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Gaming in the library
Using games to teach information literacy, and the research process
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The 18 Greatest Game Based Learning Scholars of All Time

The 18 Greatest Game Based Learning Scholars of All Time | Gaming in the library | Scoop.it

While new technologies have made games an ever more prevalent and talked-about part of everyday life, the creation, development, and study of these forms of games, especially in learning, is really nothing new. Some of the best and brightest minds in engineering, education, sociology, and computer science have been analyzing how to build, improve, and understand games for several decades. Their research has helped to yield games that are more effective (not to mention fun) than ever and that reflect our changing relationship with technology. 


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thibault philippette's comment, November 6, 2012 8:13 AM
So many mentors...
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Book Data Could Turn Libraries Into Scavenger Hunts

Book Data Could Turn Libraries Into Scavenger Hunts | Gaming in the library | Scoop.it
Detecting the exact components of a good book is as difficult as deducing a recipe from a finished dish.
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How to appreciate retro games: Interactive Fiction – Part 1

How to appreciate retro games: Interactive Fiction – Part 1 | Gaming in the library | Scoop.it

PART I – INTRODUCTION Interactive Fiction is a genre of gaming that presents the entire game universe in just about the most minimalistic way that is possible: Just plain text.


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Free Resource: Exploring the use of Gamification in Learning

Free Resource: Exploring the use of Gamification in Learning | Gaming in the library | Scoop.it
Brightwave have put together this free practical guide exploring the use of gamification in learning, and how game-based techniques can energise online learning programmes.

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The gamification of information literacy? « Trying to save a quarter

After watching the “games” take place this week and seeing how it motivated me (and lots of others) to participate in the learning environment, I have started to wonder how the information literacy might be incorporated into ...

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The Pedagogies in Game Based Learning: A Case Study of Teacher Attitudes & Perceptions | AvatarGeneration

The Pedagogies in Game Based Learning: A Case Study of Teacher Attitudes & Perceptions | AvatarGeneration | Gaming in the library | Scoop.it
AvatarGenerations' Editor built a Serious Game using a platform called ThinkingWorlds to showcase the pedagogies in games and to investigate how teacher attitudes and perceptions changed before and after playing the game. The objective of the game was to provide a tailored contextual experience in a school environment that would have a positive affect on preconceptions, and change negative attitudes towards the role of serious games in the classroom. The game was designed to allow teachers to experience a range of educational activities, each built upon a clear and established pedagogy:   Gagné’s (1985) ‘Nine Events of Instruction’, Mayer’s (2002) cognitive theory of multimedia learning, Lave and Wenger’s situational learning theory (Lave and Wenger 1991), Kolb (1984) experiential learning theory and Skinner’s (1954) operant conditioning theory. 
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21 Sep 12 Will Public Libraries Become The Brain Gyms of the Future?

Yes, you can find CDs and DVDs, but also an array of lifelong learning classes, civic engagement opportunities, gaming sessions, and health promotion initiatives. Libraries are actively promoting cognitive health in a variety of ways.
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From generation to generation: The ripple effects of women and gaming - VentureBeat

From generation to generation: The ripple effects of women and gaming - VentureBeat | Gaming in the library | Scoop.it
VentureBeatFrom generation to generation: The ripple effects of women and gamingVentureBeatResearch indicates that gaming for seniors counters depression, improves balance, provides exercise, and improves mental health.
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20 Coolest Augmented Reality Experiments in ... - Situated Research

20 Coolest Augmented Reality Experiments in ... - Situated Research | Gaming in the library | Scoop.it
MITAR Games:Developed by MIT's Teacher Education Program and The Education Arcade, MITAR Games blend real-life locations with virtual individuals and scenarios for an educational experience that research proves entirely valid.
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Got Game … | The Library Patch

Got Game … | The Library Patch | Gaming in the library | Scoop.it
Country reports don't need to be boring! This project provides students with the task of creating scrapbook pages for famous landmarks. You choose the country and the landmarks. Adapt the title page with your choices.
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Will host a Hunger Games scavenger hunt at - Quad City Times

Will host a Hunger Games scavenger hunt at - Quad City Times | Gaming in the library | Scoop.it
Will host a Hunger Games scavenger hunt atQuad City Times5:15 pm Thursday at the main library in which participants will have to find books and other resources telling them how to survive in the wild.
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Can Computer Games Save Us All? New Research Shows How Gaming Can Help Cure Our Social Ills | Visions | AlterNet

Can Computer Games Save Us All? New Research Shows How Gaming Can Help Cure Our Social Ills | Visions | AlterNet | Gaming in the library | Scoop.it
Tech futurist and game designer Jane McGonigle on how computer games can help the fight against AIDS, heal disabilities, increase optimism, and make us better people. (Can Computer Games Save Us All?
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The gamification of information literacy? « Trying to save a quarter

After watching the “games” take place this week and seeing how it motivated me (and lots of others) to participate in the learning environment, I have started to wonder how the information literacy might be incorporated into ...
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Game-based learning and the library : #LibTechNotes

Game-based learning and the library : #LibTechNotes | Gaming in the library | Scoop.it
The 2012 Horizon Report, self defined as a comprehensive research venture that identifies and describes emerging technologies likely to have a large impact over the coming five years in education around the globe, fixes in ...

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The Neurology of Gaming

The Neurology of Gaming | Gaming in the library | Scoop.it

PART I – INTRODUCTION Interactive Fiction is a genre of gaming that presents the entire game universe in just about the most minimalistic way that is possible: Just plain text.


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Corentin Saux's comment, October 31, 2012 4:13 AM
8:53 am on 10/31/2012 server is down at that url.
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Education Views: Digital games linked to learning

Education Views: Digital games linked to learning | Gaming in the library | Scoop.it

A new Griffith University education study is investigating how digital games enhance high-level understanding and learning. Professor Catherine Beavis from the School of Education and Professional Studies explains.


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Game on: using computer games to captivate your class

Game on: using computer games to captivate your class | Gaming in the library | Scoop.it
Head of department Ollie Bray is using computer games to get his students excited about learning.

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Games, Gamers, & Gaming: Create New Character - Library Journal

Games, Gamers, & Gaming: Create New Character - Library Journal | Gaming in the library | Scoop.it
Games, Gamers, & Gaming: Create New CharacterLibrary JournalAs good a handle as we have on games and gaming, there's still a lot to understand. We know why gaming is a positive social activity and why it needs to be part of library service.
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Information Literacy Weblog: 2 short research papers: Social Media ...

Information Literacy Weblog: 2 short research papers: Social Media ... | Gaming in the library | Scoop.it
2 short research papers: Social Media as Information Source, and; Developing an IL game. Kim, K., Yoo-Lee, E. and Sin, S. (2011) Social Media as ...
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The gamification brain trust: intrinsically motivating people to change ...

The gamification brain trust: intrinsically motivating people to change ... | Gaming in the library | Scoop.it
Six gamification experts tell us what they think about how to properly motivate people through game-like activities.Here's part two of the panel. ... They've felt a sense of mastery and fluency at this tool.
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The Audacious Librarian: iPads and Gaming

The Audacious Librarian: iPads and Gaming | Gaming in the library | Scoop.it
Gaming teaches and emphasizes content. Gaming builds reading and math skills. Gaming builds research skills when looking for information about games strategies or solutions to puzzles. Gaming get teens into Libraries ...
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How 10 Colleges Are Using Game-Based Learning Right Now ...

... for K-12. Standout classes at Purdue include “Introduction to Aerospace Design,” a School of Aeronautics course that featured gaming in its curriculum.
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aa1624bw1618der383: Gaming in Academic Libraries: Collections ...

aa1624bw1618der383: Gaming in Academic Libraries: Collections ... | Gaming in the library | Scoop.it
Gaming in Academic Libraries: Collections, Marketing, and Information Literacy is a lively volume containing sixteen examples of the use of gaming in libraries. Gaming in this instance ranges from classic video games to ...
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Hunger Games Trivia Night* : Schaumburg Library Teen Site

Hunger Games Trivia Night* : Schaumburg Library Teen Site | Gaming in the library | Scoop.it
Celebrate the release of The Hunger Games movie with a night of trivia, contests and prizes. Come dressed as your favorite character or Capitol citizen- prizes for the best costume. Be there for trivia and archery contests, ...
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IF only » Interactive Fiction and Digital game-based learning

IF only » Interactive Fiction and Digital game-based learning | Gaming in the library | Scoop.it
The second part will present the educational qualities of IF mapped to the literacy-based 'learning principles of good video games' argued by linguist James Gee (2003). ....
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