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Social games 'distracting' from quality content

Social games 'distracting' from quality content | Social Gaming & The Gamification of Social Media | Scoop.it
Shadows of the Damned is a new psychological action thriller from Suda 51 and Shinji Mikami's Grasshopper Manufacture.
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The #Gamification Of #DirectSales

The #Gamification Of #DirectSales | Social Gaming & The Gamification of Social Media | Scoop.it
This your source for the daily news about how people are applying Gamification to Direct Sales from around the social web.   Kyle Newton@GamplifyGamplify.net (The #Gamification Of #DirectSales is out!
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Martin (Marty) Smith's comment, February 7, 2012 9:55 PM
Cool and I just wrote about how i thought gamification would be takig over just about every thing and here Anise is finishing my thoughts once again :). Martin
Anise Smith's comment, February 7, 2012 10:00 PM
Hi Martin! You know what they say, great minds think alike. :-)
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Gamification - behind the hype - Baltimore Parlay

Gamification - behind the hype - Baltimore Parlay | Social Gaming & The Gamification of Social Media | Scoop.it
Neal McDonald presents:
Gamification is jargon being thrown about; what are the real discoveries behind the hype?
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Gaming is still the Wild West, according to this ex Zynga programmer | ZDNet

Gaming is still the Wild West, according to this ex Zynga programmer | ZDNet | Social Gaming & The Gamification of Social Media | Scoop.it
In one of those rare, only-on-the-Internet moments, an anonymous former Zynga employee has opened the floodgates, speaking in great detail about hi (Probleem voor #gamification: games-industrie nog steeds wild west
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Social games 'distracting' from quality content

Social games 'distracting' from quality content | Social Gaming & The Gamification of Social Media | Scoop.it
Shadows of the Damned is a new psychological action thriller from Suda 51 and Shinji Mikami's Grasshopper Manufacture.
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Top Social Games & Why They Are So Popular [Infographic]

Top Social Games & Why They Are So Popular [Infographic] | Social Gaming & The Gamification of Social Media | Scoop.it
Alright, so I am not too much of a social gamer.
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Why Crunching Data For Science Is the Future of Game-Playing | Popular Science

Why Crunching Data For Science Is the Future of Game-Playing | Popular Science | Social Gaming & The Gamification of Social Media | Scoop.it
Why Crunching Data For Science Is the Future of Game-Playing | Popular Science - http://t.co/tv9ljJ4l...
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Amazon's Kindle Fire: The next gaming console?

Amazon's Kindle Fire: The next gaming console? | Social Gaming & The Gamification of Social Media | Scoop.it
Amazon.com has been quietly recruiting game developers, posting dozens of jobs on its site. P.J. McNealy, founder of Digital World Research, believes that Amazon is amassing resources to potentially become a force in mobile social gaming.
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10 myths of employee recognition and rewards | Articles

10 myths of employee recognition and rewards | Articles | Social Gaming & The Gamification of Social Media | Scoop.it
Cash isn't the best reward, and recognition doesn't have to be expensive. Read on to see if you've fallen for any of these other myths about rewarding employees.
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10 Games (and some others) for 2012 - Forbes

10 Games (and some others) for 2012 - Forbes | Social Gaming & The Gamification of Social Media | Scoop.it
Forbes10 Games (and some others) for 2012ForbesAt the time, Bethesda declined to pay $50 million for exclusive rights to develop the IP as a massively-multiplayer online game.
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New Mobile Social Gaming Platform “entag!” Launches In Japan ...

New Mobile Social Gaming Platform “entag!” Launches In Japan ... | Social Gaming & The Gamification of Social Media | Scoop.it
Tokyo-based mobile contents provider MTI is planning to launch a Mobage and GREE competitor. Dubbed entag!, the mobile social gaming platform is set to start operations on January 11. Not too surprisingly, membership ...
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Gamification of Labour: How Digital Could Change the Rules | Business 2 Community

Gamification of Labour: How Digital Could Change the Rules | Business 2 Community | Social Gaming & The Gamification of Social Media | Scoop.it
Marketers are spending more and more time trying to figure out how to gamify their brands, but employees haven’t wasted any time gamifying their working (Gamification of Labour: How Digital Could Change the Rules: It isn't entirely unlikely that Wall...
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Why Did We Look The Other Way on Competition, Gamification? - Forbes

Why Did We Look The Other Way on Competition, Gamification? - Forbes | Social Gaming & The Gamification of Social Media | Scoop.it
Over the past five years we've been told repeatedly that business needs more collaboration.  Over the past 18 months we've rediscovered the value of competition. Gamification is the ungainly name for its re-emergence in the social sphere.
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Citibank Lets Facebook Fans Share Rewards Points to Meet Collective Goals

Citibank Lets Facebook Fans Share Rewards Points to Meet Collective Goals | Social Gaming & The Gamification of Social Media | Scoop.it
Citibank has begun using Facebook to allow its fans to pool their rewards points with others.
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Game Theory of Motivating Workers

Game Theory of Motivating Workers | Social Gaming & The Gamification of Social Media | Scoop.it
Companies are embracing elements of videogames such as rewarding points for completing tasks on time to make management training, data entry and even brainstorming seems less like work. (#Future of the workplace?
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What Is Gamification and How Does It Support Marketing?

What Is Gamification and How Does It Support Marketing? | Social Gaming & The Gamification of Social Media | Scoop.it
The Gamification wiki gives us a pretty good starter definition, “Gamification is the use of game design thinking for non-gaming applications” or for our purposes, using game design thinking for marketing your business.
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Ignite Raises $5 Million For Social Games

Ignite Raises $5 Million For Social Games | Social Gaming & The Gamification of Social Media | Scoop.it
Ignite Game Technologies makes a head-to-head racing game for PC's. The company is announcing today that it has a $5 million Series C funding round from private investors, bringing the total fundin...
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Facebook Social Games [infographic]

Facebook Social Games [infographic] | Social Gaming & The Gamification of Social Media | Scoop.it
Facebook Social Games : Facebook is a social networking service and website launched in February 2004, operated and privately owned by Facebook, Inc.
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Bloom Studio turns data into a beautiful gamification interface [Video]

Bloom Studio turns data into a beautiful gamification interface [Video] | Social Gaming & The Gamification of Social Media | Scoop.it
On the floor of Web 2.0 Summit I came across this gem; Bloom Studios, which turns data from your favorite applications into beautiful gamification interfaces where you can interact ...
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MGM Could See Stock Upside From Social Games - Forbes

MGM Could See Stock Upside From Social Games - Forbes | Social Gaming & The Gamification of Social Media | Scoop.it
This could be an interesting move for casino operators like MGM, Wynn Resorts and Las Vegas Sands that are looking for new ways to engage customers by tapping the trends of mobile gaming and social media.
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Gamification: Put the Fun in Business Strategy - Human Capital Institute

Gamification: Put the Fun in Business Strategy - Human Capital Institute | Social Gaming & The Gamification of Social Media | Scoop.it
Gamification: Put the Fun in Business Strategy http://t.co/rlDVm2qB #hrtech #hr #recruiting...
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39 Social Media Statistics to Start 2012 | Socialnomics

39 Social Media Statistics to Start 2012 | Socialnomics | Social Gaming & The Gamification of Social Media | Scoop.it
Statistics from Erik Qualman's Social Media Revolution video. 2012 Social Media Statistics.

 

 

1. Over 50% of the world’s population is under 30-years-old
2.  In 10 years over 40% of the Fortune 500 will no longer be here
3.  Social Media has overtaken porn as the #1 activity on the Web
4.  Facebook tops Google for weekly traffic in the U.S.
5.  1 in 5 couples meet online; 3 in 5 gay couples meet online

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Yes, Microsoft Will Bring Xbox Live Games To iPhone and Android

Yes, Microsoft Will Bring Xbox Live Games To iPhone and Android | Social Gaming & The Gamification of Social Media | Scoop.it
In a blow to Windows Phone 7, Microsoft will soon build apps that let iOS and Android users play its wildly popular Xbox Live games, a developer familiar with Microsoft's plans confirmed today. "Xbox is a client of ours.
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Will Facebook Become a Key Player in US Online Gaming? - JD Supra (press release)

Will Facebook Become a Key Player in US Online Gaming? - JD Supra (press release) | Social Gaming & The Gamification of Social Media | Scoop.it
Will Facebook Become a Key Player in US Online Gaming?JD Supra (press release)Facebook is no stranger to online gaming.
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Gamification of the Intranet | SharePoint Analyst HQ

Gamification of the Intranet | SharePoint Analyst HQ | Social Gaming & The Gamification of Social Media | Scoop.it
Details how the principles of gamification can be applied to an Intranet scenario and provides an overview of how gamification concepts can be leveraged in SharePoint. (can #gamification improve data quality via better meta data?
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The #Gamification of Education: What School Can Learn from Video Games | TeachThought

The #Gamification of Education: What School Can Learn from Video Games | TeachThought | Social Gaming & The Gamification of Social Media | Scoop.it

As with all media forms, video games have long lived in isolation. As primarily an independent experience, others may watch over a gamer’s shoulder, or even join in on the couch beside, but that was pretty much it. Like a great book, if it was really cool, one might talk to others about the experience, but the game—and the gamer’s performance–was in a quiet bubble. While all media forms games could communicate to one another through both inspiration and allusion (one game suggesting another, or one game referencing another), but in terms of authentic social interaction, there was little.

 

 

Then progressive video game developers–Hideo Kojima, for one–got really fancy and started having games communicate with one another. Literally. In one entry from his popular video game series Metal Gear Solid, a character from the game would scan your memory card (for non-gamers, this is where you save your progress in games—like a bookmark in a game). In scanning, this digital character would recognize and comment on other games you were playing, your taste in games, and so on. For context, imagine the author of a book, suddenly sentient, “sensing” through the bookmark other books that mark has been used in—Harold Bloom for example bristling at sharing a bookmark with Stephenie Meyer. Testifying to the potential of this emerging, interactive multimedia form, it was an interesting sort of demonry[ii].

 

 

Eventually, storylines in games would be interdependent as well: what you did in one game could affect what happened in the next: decisions made by characters in game resonated beyond that game itself in a sort of digital ripple[iii]. This degree of connectivity underscored the power of digital media. It was fluid and, on occasion, highly intertextual.

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