the lid on the 'midcore' gamer

If you boil things down to extremes, core gamers are mainly male, and under 24 years old. Casual gamers are mainly female, and likely older than 24 years old.
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CHART OF THE DAY: How People Use Facebook On Smartphones

CHART OF THE DAY: How People Use Facebook On Smartphones | console video game | Scoop.it
People are constantly looking at their news feed.
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King.com reigns over social gaming on Facebook

King.com reigns over social gaming on Facebook | console video game | Scoop.it
Upstart King.com is challenging Zynga, EA and Disney at their own games.
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Facebook publie la liste des 25 meilleurs jeux de l'année 2012 | MarketingVirtuel.frMarketingVirtuel.fr

Facebook publie la liste des 25 meilleurs jeux de l'année 2012 | MarketingVirtuel.frMarketingVirtuel.fr | console video game | Scoop.it
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Facebook unveils the top rated games of 2012: SongPop leads, six Zynga games in top 25

Facebook unveils the top rated games of 2012: SongPop leads, six Zynga games in top 25 | console video game | Scoop.it
Facebook is today revealing which are the top 25 best-rated games of 2012, meaning the games that received the highest star ratings from players, as well as engagement levels, over ...
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Something Someday Will Kill Facebook, But We’re Not There Yet | TechCrunch

Something Someday Will Kill Facebook, But We’re Not There Yet | TechCrunch | console video game | Scoop.it
Two years ago I wrote a post entitled "Can Anything Stop The Facebook Juggernaut?" in which I marvelled at the fact that Facebook was then worth a whopping $35 billion, according to Second Market.
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6 rules for writing F2P messaging your players will actually read

6 rules for writing F2P messaging your players will actually read | console video game | Scoop.it
Sometimes it's hard to keep your player's attention, especially in the ultra competitive world of free-to-play games. Analytics group Games Analytics shares six tips for writing effective messaging they'll actually read.
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The Power of Facebook Advertising, Very High Engagement,50% FB users are on Mobile | WirelessDuniya

The Power of Facebook Advertising, Very High Engagement,50% FB users are on Mobile | WirelessDuniya | console video game | Scoop.it
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What Are The Most Important Social Marketing Metrics?

What Are The Most Important Social Marketing Metrics? | console video game | Scoop.it
In Socialbakers, we get this question very often. So what metrics should you look for when evaluating your social media ROI?
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Publisher 2.0 – The Emergence of Mid-Core

Publisher 2.0 – The Emergence of Mid-Core | console video game | Scoop.it
Newzoo’s Peter Warman and [a]list games’ Steve Fowler team up to define what could be the biggest opportunity in digital games.
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