WeTopia takes popular social gaming fundamentals proven enormously successful on Facebook and introduces an element of philanthropy to help users game for good. The company has also donated 50% of its profits to charities for children.
California-based XEOPlay's Tilt World mobile game aims to have a beneficial effect in the battle against deforestation, with player points translating into seeds and trees to aid with reforestation efforts in Madagascar.
College students can now turn hours spent on social games into tuition grants, thanks to recently launched startup Grantoo. Before they begin playing, students designate between 10% and 100% of their potential winnings to any charity of their choice.
Thanks in part to donations from throughout the game industry, the Penny Arcade-led Child's Play charity brought in $3,512,345 in 2011, all of which will go toward providing toys and games to hospitalized children around the world.
Using analytics to figure out whether development programs are working is an important new quest. The online giving organization is paying locals to collect simple stories about the impact of aid, to see if the dollars are adding up to anything.
[An interesting application of gaming techniques ... "Gamification" for Good.]